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Chroniques d'Altaride n°004 Septembre 2012
  • Language: fr
  • Pages: 52

Chroniques d'Altaride n°004 Septembre 2012

Dans ce quatrième numéro, un dossier spécial rentrée : des aides de jeu méd.-fan. et futuristes pour la rentrée en jeu de rôle... et astuces, conseils, réflexions, scénario...

Chroniques d'Altaride n°005 Octobre 2012
  • Language: fr
  • Pages: 50

Chroniques d'Altaride n°005 Octobre 2012

Dans ce cinquième numéro, la rédaction explore le thème de la mort en jeu de rôle : des aides de jeu, réflexions, nouvelles…

Arthur C. Clarke
  • Language: en
  • Pages: 472

Arthur C. Clarke

Arthur C. Clarke has been a household name since 1968, when the film 2001: A Space Odyssey rocketed him to popular fame. McAleer explores Clarke's personal vision and career as one of the 20th century's most popular and influential writers and reveals the life experiences and creative forces that have shaped the man behind the legend. 30 photographs.

The Fantasy Role-Playing Game
  • Language: en
  • Pages: 216

The Fantasy Role-Playing Game

  • Type: Book
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  • Published: 2017-08-11
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  • Publisher: McFarland

Many of today's hottest selling games--both non-electronic and electronic--focus on such elements as shooting up as many bad guys as one can (Duke Nuk'em), beating the toughest level (Mortal Kombat), collecting all the cards (Pokemon), and scoring the most points (Tetris). Fantasy role-playing games (Dungeons & Dragons, Rolemaster, GURPS), while they may involve some of those aforementioned elements, rarely focus on them. Instead, playing a fantasy role-playing game is much like acting out a scene from a play, movie or book, only without a predefined script. Players take on such roles as wise wizards, noble knights, roguish sellswords, crafty hobbits, greedy dwarves, and anything else one ca...

Horselords
  • Language: en
  • Pages: 312

Horselords

  • Type: Book
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  • Published: 1989-10
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  • Publisher: TSR

For centuries, the civilized people of the eastern and western realms have dismissed the nomadic inhabitants of the vast middle land as barbarians, but now these nomads are rising with the might to challenge the world

Second Person
  • Language: en
  • Pages: 428

Second Person

  • Type: Book
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  • Published: 2010-01-22
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  • Publisher: MIT Press

Game designers, authors, artists, and scholars discuss how roles are played and how stories are created in role-playing games, board games, computer games, interactive fictions, massively multiplayer games, improvisational theater, and other "playable media." Games and other playable forms, from interactive fictions to improvisational theater, involve role playing and story—something played and something told. In Second Person, game designers, authors, artists, and scholars examine the different ways in which these two elements work together in tabletop role-playing games (RPGs), computer games, board games, card games, electronic literature, political simulations, locative media, massivel...

Shared Fantasy
  • Language: en
  • Pages: 298

Shared Fantasy

This classic study still provides one of the most acute descriptions available of an often misunderstood subculture: that of fantasy role playing games like Dungeons & Dragons. Gary Alan Fine immerses himself in several different gaming systems, offering insightful details on the nature of the games and the patterns of interaction among players—as well as their reasons for playing.

Fictional Worlds
  • Language: en
  • Pages: 194

Fictional Worlds

Created worlds may resemble the actual world, but they can just as easily be deemed incomplete, precarious, or irrelevant. Why, then, does fiction continue to pull us in and, more interesting perhaps, how? In this beautiful book Pavel provides a poetics of the imaginary worlds of fiction, their properties, and their reason for being.

Shadowrun Anarchy
  • Language: en

Shadowrun Anarchy

  • Type: Book
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  • Published: 2016-11-30
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  • Publisher: Unknown

Shadowrun Remains One Of The Most Beloved Gaming Settings Of All Time. The Cyberpunk-Crossed-With-Fantasy Setting Has A Wide And Enduring Appeal, And Anarchy Provides Rules For A New Style Of Play In This Great World. Storytelling Come To The Fore In This Book, Allowing Gamemasters And Players To Work Together To Craft A Fun, Fast-Moving Gaming Experience. Whether You'Re Brand New To Tabletop Role-Playing Or A Long-Time Shadowrun Player Just Looking For A Different Way To Enjoy Your Favorite Setting. Shadowrun: Anarchy Offers A Fun, Fantastic Storytelling Game.

Shadowrun Howling Shadows
  • Language: en

Shadowrun Howling Shadows

  • Type: Book
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  • Published: 2016-07-20
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  • Publisher: Unknown

Howling Shadows is a core rulebook for Shadowrun, Fifth Edition, with a wealth of dangerous creatures, sprits, artificial intelligence, and more to add variety and fun to Shadowrun games. The critters were designed with both players and GMs in mind - they can be added as a resource for players to use or obstacles to overcome. The critters also have plot hooks built in to fuel plenty of adventures and campaigns. With full color art, this book displays the bizarre and dangerous critters of the Sixth World in their full glory.