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Werewolf
  • Language: en

Werewolf

"Werewolf: The Dark Ages" is a supplement allowing "Werewolf: The Apocalypse" players to explore the medieval World of Darkness from the Garou's point of view.

Dark Ages Werewolf
  • Language: en

Dark Ages Werewolf

None

Wolves of the Sea
  • Language: en

Wolves of the Sea

Dark Ages: Vampire takes you to the nights before the Camarilla, when kine truly had reason to be afraid of the dark. The vampires of this bygone age ride the dark as lords, play their games with the crowned heads of Europe, and travel to the mysterious lands of the East as they wage their ages-old war. The diablerie of saulot, the waking of Mithras, the destruction of Michael the patriarch, the return of the Dracon -- it all means the time of reflection is over. The Inquisition stirs and the time to act is now. Across Europe, monarchs of the night set princes and barons at each other's undying throats. Young vampires take to the field ready to claim their domain and become powerful lords in their own right. Blood calls to blood. Rules for playing Viking vampires!

Dark Ages
  • Language: en

Dark Ages

Mithras of London fancies the Isles as his domain, but the land is far older than even he. Ancient vampires lurk in the fens and wolf men stalk the moors. The Church has taken hold here, but worshippers of far older gods call upon power that no follower of Christ has ever known. And somewhere beyond the mist the fae laugh, for they were here before any other. Dark Ages: British Isles is the first regional sourcebook for the Dark Ages line. It includes the history of the land, information on the major cities of England, Ireland, Scotland and Wales, and details on how the supernatural denizens of Europe deal with each other and the oldest inhabitants of the Isles.

Dark Ages Europe
  • Language: en

Dark Ages Europe

None

The Erciyes Fragments
  • Language: en

The Erciyes Fragments

Dark Ages: Vampire takes you to the nights before the Camarilla, when kine truly had reason to be afraid of the dark. The vampires of this bygone age ride the dark as lords, play their games with the crowned heads of Europe, and travel to the mysterious lands of the East as they wage their ages-old war. The diablerie of saulot, the waking of Mithras, the destruction of Michael the patriarch, the return of the Dracon -- it all means the time of reflection is over. The Inquisition stirs and the time to act is now. Across Europe, monarchs of the night set princes and barons at each other's undying throats. Young vampires take to the field ready to claim their domain and become powerful lords in their own right. Blood calls to blood. A version of the Book of Nod never before seen by mortal eyes.

Vampire
  • Language: en

Vampire

In the WORLD OF DARKNESS series, this book includes everything necessary for playing the Damned of the Middle Ages, allowing characters to experience the events that have influenced our age.

Dark Ages Companion
  • Language: en

Dark Ages Companion

A sourcebook for Vampire: The Dark Ages offers information on new bloodlines and their mystical disciplines, the roads of the Cainites, and other details about paganism and medieval Europe necessary to enhance play of the role playing game.

World of Darkness Core Rulebook
  • Language: en
  • Pages: 222

World of Darkness Core Rulebook

The world is not what you think. Beneath skyscrapers' leering gargoyles, factories belching smoke and streets packed with the human throng lurk things we are not meant to see. Creatures dwell in the shadows and hidden places. They watch you, stalk you and prey upon your body and soul. The life you lead is a lie. Your darkest fears aren't make-believe. They're real. And now that you have glimpsed this world of darkness, there's no place to hide. The Storytelling System Rulebook is a stand-alone game for the World of Darkness, and is meant for use with Vampire: The Requiem, Werewolf: The Forsaken and Mage: The Awakening.