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A Philosophy of Computer Art
  • Language: en
  • Pages: 241

A Philosophy of Computer Art

  • Categories: Art
  • Type: Book
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  • Published: 2009-09-10
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  • Publisher: Routledge

What is computer art? Do the concepts we usually employ to talk about art, such as ‘meaning’, ‘form’ or ‘expression’ apply to computer art? A Philosophy of Computer Art is the first book to explore these questions. Dominic Lopes argues that computer art challenges some of the basic tenets of traditional ways of thinking about and making art and that to understand computer art we need to place particular emphasis on terms such as ‘interactivity’ and ‘user’. Drawing on a wealth of examples he also explains how the roles of the computer artist and computer art user distinguishes them from makers and spectators of traditional art forms and argues that computer art allows us to understand better the role of technology as an art medium.

A Philosophy of Computer Art
  • Language: en
  • Pages: 160

A Philosophy of Computer Art

  • Categories: Art
  • Type: Book
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  • Published: 2009-09-10
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  • Publisher: Routledge

In A Philosophy of Computer Art Dominic Lopes argues that computer art challenges some of the basic tenets of traditional ways of thinking about and making art and that to understand computer art we need to place particular emphasis on terms such as ‘interactivity’ and ‘user’.

When the Machine Made Art
  • Language: en
  • Pages: 353

When the Machine Made Art

Considering how culturally indispensable digital technology is today, it is ironic that computer-generated art was attacked when it burst onto the scene in the early 1960s. In fact, no other twentieth-century art form has elicited such a negative and hostile response. When the Machine Made Art examines the cultural and critical response to computer art, or what we refer to today as digital art. Tracing the heated debates between art and science, the societal anxiety over nascent computer technology, and the myths and philosophies surrounding digital computation, Taylor is able to identify the destabilizing forces that shape and eventually fragment the computer art movement.

Digital Art
  • Language: en
  • Pages: 334

Digital Art

  • Categories: Art

A complete guide to making computer artworks, from dynamic action scenes to fantasy landscapes. Today, digital art appears everywhere - in print, on television, and in the movies. With the rapid advancement of digital art tools, illustration using these methods of is often faster and more effective. This illustrated guide shows you how to create digital artworks using Photoshop and other popular software platforms. Award-winning illustrator David Cousens guides you through various creative tools and effects, suitable for both beginners and experienced artists. These include: • RGB, CMYK and DPI • Pen, brush and custom shape tools • Blurs, filters, layer masks and blending modes • Perspective, proportions and the rule of thirds • Retouching and effects, such as retro pixel art, silkscreen and charcoal effects. • And much more! Including useful screengrabs to guide you through these instructions, Digital Art will have you creating brilliant artwork in no time.

Becoming a Computer Artist
  • Language: en
  • Pages: 188

Becoming a Computer Artist

  • Type: Book
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  • Published: 1994
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  • Publisher: Sams

Becoming a Computer Artist is the first book on computer graphics to take the reader step-by-step through the process of creating computer art along with an overview of the history and artists in the field. The four-color book includes illustrations from a variety of computers artists as examples. The disk features images from the book.

Computer Graphics — Computer Art
  • Language: en
  • Pages: 188

Computer Graphics — Computer Art

Ten years have passed since the first edition of this book, a time sary to stress that the availability of colors further assists artistic span during which all activities connected with computers have ambitions. experienced an enormous upswing, due in particular to the ad The dynamics of display which can be achieved on the screen is vances in the field of semiconductor electronics which facilitated also of significance for the visual arts. It is a necessary condition microminiaturization. With the circuit elements becoming small for some technical applications, for example when simulating er and smaller, i. e. the transition to integrated circuits, the price dynamic processes. Although the graphics systems operating in real time were not designed for artistic purposes, they nonethe of hardware was reduced to an amazingly low level: this has de less open the most exciting aspects to the visual arts. While the finitely been an impulse of great importance to the expansion of computer technology, as well as to areas far removed from tech static computer picture was still a realization in line with the nology.

Computers and Art
  • Language: en
  • Pages: 168

Computers and Art

  • Categories: Art

"Computers andArt" provides insightful perspectives on the use of the computer as a tool for artists. The approaches taken vary from its historical, philosophical and practical implications to the use of computer technology in art practice. The contributors include an art critic, an educator, a practising artist and a researcher. Mealing looks at the potential for future developments in the field, looking at both the artistic and the computational aspects of the field. "

The Computer in the Visual Arts
  • Language: en
  • Pages: 572

The Computer in the Visual Arts

  • Categories: Art

For anyone interested in how computers are used in art and design, this introduction to computer graphics is uniquely focused on the computer as a medium for artistic expression and graphic communication.

Digital Art
  • Language: en

Digital Art

  • Categories: Art

These small books are quite something! Packed with information, the most important facts and background stories are presented at a glance. In-depth texts on the most exciting themes in the history of art compiled by scholars and specialists provide the necessary overview for both the expert and the layman alike. The most important stages in the lives of famous personalities such as Giotto, Monet or Klimt, as well as the important movements in art, are summarised in colourful text boxes to enable every reader to find the required information easily and effectively. The most important works of architecture, sculpture, and painting are brought to life through high-quality photographs and top-quality colour reproductions. Explanatory picture cations offer additional information and invite the reader to browse at leisure.

History of Computer Art
  • Language: en

History of Computer Art

  • Type: Book
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  • Published: 2020
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  • Publisher: Lulu.com

The development of the use of computers and software in art from the Fifties to the present is explained. As general aspects of the history of computer art an interface model and three dominant modes to use computational processes (generative, modular, hypertextual) are presented. The "History of Computer Art" features examples of early developments in media like cybernetic sculptures, computer graphics and animation (including music videos and demos), video and computer games, reactive installations, virtual reality, evolutionary art and net art. The functions of relevant art works are explained more detailed than usual in such histories.