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Transactions on Computational Collective Intelligence XXVIII
  • Language: en
  • Pages: 285

Transactions on Computational Collective Intelligence XXVIII

  • Type: Book
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  • Published: 2018-05-01
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  • Publisher: Springer

These transactions publish research in computer-based methods of computational collective intelligence (CCI) and their applications in a wide range of fields such as the semantic Web, social networks, and multi-agent systems. TCCI strives to cover new methodological, theoretical and practical aspects of CCI understood as the form of intelligence that emerges from the collaboration and competition of many individuals (artificial and/or natural). The application of multiple computational intelligence technologies, such as fuzzy systems, evolutionary computation, neural systems, consensus theory, etc., aims to support human and other collective intelligence and to create new forms of CCI in natural and/or artificial systems. This twenty-eight issue is a special issue with 11 selected papers from the International Conference on Agents and Artificial Intelligence, ICAART 2016 and 2017 editions.

Transactions on Computational Collective Intelligence XX
  • Language: en
  • Pages: 269

Transactions on Computational Collective Intelligence XX

  • Type: Book
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  • Published: 2016-01-05
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  • Publisher: Springer

These transactions publish research in computer-based methods of computational collective intelligence (CCI) and their applications in a wide range of fields such as the semantic Web, social networks, and multi-agent systems. TCCI strives to cover new methodological, theoretical and practical aspects of CCI understood as the form of intelligence that emerges from the collaboration and competition of many individuals (artificial and/or natural). The application of multiple computational intelligence technologies, such as fuzzy systems, evolutionary computation, neural systems, consensus theory, etc., aims to support human and other collective intelligence and to create new forms of CCI in natural and/or artificial systems. This twentieth issue contains 11 carefully selected and revised contributions.

Chips Challenging Champions
  • Language: en
  • Pages: 376

Chips Challenging Champions

One of the earliest dreams of the fledgling field of artificial intelligence (AI) was to build computer programs that could play games as well as or better than the best human players. Despite early optimism in the field, the challenge proved to be surprisingly difficult. However, the 1990s saw amazing progress. Computers are now better than humans in checkers, Othello and Scrabble; are at least as good as the best humans in backgammon and chess; and are rapidly improving at hex, go, poker, and shogi. This book documents the progress made in computers playing games and puzzles. The book is the definitive source for material of high-performance game-playing programs.

One Jump Ahead
  • Language: en
  • Pages: 571

One Jump Ahead

It’s hard to believe that it’s been over a decade since One Jump Ahead: Challenging Human Supremacy at Checkers was published. I’m delighted to have the oppor- nity to update and expand the book. The ?rst edition ended on a sad note and that was re?ected in the writing. It is now eleven years later and the project has come to a satisfying conclusion. Since its inception, the checkers project has consumed eighteen years of my life— twenty if you count the pre-CHINOOK and post-solving work. It’s hard for me to believe that I actually stuck with it for that long. My wife, Steph, would probably have something witty to say about my obsessive behavior. Rereading the book after a decade w...

Advances in Computer Games
  • Language: en
  • Pages: 394

Advances in Computer Games

  • Type: Book
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  • Published: 2013-06-05
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  • Publisher: Springer

1 feel privileged that the J(jh Advances in Computer Games Conference (ACG 10) takes place in Graz, Styria, Austria. It is the frrst time that Austria acts as host country for this major event. The series of conferences started in Edinburgh, Scotland in 1975 and was then held four times in England, three times in The Netherlands, and once in Germany. The ACG-10 conference in Graz is special in that it is organised together with the 11th World Computer Chess Championship (WCCC), the Sth Computer Olympiad (CO), and the European Union Y outh Chess Championship. The 11 th WCCC and ACG 10 take place in the Dom im Berg (Dome in the Mountain), a high-tech space with multimedia equipment, located in...

Agents and Artificial Intelligence
  • Language: en
  • Pages: 236

Agents and Artificial Intelligence

This book contains the revised and extended versions of selected papers from the 14th International Conference on Agents and Artificial Intelligence, ICAART 2022, which took place virtually during February 3–5, 2022. The conference was originally planned to take place in Vienna, Austria, but had to change to an online format due to the COVID-19 pandemic. The 9 full papers included in this book were carefully reviewed and selected from 302 submissions. They were organized in topical sections as follows: agents; artificial intelligence.

Agents and Artificial Intelligence
  • Language: en
  • Pages: 507

Agents and Artificial Intelligence

None

Computers and Games
  • Language: en
  • Pages: 287

Computers and Games

This book constitutes the refereed proceedings of the 6th International Conference on Computers and Games, CG 2008, held in Beijing, China, in September/October 2008 co-located with the 13th Computer Olympiad and the 16th World Computer-Chess Championship. The 24 revised full papers presented were carefully reviewed and selected from 40 submissions. The papers cover all aspects of artificial intelligence in computer-game playing dealing with many different research topics, such as cognition, combinatorial game theory, search, knowledge representation, and optimization.

Liber amicorum H. Jaap van den Herik
  • Language: en

Liber amicorum H. Jaap van den Herik

  • Type: Book
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  • Published: 2016
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  • Publisher: Unknown

None

Computers and Games
  • Language: en
  • Pages: 353

Computers and Games

  • Type: Book
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  • Published: 2003-05-21
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  • Publisher: Springer

This book constitutes the strictly refereed post-proceedings of the First International Conference on Computer and Games, CG'98, held in Tsukuba, Japan in November 1998. The 21 revised full papers presented were carefully selected after two rounds of reviewing from a total of 35 submissions. The book addresses all aspects of computers and games, including game playing programs, mathematical games learning algorithms, social and cognitive aspects, and game theory. The papers are organized in topical sections on search and strategies, learning and pattern acquisition theory, and Go, Tsume-Shogi, and Heian-Shogi.