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Designing Visual Interfaces
  • Language: en
  • Pages: 320

Designing Visual Interfaces

Ironically, many designers of graphical user interfaces are not always aware of the fundamental design rules and techniques that are applied routinely by other practitioners of communication-oriented visual design -- techniques that can be used to enhance the visual quality of GUIs, data displays, and multimedia documents. This volume focuses on design rules and techniques that are drawn from the rational, functionalist design aesthetic seen in modern graphic design, industrial design, interior design, and architecture -- and applies them to various graphical user interface problems experienced in commercial software development.Describes the basic design principles (the what and why), commo...

The Practice of Programming
  • Language: en
  • Pages: 283

The Practice of Programming

Software -- Programming Techniques.

About Face 3
  • Language: en
  • Pages: 650

About Face 3

This completely updated volume presents the effective and practical tools you need to design great desktop applications, Web 2.0 sites, and mobile devices. You’ll learn the principles of good product behavior and gain an understanding of Cooper’s Goal-Directed Design method, which involves everything from conducting user research to defining your product using personas and scenarios. Ultimately, you’ll acquire the knowledge to design the best possible digital products and services.

Visual Usability
  • Language: en
  • Pages: 343

Visual Usability

  • Type: Book
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  • Published: 2013-03-21
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  • Publisher: Newnes

Imagine how much easier creating web and mobile applications would be if you had a practical and concise, hands-on guide to visual design. Visual Usability gets into the nitty-gritty of applying visual design principles to complex application design.You'll learn how to avoid common mistakes, make informed decisions about application design, and elevate the ordinary. We'll review three key principles that affect application design – consistency, hierarchy, and personality – and illustrate how to apply tools like typography, color, and layout to digital application design. Whether you're a UI professional looking to fine-tune your skills, a developer who cares about making applications beautiful and usable, or someone entirely new to the design arena, Visual Usability is your one-stop, practical guide to visual design. - Discover the principles and rules that underlie successful application design - Learn how to develop a rationale to support design strategy and move teams forward - Master the visual design toolkit to increase user-friendliness and make complicated processes feel straightforward for your product

The Wired Professor
  • Language: en
  • Pages: 280

The Wired Professor

  • Type: Book
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  • Published: 1999-02-01
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  • Publisher: NYU Press

A teacher's guide to Internet pedagogy The Internet is rapidly becoming a necessary and natural part of the way we access information. The Wired Professor provides instructors with the necessary skills and intellectual framework for effectively working with and understanding this new tool and medium. Written for teachers with limited experience on the Internet, The Wired Professor is a collegial, hands-on guide on how to build and manage instruction-based web pages and sites. In addition to practical tips, this book incorporates discussions on a variety of topics from the history of networks, publishing, and computers to hotly debated issues such as the pedagogical challenges posed by comput...

Web Site Usability
  • Language: en
  • Pages: 180

Web Site Usability

Based on data collected from research conducted at UIE (User Interface Engineering), this book describes how well or poorly some information-rich Web sites performed when real users attempted to find specific answers.

Designing Interfaces
  • Language: en
  • Pages: 579

Designing Interfaces

Despite all of the UI toolkits available today, it's still not easy to design good application interfaces. This bestselling book is one of the few reliable sources to help you navigate through the maze of design options. By capturing UI best practices and reusable ideas as design patterns, Designing Interfaces provides solutions to common design problems that you can tailor to the situation at hand. This updated edition includes patterns for mobile apps and social media, as well as web applications and desktop software. Each pattern contains full-color examples and practical design advice that you can use immediately. Experienced designers can use this guide as a sourcebook of ideas; novices...

Digital Media Revisited
  • Language: en
  • Pages: 584

Digital Media Revisited

  • Type: Book
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  • Published: 2004-09-17
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  • Publisher: MIT Press

Interdisciplinary essays on the relationship between practice and theory in new media. Arguing that "first encounters" have already applied traditional theoretical and conceptual frameworks to digital media, the contributors to this book call for "second encounters," or a revisiting. Digital media are not only objects of analysis but also instruments for the development of innovative perspectives on both media and culture. Drawing on insights from literary theory, semiotics, philosophy, aesthetics, ethics, media studies, sociology, and education, the contributors construct new positions from which to observe digital media in fresh and meaningful ways. Throughout they explore to what extent i...

Designing from Both Sides of the Screen
  • Language: en
  • Pages: 356

Designing from Both Sides of the Screen

Written from the perspectives of both a user interface designer and a software engineer, this book demonstrates rather than just describes how to build technology that cooperates with people. It begins with a set of interaction design principles that apply to a broad range of technology, illustrating with examples from the Web, desktop software, cell phones, PDAs, cameras, voice menus, interactive TV, and more. It goes on to show how these principles are applied in practice during the development process -- when the ideal design can conflict with other engineering goals. The authors demonstrate how their team built a full-featured instant messenger application for the wireless Palm and PC. Through this realistic example, they describe the many subtle tradeoffs that arise between design and engineering goals. Through simulated conversations, they show how they came to understand each other's goals and constraints and found solutions that addressed both of their needs -- and ultimately the needs of users who just want their technology to work.

PC Mag
  • Language: en
  • Pages: 384

PC Mag

  • Type: Magazine
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  • Published: 1996-05-14
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  • Publisher: Unknown

PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.