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Processing, second edition
  • Language: en
  • Pages: 663

Processing, second edition

  • Type: Book
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  • Published: 2014-12-19
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  • Publisher: MIT Press

The new edition of an introduction to computer programming within the context of the visual arts, using the open-source programming language Processing; thoroughly updated throughout. The visual arts are rapidly changing as media moves into the web, mobile devices, and architecture. When designers and artists learn the basics of writing software, they develop a new form of literacy that enables them to create new media for the present, and to imagine future media that are beyond the capacities of current software tools. This book introduces this new literacy by teaching computer programming within the context of the visual arts. It offers a comprehensive reference and text for Processing (ww...

Casey Reas: Making Pictures with Generative Adversarial Networks
  • Language: en
  • Pages: 90

Casey Reas: Making Pictures with Generative Adversarial Networks

  • Categories: Art
  • Type: Book
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  • Published: 2019-09
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  • Publisher: Unknown

In this first non-technical introduction to emerging AI techniques, artist Casey Reas explores what it's like to make pictures with generative adversarial networks (GANs), specifically deep convolutional generative adversarial networks (DCGANs). This text is imagined as a primer for readers interested in creative applications of AI technologies. Ideally, readers will explore the strategies of this emerging field as outlined, and remix them to suit their desires. We hope to inspire future research and collaboration, and to encourage a rigorous discussion about art in the age of machine intelligence.

Getting Started with Processing.py
  • Language: en
  • Pages: 204

Getting Started with Processing.py

Processing opened up the world of programming to artists, designers, educators, and beginners. The Processing.py Python implementation of Processing reinterprets it for today's web. This short book gently introduces the core concepts of computer programming and working with Processing. Written by the co-founders of the Processing project, Reas and Fry, along with co-author Allison Parrish, Getting Started with Processing.py is your fast track to using Python's Processing mode.

10 PRINT CHR$(205.5+RND(1)); : GOTO 10
  • Language: en
  • Pages: 323

10 PRINT CHR$(205.5+RND(1)); : GOTO 10

  • Type: Book
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  • Published: 2012-11-23
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  • Publisher: MIT Press

A single line of code offers a way to understand the cultural context of computing. This book takes a single line of code—the extremely concise BASIC program for the Commodore 64 inscribed in the title—and uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture. The authors of this collaboratively written book treat code not as merely functional but as a text—in the case of 10 PRINT, a text that appeared in many different printed sources—that yields a story about its making, its purpose, its assumptions, and more. They consider randomness and regularity in computing and art, the maze in culture, the popular BASIC programming language, and the highly influential Commodore 64 computer.

Creative Code
  • Language: en
  • Pages: 239

Creative Code

  • Type: Book
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  • Published: 2004
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  • Publisher: Unknown

The creator of the designer website, maeda@media, explores the computer as an artistic medium, recounting how his students and he have rendered some of the most digitally sophisticated pieces of design in modern history, in a compilation that showcases some of the ACG's key achievements in the fields of digital typography, interaction design, education, and more. Original.

Language of Vision
  • Language: en
  • Pages: 232

Language of Vision

  • Categories: Art

Noted painter, designer, and theoretician analyzes effect of visual language on structure of human consciousness: perception of line and form, perspective, much more. Over 300 photos, drawings, and illustrations.

From Point to Pixel
  • Language: en
  • Pages: 274

From Point to Pixel

  • Categories: Art

In this fiercely ambitious study, Meredith Anne Hoy seeks to reestablish the very definitions of digital art and aesthetics in art history. She begins by problematizing the notion of digital aesthetics, tracing the nineteenth- and twentieth-century movements that sought to break art down into its constituent elements, which in many ways predicted and paved the way for our acceptance of digital art. Through a series of case studies, Hoy questions the separation between analog and digital art and finds that while there may be sensual and experiential differences, they fall within the same technological categories. She also discusses computational art, in which the sole act of creation is the building of a self-generating algorithm. The medium isn't the message - what really matters is the degree to which the viewer can sense a creative hand in the art.

Exploratory Programming for the Arts and Humanities
  • Language: en
  • Pages: 329

Exploratory Programming for the Arts and Humanities

  • Type: Book
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  • Published: 2016-04-08
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  • Publisher: MIT Press

A book for anyone who wants to learn programming to explore and create, with exercises and projects to help the reader learn by doing. This book introduces programming to readers with a background in the arts and humanities; there are no prerequisites, and no knowledge of computation is assumed. In it, Nick Montfort reveals programming to be not merely a technical exercise within given constraints but a tool for sketching, brainstorming, and inquiring about important topics. He emphasizes programming's exploratory potential—its facility to create new kinds of artworks and to probe data for new ideas. The book is designed to be read alongside the computer, allowing readers to program while ...