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Feeling suffocated on an overcrowed Earth, Xan, a working-class young man, is about to make the biggest gamble of his life by emigrating to Mars. With the promise of a new life, it seems like a golden opportunity despite his family’s reservations. Fresh off the spacecraft and full of hopeful naivete, he soon finds himself in danger when he inadvertently offends a vindictive crowd of workers. Now, stuck on a new planet with hostile eyes upon him, he must strive to escape his hapless situation to achieve success not only for himself but also those he loves.
Living paycheck to paycheck in a dingy apartment with an oblivious husband, twenty-three-year-old Shane Lacy is going through the motions of her mundane life in an opiate-induced haze when a national news story and a call from her estranged mother threaten to send her spiraling back to a past she's worked hard to forget. It's been five years since she left home, and now Shane returns to confront her asylum-worthy mother and her former best friend, Simone Barron, sole heiress to the Barron fortune, whose billionaire father has just died in prison and left secrets and scandal in his wake. Over the course of two weeks, Shane embarks on an adventure that reveals the extreme disparities between t...
The Doctor Who Programme Guide is the complete guide to every Doctor Who story shown on television. The stories are listed in order of broadcasting, starting with the first episode broadcast in 1963. Each entry includes the storyline, the cast list, and the names of the producer, script editor, writer and director, and the details of novelizations, video and audio cassette releases. This indispensable guide first appeared over twenty years ago, and immediately established itself as the single, most important reference work about Doctor Who. "THE bible to an entire generation of [Doctor Who] fans on both sides of the Atlantic." --Andrew Pixley, Celestial Toyroom "A real treat for Doctor Who buffs." --David McDonnell, Starlog "It sits invaluably upon every fan's bookshelf and is a constant source of reference." --Gary Russell, Doctor Who Monthly "A remarkable work of...dedicated scholarship." --Barry Letts, Producer, Doctor Who
"This book was made to help all former students to reminisce with friends about the "good ol' days" while attending Wickliffe Elementary and High School. It is also a record for our children, grandchildren and great grandchildren of early times in the schools and downtown Wickliffe..."--Acknowledgements.
Disenchanted Minnesota voters repudiated both major political parties and elected a handsome star of motion pictures and television to be their governor. It fell to the suave double-dealing state ombudsman to protect not only the governor but those in the legislature who sought to replace him. Among the more sinister were a philandering senator who could not keep his pants zipped, and a part-time actor, expatriate New Yorker, who could arrange anything, including murder. Murder proved to be contagious; a newspaper columnist wanted a piece of the action, as did a juvenile delinquent who thought he had made the big time when the Don hired him as a hit man. Only Ross Scotyard, the young private investigator who had been sent to establish an office in the Twin Cities stood in their way. And only Ross Scotyard could obtain justice for the Lady in the Lake.
Wizard's Bane is on the warpath. The seditious young centaurs have become a force to be reckoned with, slaughtering wizards and sowing dissent within the fey. When opposition threatens to thwart their plans, they abduct dragonlings to frame their enemies at the risk of causing a full scale dragon war. Jedediah is lost, thrusting his Guardian mantle onto his apprentices. Haunted by demons wearing Lanea's smile, Drake abandons Jordan in favor of drunken Cherry Coke oblivion. Desperate for Jedediah's help, Drake gambles all on a cross-country flight to enlist his mother's help only to fall prey to Wizard's Bane. Pre-teens desperate for protection besiege Jordan. Faced with needy adolescents and centaurs, Zero's dragon slayer and church ladies armed with holy water, Jordan struggles to keep everyone alive while scouring Jedediah's properties to find him. Can Jordan and Drake persevere with war on the horizon, or will the Wizard's Bane write victory songs in their blood?
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Every mistake carries a price. The worst accrue interest. All come due eventually. Cedric has discovered the means to fight back, but the price is high. Not all species are capable of carrying out his methods. It's one thing asking ships and crews to fight; it's another to ask them to sacrifice themselves. And yet, the valiant ships of Earth Navy continue to do so. If only the rest of the galaxy were so brave. A dark plan unfolds to doom one universe to save another. And an old foe will have to decide where his loyalties lie: to his species, or to himself? When the war with the cosmic horrors reaches an epic crescendo, everyone is going to have to decide how much they're willing to sacrifice for the sake of their fellow sentient creatures. Terminal Gambit is the twelth and final book in the Black Ocean: Astral Prime series. It hearkens back to location-based space sci-fi classics like Babylon 5 and Star Trek: Deep Space Nine. Astral Prime builds on the rich Black Ocean universe, introducing a colorful cast of characters for new and returning readers alike. Come along for the ride as a minor outpost in the middle of nowhere becomes a key point of interstellar conflict.
Generating new ideas is not a magical process. There are many ways to stimulate ideas and creativity@ work by getting into a creative state of mind. Growing Great Ideas: Unleashing Creativity at Work is a training guide providing easy, inexpensive ways to help ideas to flow more freely at work and train employees to think creatively to improve the bottom line.The book explores ideas and innovations, defines creativity's many faces, identifies barriers, and establishes the foundation to unleash problem-solving skills and creative potential, build teamwork, find new and improved processes, and turn business challenges into business opportunities.Show your employees the way, bring enthusiasm and fun, and most importantly, IDEAS back to work with Growing Great Ideas: Unleashing Creativity at Work.
Love Pirates of the Caribbean? Then prepare to be swept away by this new swashbuckling adventure series. Talented debut author, Dan Walker, creates an imaginative world where thieves sail the skies in flying galleons-an action-packed adventure of epic scale. Zoya DeLarose has no idea her life is about to change forever when a band of sky thieves 'steal' her away from her orphanage, landing up in the clouds, on board The Dragonfly's deck. There, Zoya discovers a world of meteorite storms, sword fights, midnight raids, floating islands, and long lost treasure. But with a deadly enemy closing in, will Zoya find the strength to face her fears and unlock the key to her destiny, or will she fall from the skies with no one left to break her fall?