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Unreal for Mobile and Standalone VR
  • Language: en
  • Pages: 344

Unreal for Mobile and Standalone VR

  • Type: Book
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  • Published: 2019-04-12
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  • Publisher: Apress

Apply the techniques needed to build VR applications for mobile and standalone head-mounted displays (HMDs) using the Unreal Engine. This book covers the entire VR ecosystem including production tools, Unreal engine, workflows, performance and optimization, and presents two fully-developed projects to reinforce what you've learned. Media designers, CG artists and other creatives will be able to take advantage of real-time engine techniques and easy-to-learn visual scripting logic to turn their creations into immersive and interactive VR worlds. Gear VR, the Oculus Go and other Android based VR HMDs are becoming exciting new platforms for immersive business presentations, entertainment and ed...

UX for XR
  • Language: en
  • Pages: 255

UX for XR

  • Type: Book
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  • Published: 2021-06-13
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  • Publisher: Apress

Extending traditional digital platforms to the new frontier of extended reality (XR) requires taking into account what best practices, new concepts, and conventions have been established and what learnings can be brought forward from case studies involving industry leaders. By looking at practical examples from the field of handheld AR breakthroughs, virtual reality (VR) success stories and experimental interaction concept of pioneering XR platforms, you'll see how it's possible to map out a framework of user experience (UX) guidelines to close in on opportunities and challenges that lay ahead. This book defines, identifies, and analyzes UX practices for XR environments and reviews the techn...

How the Metaverse Will Reshape Business and Sustainability
  • Language: en
  • Pages: 203

How the Metaverse Will Reshape Business and Sustainability

Sustainability is part of every aspect of our life, with climate concerns shaping the future. Thus, it is important to understand how metaverse will affect sustainability, as it is opening both challenges and opportunities for environmental sustainability. On the one side, replacing real-world interactions with 3D virtual and exchanging physical goods with digital ones are significantly less resource-intensive and more carbon-efficient. Therefore, this holds the promise of reducing the environmental pollution. On the other side, metaverse increases e-waste and energy consumption. Given this controversial impact, it is crucial for businesses and researchers to understand how to ensure that th...

Metaverse Communication and Computing Networks
  • Language: en
  • Pages: 356

Metaverse Communication and Computing Networks

Metaverse Communication and Computing Networks Understand the future of the Internet with this wide-ranging analysis “Metaverse” is the term for applications that allow users to assume digital avatars to interact with other humans and software functions in a three-dimensional virtual space. These applications and the spaces they create constitute an exciting and challenging new frontier in digital communication. Surmounting the technological and conceptual barriers to creating the Metaverse will require researchers and engineers familiar with its underlying theories and a wide range of technologies and techniques. Metaverse Communication and Computing Networks provides a comprehensive tr...

Dynamic Curriculum Development and Design Strategies for Effective Online Learning in Higher Education
  • Language: en
  • Pages: 505

Dynamic Curriculum Development and Design Strategies for Effective Online Learning in Higher Education

  • Type: Book
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  • Published: 2023-09-28
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  • Publisher: IGI Global

Online learning has gained popularity as a preferred option for higher education institutions globally, particularly due to the COVID-19 pandemic. This has created a need for educators and practitioners to understand the strategies and techniques required for designing and delivering effective online courses that can engage students and provide them with the necessary skills and knowledge for success. The book Dynamic Curriculum Development and Design Strategies for Effective Online Learning in Higher Education offers a practical guide and insights into the latest trends and best practices for curriculum development and design in the context of online learning. Organized into three main sect...

Virtual and Augmented Reality (VR/AR)
  • Language: en
  • Pages: 435

Virtual and Augmented Reality (VR/AR)

This comprehensive textbook offers a scientifically sound and at the same time practical introduction to Virtual and Augmented Reality (VR/AR). Readers will gain the theoretical foundation needed to design, implement or enhance VR/AR systems, evaluate and improve user interfaces and applications using VR/AR methods, assess and enrich user experiences, and develop a deeper understanding of how to apply VR/AR techniques. Whether utilizing the book for a principal course of study or reference reading, students of computer science, education, media, natural sciences, engineering and other subject areas can benefit from its in-depth content and vivid explanation. The modular structure allows sele...

The Black Flame
  • Language: en
  • Pages: 620

The Black Flame

  • Type: Book
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  • Published: 1989
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  • Publisher: Unknown

None

메타버스를 디자인하라
  • Language: ko
  • Pages: 453

메타버스를 디자인하라

가상현실, 증강현실의 시초부터 확장현실이 지향하는 미래까지 메타버스 공간, 어떻게 구현할 것인가 가상과 현실을 넘나드는 메타버스 시대가 도래했다. 메타버스는 하루아침에 생겨난 세계가 아니다. 지난 30년 동안 성숙한 가상현실(VR) 경험을 제공하기 위해 고군분투했던 다양한 실험과 지난한 과정이 있었기에 가상현실은 확장현실(XR)로 발돋움할 수 있었다. 경험의 장소가 화면에서 공간으로 확장되면서 사용자를 배려한 공간 디자인이 더욱 중요해졌다. 사용자 경험을 배려한 부드럽고 유연한 움직임과 상호작용은 사용...

Algorithmic Democracy
  • Language: en
  • Pages: 259

Algorithmic Democracy

None

3D User Interfaces
  • Language: en
  • Pages: 867

3D User Interfaces

Here’s what three pioneers in computer graphics and human-computer interaction have to say about this book: “What a tour de force—everything one would want—comprehensive, encyclopedic, and authoritative.” — Jim Foley “At last, a book on this important, emerging area. It will be an indispensable reference for the practitioner, researcher, and student interested in 3D user interfaces.” — Andy van Dam “Finally, the book we need to bridge the dream of 3D graphics with the user-centered reality of interface design. A thoughtful and practical guide for researchers and product developers. Thorough review, great examples.” — Ben Shneiderman As 3D technology becomes available ...