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HAPPILY NEVER AFTER With the threat of the Derp Marbles growing stronger, Yuma’s goal to discover his true identity becomes second to another: destroy Real Account. Reunited with Chiho and Nanako, and with just 27 hours remaining in Social-Network Tag, they struggle to find out what Marble, and Real Account, have been after. Along the way, they uncover unexpected answers–like the identity of the Derp Marbles, their connection to Yuma’s family, and the true purpose of Real Account. The end of the game may be in sight, but reality can’t be wrapped up so neatly.
“Without a clear idea of the history of the New Territories, the history of Hong Kong as a whole would be impossible to bring to any sort of satisfactory completion. ... Elucidating the development of a village, a clan, a temple, or a market-town is also, in and of itself, real and valuable history, and abundantly justifies the time and effort spent on it.” This book is a history of village communities in the New Territories of Hong Kong, including those in the areas of Ha Tsuen, Hung Shui Kiu, and Sha Tin as well as those on the islands of Lamma, Ma Wan, and Tung Ping Chau. Elaborating on primary interviews with village elders, government documents, and public information, this book places the individual histories of each area into the context of Hong Kong’s rich past. The introduction sets up the rest of the book, outlining common themes and highlighting the dangers of using the communal memories of village communities while, at the same time, showing the valuable information doing so can bring. Each chapter provides a more detailed account of one specific area, concentrating on the settlement history, the lifestyle, and the politics of that area.
Facial recognition software has improved by leaps and bounds over the past few decades, with error rates decreasing significantly within the past ten years. Though this is true, conditions such as poor lighting, obstructions, and profile-only angles have continued to persist in preventing wholly accurate readings. Face Recognition in Adverse Conditions examines how the field of facial recognition takes these adverse conditions into account when designing more effective applications by discussing facial recognition under real world PIE variations, current applications, and the future of the field of facial recognition research. The work is intended for academics, engineers, and researchers specializing in the field of facial recognition.
Next year (2018), we will be celebrating the 15th anniversary of the International Journal of Environmental Research and Public Health—IJERPH (ISSN 1660-4601). Hence, we are currently organizing a Special Issue to commemorate this important milestone. Founded in 2004, IJERPH has experienced a tremendous growth in terms of the number and quality of scientific publications. With a 2016 impact factor of 2.101, IJERPH now ranks among the top international journals in the emerging field of environmental research and public health. As described on our website (https://www.mdpi.com/journal/ijerph), IJERPH is a peer-reviewed journal that focuses on the publication of scientific and technical infor...
The fields of computer vision and image processing are constantly evolving as new research and applications in these areas emerge. Staying abreast of the most up-to-date developments in this field is necessary in order to promote further research and apply these developments in real-world settings. Computer Vision: Concepts, Methodologies, Tools, and Applications is an innovative reference source for the latest academic material on development of computers for gaining understanding about videos and digital images. Highlighting a range of topics, such as computational models, machine learning, and image processing, this multi-volume book is ideally designed for academicians, technology professionals, students, and researchers interested in uncovering the latest innovations in the field.
This book is a collection of 13 review technical reports summarizing the presentations at the 2013 Joint Workshop of Fraunhofer IOSB and the Vision and Fusion Laboratory at KIT Karlsruhe, made by the students of the both institutions. The topics include image processing, visual inspection, pattern recognition and classification, planning and decision-making, human-machine interaction, world modeling, and optical signal processing.
Biometric authentication has been widely used for access control and security systems over the past few years. The purpose of this book is to provide the readers with life cycle of different biometric authentication systems from their design and development to qualification and final application. The major systems discussed in this book include fingerprint identification, face recognition, iris segmentation and classification, signature verification and other miscellaneous systems which describe management policies of biometrics, reliability measures, pressure based typing and signature verification, bio-chemical systems and behavioral characteristics. In summary, this book provides the students and the researchers with different approaches to develop biometric authentication systems and at the same time includes state-of-the-art approaches in their design and development. The approaches have been thoroughly tested on standard databases and in real world applications.
In the half-decade since publication of the first edition, there have been significant changes in society brought about by the exploding rise of technology in everyday lives that also have an impact on our mental health. The most important of these has been the shift in the way human interaction itself is conducted, especially with electronic text-based exchanges. This expanded second edition is an extensive body of work. It contains 39 chapters on different aspects of technological innovation in mental health care from 54 expert contributors from all over the globe, appropriate for a subject that holds such promise for a worldwide clientele and that applies to professionals in every country...
Yuma and Ayame are working on different teams to beat the I.D. Scorers’ Club game, and getting Real Account’s office lady pawns to give up their names will take more social cunning than they expected. After the game’s bloody conclusion, another twisted creation awaits the winders: Real Account Go. Players must catch all of Marble’s video game-inspired monsters before time runs out, and 0% phone battery means death. Despite these threats, an old friend reunites with Yuma’s group, and there may even be a romance blooming—but can a good thing ever last in the Real Account world?