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One Jump Ahead
  • Language: en
  • Pages: 571

One Jump Ahead

It’s hard to believe that it’s been over a decade since One Jump Ahead: Challenging Human Supremacy at Checkers was published. I’m delighted to have the oppor- nity to update and expand the book. The ?rst edition ended on a sad note and that was re?ected in the writing. It is now eleven years later and the project has come to a satisfying conclusion. Since its inception, the checkers project has consumed eighteen years of my life— twenty if you count the pre-CHINOOK and post-solving work. It’s hard for me to believe that I actually stuck with it for that long. My wife, Steph, would probably have something witty to say about my obsessive behavior. Rereading the book after a decade w...

Games of No Chance
  • Language: en
  • Pages: 556

Games of No Chance

Is Nine-Men Morris, in the hands of perfect players, a win for white or for black - or a draw? Can king, rook, and knight always defeat king and two knights in chess? What can Go players learn from economists? What are nimbers, tinies, switches and minies? This book deals with combinatorial games, that is, games not involving chance or hidden information. Their study is at once old and young: though some games, such as chess, have been analyzed for centuries, the first full analysis of a nontrivial combinatorial game (Nim) only appeared in 1902. The first part of this book will be accessible to anyone, regardless of background: it contains introductory expositions, reports of unusual tournaments, and a fascinating article by John H. Conway on the possibly everlasting contest between an angel and a devil. For those who want to delve more deeply, the book also contains combinatorial studies of chess and Go; reports on computer advances such as the solution of Nine-Men Morris and Pentominoes; and theoretical approaches to such problems as games with many players. If you have read and enjoyed Martin Gardner, or if you like to learn and analyze new games, this book is for you.

Artistic Style Characteriza
  • Language: en
  • Pages: 131

Artistic Style Characteriza

Automatic style characterization is the process of measuring, extracting, and analysing different formal elements. Brushstroke technique, in conjunction with other formal elements such as colour and texture, play a vital role in defining an artistic style. This thesis explores the stroke-based style analysis of the paintings of Vincent van Gogh, who is well-known for his use of wide and repetitive brushstrokes. Novel brushstroke extraction techniques are used to segment and analyse Van Gogh’s brushstrokes. The extracted features can then be compiled into a feature set which represents the quantified brushstrokes’ properties and tested using several classification based tests. The most contributing factor for detecting visible brushstroke is the brushstroke’s texture, due to the fact that the texture-based segmentation methods give more satisfactory results in extracting visible brushstrokes with their average classification accuracy and F-measure being 98.30% and 0.973 respectively.

Artificial Intelligence: Methodology, Systems, and Applications
  • Language: en
  • Pages: 379

Artificial Intelligence: Methodology, Systems, and Applications

  • Type: Book
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  • Published: 2003-07-31
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  • Publisher: Springer

This book constitutes the refereed proceedings of the 9th International Conference on Artificial Intelligence: Methodology, Systems, and Applications, AIMSA 2000, held in Varna, Bulgaria in September 2000.The 34 revised full papers presented were carefully reviewed and selected from 60 submissions. The papers are organized in topical sections on knowledge construction, reasoning under certainty, reasoning under uncertainty, actors and agents, Web mining, natural language processing, complexity and optimization, fuzzy and neural systems, and algorithmic learning.

Mission AI
  • Language: en
  • Pages: 421

Mission AI

This open access book offers a strategic perspective on AI and the process of embedding it in society. ​After decades of research, Artificial Intelligence (AI) is now entering society at large. Due to its general purpose character, AI will change society in multiple, fundamental and unpredictable ways. Therefore, the Netherlands Scientific Council for Government Policy (WRR) characterizes AI as a system technology: a rare type of technologies that have a systemic impact on society. Earlier system technologies include electricity, the combustion engine and the computer. The history of these technologies provides us with useful insights about what it takes to direct the introduction of AI in...

ICANN ’93
  • Language: en
  • Pages: 1116

ICANN ’93

This book contains the proceedings of the International Confer ence on Artificial Neural Networks which was held between September 13 and 16 in Amsterdam. It is the third in a series which started two years ago in Helsinki and which last year took place in Brighton. Thanks to the European Neural Network Society, ICANN has emerged as the leading conference on neural networks in Europe. Neural networks is a field of research which has enjoyed a rapid expansion and great popularity in both the academic and industrial research communities. The field is motivated by the commonly held belief that applications in the fields of artificial intelligence and robotics will benefit from a good understand...

Legal Knowledge and Information Systems
  • Language: en
  • Pages: 188

Legal Knowledge and Information Systems

  • Type: Book
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  • Published: 2010
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  • Publisher: IOS Press

The 23rd edition of the JURIX conference was held in the United Kingdom from the 15th till the 17th of December and was hosted by the University of Liverpool. This year submissions came from 18 countries covering all five continents. These proceedings contain thirteen full and nine short papers that were selected for presentation. As usual they cover a wide range of topics. Many contributions deal with formal or computational models of legal reasoning: reasoning with legal principles, two-phase democratic deliberation, burdens and standards of proof, argumentation with value judgments, and tem.

Computers, Chess, and Cognition
  • Language: en
  • Pages: 331

Computers, Chess, and Cognition

Computers, Chess, and Cognition presents an excellent up-to-date description of developments in computer chess, a rapidly advancing area in artificial intelligence research. This book is intended for an upper undergraduate and above level audience in the computer science (artificial intelligence) community. The chapters have been edited to present a uniform terminology and balanced writing style, to make the material understandable to a wider, less specialized audience. The book's primary strengths are the description of the workings of some major chess programs, an excellent review of tree searching methods, discussion of exciting new research ideas, a philosophical discussion of the relationship of computer game playing to artificial intelligence, and the treatment of computer Go as an important new research area. A complete index and extensive bibliography makes the book a valuable reference work. The book includes a special foreword by Ken Thompson, author of the UNIX operating system.

Legal Knowledge and Information Systems
  • Language: en
  • Pages: 232

Legal Knowledge and Information Systems

  • Categories: Law
  • Type: Book
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  • Published: 2008
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  • Publisher: IOS Press

From its very beginning, legal informatics was mostly limited to the study of legal databases, but very early on, the Institute of Legal Information Theory and Techniques (ITTIG) started being involved with the specific topic of the Jurix conference, namely knowledge-based systems. This book includes programmatic papers with precise accounts of applications and prototypes. In many domains the focus has changed. For instance, research in retrieval has moved from classical Boolean systems into the management of documents in the Web. It addresses in particular standards and methods for embedding machine readable information into such documents and search methods that deal with heterogeneous inf...

Learning to Play
  • Language: en
  • Pages: 335

Learning to Play

In this textbook the author takes as inspiration recent breakthroughs in game playing to explain how and why deep reinforcement learning works. In particular he shows why two-person games of tactics and strategy fascinate scientists, programmers, and game enthusiasts and unite them in a common goal: to create artificial intelligence (AI). After an introduction to the core concepts, environment, and communities of intelligence and games, the book is organized into chapters on reinforcement learning, heuristic planning, adaptive sampling, function approximation, and self-play. The author takes a hands-on approach throughout, with Python code examples and exercises that help the reader understa...