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The Impact of Tablet PCs and Pen-based Technology on Education
  • Language: en
  • Pages: 202

The Impact of Tablet PCs and Pen-based Technology on Education

A wide variety of disciplines are embracing Tablet PC's and similar pen-based devices as tools for the radical enhancement of teaching and learning. This work stems from the Third Workshop on the Impact of Pen-based Technology on Education (WIPTE).

The Impact of Tablet PCs and Pen-based Technology on Education 2007
  • Language: en
  • Pages: 188

The Impact of Tablet PCs and Pen-based Technology on Education 2007

A wide variety of disciplines are embracing Tablet PC's and similar pen-based devices as tools for the radical enhancement of teaching and learning. Deployments of Tablet PCs have spanned the K-12, undergraduate, and graduate levels and have dealt with an amazingly diverse range of subject areas. This work is aimed at identifying best practices in the educational use of pen-based computing so that all educators may benefit from this next generation of technology.

The Impact of Tablet PCs and Pen-based Technology on Education
  • Language: en
  • Pages: 228

The Impact of Tablet PCs and Pen-based Technology on Education

The tablet PC and similar pen-based devices are being embraced by a wide variety of disciplines as tools for the radical enhancement of teaching and learning. Deployments of Tablet PCs span all the K-12, higher education, and graduate levels and deal with an amazingly diverse range of subject areas, including geology, writing, mathematics, computer science, Japanese language, physics, engineering, business, economics, and technical communications. Despite the diversity of content areas, many deployments generate a singular passion among students and teachers. In April of 2006, a group of educators gathered to exchange ideas at the First Workshop on the Impact of Pen-based Technology on Education (WIPTE). The editors have selected a subset of papers that were presented at WIPTE for inclusion in this book. The papers have been selected for their broad appeal, diverse content, and insightful evaluations. The collective experiences of these authors will help the reader to identify best practices with regard to the educational use of pen-based computing.

Virtual, Augmented and Mixed Reality
  • Language: en
  • Pages: 546

Virtual, Augmented and Mixed Reality

  • Type: Book
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  • Published: 2015-07-20
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  • Publisher: Springer

This volume constitutes the refereed proceedings of the 7th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2015, held as part of the 17th International Conference on Human-Computer Interaction, HCI 2015, held in Los Angeles, CA, USA, in August 2015. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences was carefully reviewed and selected from 4843 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The 54 papers included in this volume are organized in the following topical sections: user experience in virtual and augmented environments; developing virtual and augmented environments; agents and robots in virtual environments; VR for learning and training; VR in Health and Culture; industrial and military applications.

Mobile Devices in Education: Breakthroughs in Research and Practice
  • Language: en
  • Pages: 1076

Mobile Devices in Education: Breakthroughs in Research and Practice

  • Type: Book
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  • Published: 2020-01-03
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  • Publisher: IGI Global

As technology advances, mobile devices have become more affordable and useful to countries around the world. The use of technology can significantly enhance educational environments for students. It is imperative to study new software, hardware, and gadgets for the improvement of teaching and learning practices. Mobile Devices in Education: Breakthroughs in Research and Practice is a collection of innovative research on the methods and applications of mobile technologies in learning and explores best practices of mobile learning in educational settings. Highlighting a range of topics such as educational technologies, curriculum development, and game-based learning, this publication is an ideal reference source for teachers, principals, curriculum developers, educational software developers, instructional designers, administrators, researchers, professionals, upper-level students, academicians, and practitioners actively involved in the education field.

The Art of College Teaching
  • Language: en
  • Pages: 228

The Art of College Teaching

Teachers everywhere are confronted with a problem. Whether at a small liberal arts college, major research university, or some other institute of learning, instructors are continually challenged to create smart, effective pedagogical techniques in order to be efficient in the classroom.The Art of College Teaching is a first: twenty-eight insider essays about this process by distinguished and highly acclaimed teachers of note from across the curriculum—including eleven Carnegie national award winners—grouped here to uncover common values, approaches, and even debates among today’s educators.Rather than a “rulebook” for good teaching, Professors Marilyn Kallet and April Morgan have a...

Human-Computer Interaction. Interaction Techniques and Novel Applications
  • Language: en
  • Pages: 672

Human-Computer Interaction. Interaction Techniques and Novel Applications

The three-volume set LNCS 12762, 12763, and 12764 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 23rd International Conference on Human-Computer Interaction, HCII 2021, which took place virtually in July 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The 139 papers included in this HCI 2021 proceedings were organized in topical sections as follows: Part I, Theory, Methods and Tools: HCI theory, education and practice; UX evaluation methods, techniques and tools; emotional and persuasive design; and emotions and cognition in HCI Part II, Interaction Techniques and Novel Applications: Novel interaction techniques; human-robot interaction; digital wellbeing; and HCI in surgery Part III, Design and User Experience Case Studies: Design case studies; user experience and technology acceptance studies; and HCI, social distancing, information, communication and work

Learning and Collaboration Technologies
  • Language: en
  • Pages: 749

Learning and Collaboration Technologies

  • Type: Book
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  • Published: 2016-07-04
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  • Publisher: Springer

This book constitutes the refereed proceedings of the Third International Conference on Learning and Collaboration Technologies, LCT 2016, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, in Toronto, Canada, in July 2016, in conjunction with 14 thematically similar conferences. The 1287 papers presented at the HCII 2016 conferences were carefully reviewed and selected from 4354 submissions. The papers cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The papers included in this volume are organized in the following thematic sections: instructional design; interaction techniques and platforms for learning; learning performance; web-based, mobile and ubiquitous learning; intelligent learning environments; learning technologies; collaboration technologies; and cultural and social aspects of learning and collaboration technologies.

Bibliography of Sources on the Region of Former Yugoslavia Volume III
  • Language: en
  • Pages: 350

Bibliography of Sources on the Region of Former Yugoslavia Volume III

None

The Impact of Tablet PCs and Pen-based Technology on Education
  • Language: en
  • Pages: 188

The Impact of Tablet PCs and Pen-based Technology on Education

A wide variety of disciplines are embracing Tablet PCs and similar pen-based devices as tools for the radical enhancement of teaching and learning. The Workshop on the Impact of Pen-based Technology on Education (WIPTE) was first held in 2006 to leverage this shared passion and to identify best practices in the educational use of pen-based computing. --