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A/V A to Z
  • Language: en
  • Pages: 773

A/V A to Z

  • Type: Book
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  • Published: 2010-03-30
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  • Publisher: McFarland

Defining more than 10,000 words and phrases from everyday slang to technical terms and concepts, this dictionary of the audiovisual language embraces more than 50 subject areas within film, television, and home entertainment. It includes terms from the complete lifecycle of an audiovisual work from initial concept through commercial presentation in all the major distribution channels including theatrical exhibition, television broadcast, home entertainment, and mobile media. The dictionary definitions are augmented by more than 700 illustrations, 1,600 etymologies, and nearly 2,000 encyclopedic entries that provide illuminating anecdotes, historical perspective, and clarifying details.

The Routledge International Handbook of Creative Cognition
  • Language: en
  • Pages: 835

The Routledge International Handbook of Creative Cognition

The Routledge International Handbook of Creative Cognition is an authoritative reference work that offers a well-balanced overview of current scholarship across the full breadth of the rapidly expanding field of creative cognition. It contains 43 chapters written by world-leading researchers, covering foundational issues and concepts as well as state-of-the-art research developments. The handbook draws extensively on contemporary work exploring the cognitive representations and processes associated with creativity, whether studied in the laboratory or as it arises in real-world practice in domains such as education, art, science, entrepreneurship, design, and technological innovation. Chapte...

Creativity In Adolescents
  • Language: en
  • Pages: 464

Creativity In Adolescents

Contents: Introduction, Review of Related Literature, Statement of the Problem and Hypotheses, Variables Studied, Method of Investigation, Results and Discussion, Summary and Conclusions, Educational, Implications, Limitations and Suggestions for Further Research.

Brains, Machines, and Mathematics
  • Language: en
  • Pages: 215

Brains, Machines, and Mathematics

This is a book whose time has come-again. The first edition (published by McGraw-Hill in 1964) was written in 1962, and it celebrated a number of approaches to developing an automata theory that could provide insights into the processing of information in brainlike machines, making it accessible to readers with no more than a college freshman's knowledge of mathematics. The book introduced many readers to aspects of cybernetics-the study of computation and control in animal and machine. But by the mid-1960s, many workers abandoned the integrated study of brains and machines to pursue artificial intelligence (AI) as an end in itself-the programming of computers to exhibit some aspects of huma...

Creative Anchoring
  • Language: en

Creative Anchoring

This practical, down-to-earth, step-by-step instruction manual isn't merely about the basic mechanics of how to anchor-but how to anchor safely, while enjoying your boat more comfortably, in a far greater number of exposed anchorages. It contains everything a cruising sailor needs to know-including the proper cruising attitude and philosophy in relation to international anchoring-as-a lifestyle-and much, much more! It takes a completely new, totally unique "sea gypsy" look at the art and science of anchoring in today's shrinking world. And, it does it from the penny-pinching perspective of a confirmed "economically-challenged, ever-restless" World Cruiser. What other book on anchoring contai...

The World of Games: Technologies for Experimenting, Thinking, Learning
  • Language: en
  • Pages: 420

The World of Games: Technologies for Experimenting, Thinking, Learning

This book reflects the various dimensions of play. It gathers together experience with role-play, tabletop, and online games and develops and assesses tools. It also reflects the human condition in this world of games as it becomes a digital world. We are living in a World of Games where every game is a world through which we learn about the world. A World of Games is fun and engaging, but it also provides deceptive pleasures. What may seem like fun is far from harmless. And then there are the many ways of learning in the mode of play.

Creative Performance in Extreme Human Environments: Astronauts and Space
  • Language: en
  • Pages: 79
Climate for Creativity
  • Language: en
  • Pages: 321

Climate for Creativity

  • Type: Book
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  • Published: 2013-10-22
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  • Publisher: Elsevier

Climate for Creativity is a report of the Seventh National Research Conference on Creativity. For various reasons, the contributions of a few others to the conference are not included as chapters in this book. The book is divided into two parts, separating 18 papers presented as chapters. Part I details the organizational setting for creativity. Part II describes other creativity settings and studies, including predictors and criteria of creativity; programming creative behavior; creativity research program; and a holistic approach to creativity.

Designing Transformative Change
  • Language: en
  • Pages: 275

Designing Transformative Change

Design, as a discipline, has historically demonstrated responsiveness to societal developments and crises. However, amidst the multifaceted challenges of our times, there is a growing discourse surrounding the potential for design to not only react but also serve as a catalyst for transformative change. This discourse raises pivotal questions about the role of design in fostering hope, generating realistic solutions, and mitigating global and local crises. Drawing upon interdisciplinary perspectives and empirical research as well as case studies, the contributors to this volume critically examine the evolving role of designers in responding to contemporary crises.

Computability
  • Language: en
  • Pages: 527

Computability

Intends to lay a common basis for the different branches of recursion theory. Leads from the very basic theory to modern concepts of computability. Consists of three consecutive parts: 1. Basic Concepts of Computability. 2. Traditional Recursion Theory. 3. Unified Type 2 theory of constructivity and computability on Baire's space including a general the- ory of representations.