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Scalable Shared Memory Multiprocessors
  • Language: en
  • Pages: 326

Scalable Shared Memory Multiprocessors

The workshop on Scalable Shared Memory Multiprocessors took place on May 26 and 27 1990 at the Stouffer Madison Hotel in Seattle, Washington as a prelude to the 1990 International Symposium on Computer Architecture. About 100 participants listened for two days to the presentations of 22 invited The motivation for this workshop was to speakers, from academia and industry. promote the free exchange of ideas among researchers working on shared-memory multiprocessor architectures. There was ample opportunity to argue with speakers, and certainly participants did not refrain a bit from doing so. Clearly, the problem of scalability in shared-memory multiprocessors is still a wide-open question. We...

Local Area Network Interconnection
  • Language: en
  • Pages: 361

Local Area Network Interconnection

There are many exciting trends and developments in the communications industry, several of which are related to advances in fast packet switching, multi media services, asynchronous transfer mode (ATM) and high-speed protocols. It seems fair to say that the face of networking has been rapidly changing and the distinction between LANs, MANs, and WANs is becoming more and more blurred. It is commonly believed in the industry that ATM represents the next generation in networking. The adoption of ATM standards by the research and development community as a unifying technology for communications that scales from local to wide area has been met with great enthusiasm from the business community and...

Frontiers of Supercomputing
  • Language: en
  • Pages: 619

Frontiers of Supercomputing

This title is part of UC Press's Voices Revived program, which commemorates University of California Press’s mission to seek out and cultivate the brightest minds and give them voice, reach, and impact. Drawing on a backlist dating to 1893, Voices Revived makes high-quality, peer-reviewed scholarship accessible once again using print-on-demand technology. This title was originally published in 1986. This title is part of UC Press's Voices Revived program, which commemorates University of California Press’s mission to seek out and cultivate the brightest minds and give them voice, reach, and impact. Drawing on a backlist dating to 1893, Voices Revived

Computers and Games
  • Language: en
  • Pages: 293

Computers and Games

This book constitutes the refereed proceedings of the 7th International Conference on Computers and Games, CG 2010, held in Kanazawa, Japan, in September 2010. The 24 papers presented were carefully reviewed and selected for inclusion in this book. They cover a wide range of topics such as monte-carlo tree search, proof-number search, UCT algorithm, scalability, parallelization, opening books, knowledge abstraction, solving games, consultation of players, multi-player games, extraversion, and combinatorial game theory. In addition a wide range of computer games is dealt with, such as Chinese Checkers, Chinese Chess, Connect6, Go, Havannah, Lines of Action, Pckomino, Shogi, Surakarta, and Yahtzee.

The Art of Multiprocessor Programming, Revised Reprint
  • Language: en
  • Pages: 537

The Art of Multiprocessor Programming, Revised Reprint

  • Type: Book
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  • Published: 2012-05-22
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  • Publisher: Elsevier

Revised and updated with improvements conceived in parallel programming courses, The Art of Multiprocessor Programming is an authoritative guide to multicore programming. It introduces a higher level set of software development skills than that needed for efficient single-core programming. This book provides comprehensive coverage of the new principles, algorithms, and tools necessary for effective multiprocessor programming. Students and professionals alike will benefit from thorough coverage of key multiprocessor programming issues. This revised edition incorporates much-demanded updates throughout the book, based on feedback and corrections reported from classrooms since 2008 Learn the fundamentals of programming multiple threads accessing shared memory Explore mainstream concurrent data structures and the key elements of their design, as well as synchronization techniques from simple locks to transactional memory systems Visit the companion site and download source code, example Java programs, and materials to support and enhance the learning experience

Advances in Computer Games
  • Language: en
  • Pages: 375

Advances in Computer Games

  • Type: Book
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  • Published: 2012-07-18
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  • Publisher: Springer

This book constitutes the thoroughly refereed post-conference proceedings of the 13th Advances in Computer Games Conference, ACG 2011, held in Tilburg, The Netherlands, in November 2011. The 29 revised full papers presented were carefully reviewed and selected from numerous submissions. The papers cover a wide range of topics such as Monte-Carlo tree search and its enhancement, temporal difference learning, optimization, solving and searching, analysis of a game characteristic, new approaches, and serious games.

Memorial Tributes
  • Language: en
  • Pages: 380

Memorial Tributes

This is the fourteenth volume in the series of Memorial Tributes compiled by the National Academy of Engineering as a personal remembrance of the lives and outstanding achievements of its members and foreign associates. These volumes are intended to stand as an enduring record of the many contributions of engineers and engineering to the benefit of humankind. In most cases, the authors of the tributes are contemporaries or colleagues who had personal knowledge of the interests and the engineering accomplishments of the deceased.

Introduction to Parallel Algorithms and Architectures
  • Language: en
  • Pages: 856

Introduction to Parallel Algorithms and Architectures

  • Type: Book
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  • Published: 2014-05-12
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  • Publisher: Elsevier

Introduction to Parallel Algorithms and Architectures: Arrays Trees Hypercubes provides an introduction to the expanding field of parallel algorithms and architectures. This book focuses on parallel computation involving the most popular network architectures, namely, arrays, trees, hypercubes, and some closely related networks. Organized into three chapters, this book begins with an overview of the simplest architectures of arrays and trees. This text then presents the structures and relationships between the dominant network architectures, as well as the most efficient parallel algorithms for a wide variety of problems. Other chapters focus on fundamental results and techniques and on rigorous analysis of algorithmic performance. This book discusses as well a hybrid of network architecture based on arrays and trees called the mesh of trees. The final chapter deals with the most important properties of hypercubes. This book is a valuable resource for readers with a general technical background.

Advances in Computer Games
  • Language: en
  • Pages: 245

Advances in Computer Games

This volume constitutes the thoroughly refereed post-conference proceedings of the Twelfth Advances in Computer Games Conference, ACG 2009, held in Pamplona, Spain, in May 2009. The 20 revised full papers presented were carefully reviewed and selected from 41 submissions for inclusion in the book. The topics addressed contain Monte-Carlo tree search, Bayesian modeling, selective search, brute force, conflict resolution, solving games, optimization, concept discovery, incongruity theory, and data assurance.

The Boardgamer Volume 9
  • Language: en
  • Pages: 324

The Boardgamer Volume 9

The Boardgamer magazine was a quarterly magazine devoted primarily, but not exclusively, to the coverage of Avalon Hill / Victory Games titles and to other aspects of the boardgaming hobby. Initially, The Boardgamer’s publication ran concurrently with Avalon Hill’s house magazine, The General, but instead of focusing on new releases, it devoted coverage to those classic, Avalon Hill games which no longer graced the pages of The General. Following the cessation of The General in June 1998, The Boardgamer was the primary periodical dedicated to the titles from AH/VG, until its final issue in 2004. The contents of this volume consists of: Obstacles On The Rocky Road To Kingmaking - New Card...