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How can we use new technology to support and educate the science leaders of tomorrow? This unique book describes the design, development, and implementation of an effective science leadership program that promotes collaboration among scientists and science educators, provides authentic research experiences for educators, and facilitates adaptation and evaluation of these experiences for students in secondary and post-secondary classrooms. The information technology used focuses on visualization, simulation, modeling, and analyses of complex data sets. The book also examines program outcomes, including analyses of resulting classroom implementation and impacts on science and education faculty, graduate students, and secondary science teachers and their students. Contributors: Gillian Acheson, Ruth Anderson, Lawrence Griffing, Bruce Herbert, Margaret Hobson, Cathleen C. Loving, Karen McNeal, Jim Minstrell, George M. Nickles, Susan Pedersen, Carol Stuessy, and X. Ben Wu.
After billions of dollars, thousands of studies, and immeasurable effort by educators at all levels, why is the performance of students and teachers so unaffected by technology? Moreover, what should be done to extract genuine benefit from the information and communication technology (ICT) revolution? In this groundbreaking book, technology and education experts Alan Bain and Mark Weston provide research-based evidence for how the widespread application of ICT can provide powerful learning opportunities that lead to lasting gains and achievement. They show how the integrated use of technology at all levels of the educational system can greatly expand collaborative learning opportunities by giving all educational stakeholders powerful problem-solving tools and solutions. The approaches presented here are grounded in over twenty years of experience working with classroom teachers, school leaders, association members, and policymakers.
This concise resource provides innovative new strategies for supporting English learners in elementary classrooms. The authors delve into the social, cultural, and linguistic backgrounds of English learners in American schools, and describe how to teach to each student's strengths and background knowledge. Each chapter provides examples from real classrooms where first, third, and fifth grade teachers are working to serve students from a wide variety of backgrounds. Guided by up-to-date research on disciplinary literacy, these expert authors provide a meaningful guide to integrating best-practices for English learners across content areas science, mathematics, and social studieswhile fostering high levels of academic proficiency.
This comprehensive and cutting-edge book portrays a vision of how digital media can help transform schools, and what kinds of curriculum pedagogy, assessment, infrastructure, and learning environments are necessary for the transformation to take place. The author and his research team spent thousands of hours observing classes and interviewing teachers and students in both successful and unsuccessful technology-rich schools throughout the United States and other countries. Featuring lessons learned as well as analysis of the most up-to-date research, they offer a welcome response to simplistic approaches that either deny the potential of technology or exaggerate its ability to reform educati...
First Published in 1992. Routledge is an imprint of Taylor & Francis, an informa company.
The Digital Teaching Platform (DTP) brings the power of interactive technology to teaching and learning in classrooms. In this authoritative book, top researchers in the field of learning science and educational technology examine the current state of design and research on DTPs, the principles for evaluating them, and their likely evolution as a dominant medium for educational improvement. The authors examine DTPs in light of contemporary classroom requirements, as well as current initiatives such as the Common Core State Standards, Race to the Top, and the 2010 National Educational Technology Plan.
This timely book shows how award-winning secondary schools and districts are successfully using technology and making systemic changes to increase student engagement, improve achievement, and re-invigorate the teaching and learning process. Through in-depth case studies, we see how experienced school and district leaders use technology in curricular, administrative, and analytical ways to meet the needs of 21st-century learners, educators, and communities. These cases reveal important details addressed by the leadership of these schools and districts that go beyond what they did with technology to include changes in school culture, curriculum and teaching, uses of assessment data, financial ...
Education’s Ecosystems offers a new perspective on learning that is integrated and connected to lived experience. It presents a model for salient characteristics of both biological and pedagogical ecosystems, involving diversity, interaction, emergence, construction, interpretation. Examples from around the world show how learning can be made more whole and relevant. The book should be valuable to educators, parents, policy makers, and anyone interested in democratic education.
In April, 1993, a conference of academic biologists, agency staff members, activists. and other experts critically explored the value of ecological restoration as a conservation strategy. Restoring Diversity examines and expands on the issues set forth at that gathering, including strategy, case studies, the biology of restoration and the use of mitigation in rare plant conservation.
"Readers will explore 9 original "complex mechanic" templates along with principles from game-based learning that guide their activities towards serious play. Beginners and veterans will find entry points for applying the ALLURE method as deeply as desired, such as making playful changes to their existing discussions or activities (adding a random element, or student roles), crafting physical components (cards, board, plastic pieces), or building light digital options (discussion board riddles, PowerPoint and Google Slides games), for in-person and online learning"--