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An introduction to computer engineering for babies. Learn basic logic gates with hands on examples of buttons and an output LED.
There is arguably no field in greater need of a comprehensive handbook than computer engineering. The unparalleled rate of technological advancement, the explosion of computer applications, and the now-in-progress migration to a wireless world have made it difficult for engineers to keep up with all the developments in specialties outside their own. References published only a few years ago are now sorely out of date. The Computer Engineering Handbook changes all of that. Under the leadership of Vojin Oklobdzija and a stellar editorial board, some of the industry's foremost experts have joined forces to create what promises to be the definitive resource for computer design and engineering. Instead of focusing on basic, introductory material, it forms a comprehensive, state-of-the-art review of the field's most recent achievements, outstanding issues, and future directions. The world of computer engineering is vast and evolving so rapidly that what is cutting-edge today may be obsolete in a few months. While exploring the new developments, trends, and future directions of the field, The Computer Engineering Handbook captures what is fundamental and of lasting value.
Here is a new basic textbook appropriate for the first course in a sequence satisfying the IEEE model curriculum specification in Computer Engineering. Written from an applied viewpoint, it is accompanied by software which allows students to test logic circuits and designs and to examine the operation of a simple C.P.U.
"This reference is a broad, multi-volume collection of the best recent works published under the umbrella of computer engineering, including perspectives on the fundamental aspects, tools and technologies, methods and design, applications, managerial impact, social/behavioral perspectives, critical issues, and emerging trends in the field"--Provided by publisher.
The book deals the main and compulsory lessons of the Department of Computer Engineering, in an easy, simple and adequate way to understand the topics of computer engineering and similar departments, this book is considered as a booklet for undergraduate students, and even for doctoral students, where it shortens the way for doctoral students to review the basic lessons of the Department of Computer Engineering, and Also, the way is shortened for engineering students and those interested in the Computer Department to learn the main curriculum for the department in a brief way. The book deals with topics COMPUTER NETWORKS, PROGRAMMING LANGUAGES, SOFTWARE ENGINEERING, SOFTWARE MODELING LANGUAGES AND UML, OBJECT ORIENTED PROGRAMMING, DATA STRUCTURES AND DATA MODELS, DATABASE MANAGEMENT AND SQL, DISCRETE MATHEMATICS, BOOLEAN ALGEBRA, LOGIC CIRCUITS, ALGORITHM AND FLOW CHARTS, MICROPROCESSOR, PROGRAMMING IN ASSEMBLY LANGUAGE, and OPERATING SYSTEMS.
There is arguably no field in greater need of a comprehensive handbook than computer engineering. The unparalleled rate of technological advancement, the explosion of computer applications, and the now-in-progress migration to a wireless world have made it difficult for engineers to keep up with all the developments in specialties outside their own
Computer Engineering: A DEC View of Hardware Systems Design focuses on the principles, progress, and concepts in the design of hardware systems. The selection first elaborates on the seven views of computer systems, technology progress in logic and memories, and packaging and manufacturing. Concerns cover power supplies, DEC computer packaging generations, general packaging, semiconductor logic technology, memory technology, measuring (and creating) technology progress, structural levels of a computer system, and packaging levels-of -integration. The manuscript then examines transistor circuitry in the Lincoln TX-2, digital modules, PDP-1 and other 18-bit computers, PDP-8 and other 12-bit co...
Provides insights on how computer engineers can implement artificial intelligence (AI) in real world applications. This book presents practical applications of AI.
Python Crash Course is a fast-paced, thorough introduction to Python that will have you writing programs, solving problems, and making things that work in no time. In the first half of the book, you’ll learn about basic programming concepts, such as lists, dictionaries, classes, and loops, and practice writing clean and readable code with exercises for each topic. You’ll also learn how to make your programs interactive and how to test your code safely before adding it to a project. In the second half of the book, you’ll put your new knowledge into practice with three substantial projects: a Space Invaders–inspired arcade game, data visualizations with Python’s super-handy libraries...