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Using Games and Simulations in the Classroom
  • Language: en
  • Pages: 175

Using Games and Simulations in the Classroom

  • Type: Book
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  • Published: 2013-05-13
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  • Publisher: Routledge

Games and simulations are an effective way of supporting the curriculum. This handbook demonstrates how to develop and use games and simulations in schools. It provides practical advice and guidance on how and when to use these as well as illustrative cases from nursery schools to secondary level.

Digital Simulations for Improving Education: Learning Through Artificial Teaching Environments
  • Language: en
  • Pages: 540

Digital Simulations for Improving Education: Learning Through Artificial Teaching Environments

  • Type: Book
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  • Published: 2009-04-30
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  • Publisher: IGI Global

Contains research and current trends used in digital simulations of teaching, surveying the uses of games and simulations in teacher education.

Learning Through Simulations
  • Language: en
  • Pages: 72

Learning Through Simulations

This book is written for teacher educators who are looking for strategies to teach a foreign or second language in a more meaningful way whilst applying active methodologies to develop critical thinking skills. The book is designed to guide the readers through a series of simulations that provide challenging learning opportunities, similar to the ones experienced in real life, whereby each simulation is designed to support participants’ language and critical thinking skills and their abilities as future teachers. The book first introduces the concept of simulations in education. Then it provides examples of fully developed simulations and instructions for their implementation, a template for the readers to create their own simulations, as well as suggestions for peer classroom observation and professional development. Finally, three case studies exploring student learning through simulations are presented. This book is a useful teaching resource for teacher instructors, English as a Second Language/English as a Foreign Language students, secondary school teachers and for language institutions.

Simulation and Gaming in Education
  • Language: en
  • Pages: 170

Simulation and Gaming in Education

  • Type: Book
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  • Published: 1969
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  • Publisher: Unknown

Monograph on the use of simulation and games as teaching methods in education, with particular reference to practices in the UK - covers historical development of simulation and its advantages, models and varieties, academic gaming, simulation in teacher training, computer usage, etc. Bibliographys.

Learning Simulations in Education
  • Language: en
  • Pages: 143

Learning Simulations in Education

  • Type: Book
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  • Published: 2019-11-26
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  • Publisher: Routledge

Technology-enabled simulations are increasingly used for students in K-12 education and have the potential to improve teaching and learning across domains. Across five chapters, this book explores the psychological foundation of simulation use in instruction, guiding readers through individual differences among learners and contexts while addressing theory, pedagogy, cognitive processes, and more. This concise volume is designed for any education course that includes simulations in the curriculum and will be indispensable for student researchers and both pre- and in-service teachers alike.

Instructional Simulation Games
  • Language: en
  • Pages: 104

Instructional Simulation Games

None

Simulation in the Classroom
  • Language: en
  • Pages: 204

Simulation in the Classroom

None

Simulations and Student Learning
  • Language: en
  • Pages: 315

Simulations and Student Learning

The book underlines the value of simulation-based education as an approach that fosters authentic engagement and deep learning.

Games and Simulations in Teacher Education
  • Language: en
  • Pages: 207

Games and Simulations in Teacher Education

This book includes more than twenty computer games and simulations for use in teacher training. Each of these simulations is innovative and presents an opportunity for pre-service teachers to have hands-on experience in an area of need prior to teaching in the classroom. Information on the simulation origins, including theoretical underpinnings, goals, characteristics, relevant research/program evaluation results, discussion of benefits and limitations as well as dissemination, recommended use, scope of practice, etc. of each game or simulation are included. Pre-service and new teachers will gain a number of useful skills through completion of these simulations and higher education faculty and administrators will gain a plethora of research-based and effective training tools for use in their teacher training programs.

Role-Play Simulations
  • Language: en
  • Pages: 176

Role-Play Simulations

Role-play simulations are a popular method for active learning in business education. Instructors in a variety of business disciplines use role-plays to facilitate student engagement and promote more dynamic class environments. In this book, the authors provide instructors of all experience levels with frameworks for understanding role-play simulations and implementing them in their classes.