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Algorithms and Architectures for Parallel Processing
  • Language: en
  • Pages: 397

Algorithms and Architectures for Parallel Processing

  • Type: Book
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  • Published: 2016-11-30
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  • Publisher: Springer

This book constitutes the refereed workshop proceedings of the 16th International Conference on Algorithms and Architectures for Parallel Processing, ICA3PP 2016, held in Granada, Spain, in December 2016. The 30 full papers presented were carefully reviewed and selected from 58 submissions. They cover many dimensions of parallel algorithms and architectures, encompassing fundamental theoretical approaches, practical experimental projects, and commercial components and systems trying to push beyond the limits of existing technologies, including experimental efforts, innovative systems, and investigations that identify weaknesses in existing parallel processing technology.

High Performance Computing for Computational Science - VECPAR 2004
  • Language: en
  • Pages: 747

High Performance Computing for Computational Science - VECPAR 2004

  • Type: Book
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  • Published: 2005-04-28
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  • Publisher: Springer

VECPAR is a series of international conferences dedicated to the promotion and advancement of all aspects of high-performance computing for computational science, as an industrial technique and academic discipline, extending the fr- tier of both the state of the art and the state of practice. The audience for and participants in VECPAR are seen as researchers in academic departments, g- ernment laboratories and industrial organizations. There is now a permanent website for the series, http://vecpar.fe.up.pt, where the history of the conf- ences is described. ThesixtheditionofVECPARwasthe?rsttimetheconferencewascelebrated outside Porto – at the Universitad Politecnica de Valencia (Spain), J...

Computational Science and Its Applications - ICCSA 2004
  • Language: en
  • Pages: 1081

Computational Science and Its Applications - ICCSA 2004

  • Type: Book
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  • Published: 2004-04-29
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  • Publisher: Springer

The natural mission of Computational Science is to tackle all sorts of human problems and to work out intelligent automata aimed at alleviating the b- den of working out suitable tools for solving complex problems. For this reason ComputationalScience,thoughoriginatingfromtheneedtosolvethemostch- lenging problems in science and engineering (computational science is the key player in the ?ght to gain fundamental advances in astronomy, biology, che- stry, environmental science, physics and several other scienti?c and engineering disciplines) is increasingly turning its attention to all ?elds of human activity. In all activities, in fact, intensive computation, information handling, kn- ledge s...

High-Performance Computing on Complex Environments
  • Language: en
  • Pages: 512

High-Performance Computing on Complex Environments

With recent changes in multicore and general-purpose computing on graphics processing units, the way parallel computers are used and programmed has drastically changed. It is important to provide a comprehensive study on how to use such machines written by specialists of the domain. The book provides recent research results in high-performance computing on complex environments, information on how to efficiently exploit heterogeneous and hierarchical architectures and distributed systems, detailed studies on the impact of applying heterogeneous computing practices to real problems, and applications varying from remote sensing to tomography. The content spans topics such as Numerical Analysis ...

Gamification in Education: Breakthroughs in Research and Practice
  • Language: en
  • Pages: 690

Gamification in Education: Breakthroughs in Research and Practice

  • Type: Book
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  • Published: 2018-01-05
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  • Publisher: IGI Global

Serious games provide a unique opportunity to fully engage students more than traditional teaching approaches. Understanding the best way to utilize these games and the concept of play in an educational setting is imperative for effectual learning in the 21st century. Gamification in Education: Breakthroughs in Research and Practice is an innovative reference source for the latest academic material on the different approaches and issues faced in integrating games within curriculums. Highlighting a range of topics, such as learning through play, virtual worlds, and educational computer games, this publication is ideally designed for educators, administrators, software designers, and stakeholders in all levels of education.

On Food
  • Language: en
  • Pages: 496

On Food

  • Type: Book
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  • Published: 2023-06-19
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  • Publisher: Birkhäuser

Free thinking, unconstrained by facts The book is based on the thesis that we live in a world of abundance, full of natural riches, and cultural artifacts, full of human intellect and powerful technologies. Our thinking, however, is dominated by the opposite, the notion of scarcity. The limits of nature act as an inevitable necessity. In his book, David Schildberger adopts a novel approach to the subject of resources, with the help of intelligent instruments that introduce new foods, such as chocolate made from cocoa cell cultures, and even a fruit-bearing vine raised far from a vineyard. With his imagined scenarios, the author invites the reader to dare stretch their intellectual imaginations and ultimately presents nature as a contingent. Conceptual models on the subject of nature and alternative ways of producing food Recommended reading for architectural IT specialists New volume in the Applied Virtuality Book Series

OpenMP in a Heterogeneous World
  • Language: en
  • Pages: 291

OpenMP in a Heterogeneous World

  • Type: Book
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  • Published: 2012-05-23
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  • Publisher: Springer

This book constitutes the refereed proceedings of the 8th International Workshop on OpenMP, held in in Rome, Italy, in June 2012. The 18 technical full papers presented together with 7 posters were carefully reviewed and selected from 30 submissions. The papers are organized in topical sections on proposed extensions to OpenMP, runtime environments, optimization and accelerators, task parallelism, validations and benchmarks

Gamification-Based E-Learning Strategies for Computer Programming Education
  • Language: en
  • Pages: 372

Gamification-Based E-Learning Strategies for Computer Programming Education

  • Type: Book
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  • Published: 2016-08-23
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  • Publisher: IGI Global

Computer technologies are forever evolving and it is vital that computer science educators find new methods of teaching programming in order to maintain the rapid changes occurring in the field. One of the ways to increase student engagement and retention is by integrating games into the curriculum. Gamification-Based E-Learning Strategies for Computer Programming Education evaluates the different approaches and issues faced in integrating games into computer education settings. Featuring emergent trends on the application of gaming to pedagogical strategies and technological tactics, as well as new methodologies and approaches being utilized in computer programming courses, this book is an essential reference source for practitioners, researchers, computer science teachers, and students pursuing computer science.

Euro-Par 2000 Parallel Processing
  • Language: en
  • Pages: 1395

Euro-Par 2000 Parallel Processing

  • Type: Book
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  • Published: 2003-06-26
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  • Publisher: Springer

Euro-Par – the European Conference on Parallel Computing – is an international conference series dedicated to the promotion and advancement of all aspects of parallel computing. The major themes can be divided into the broad categories of hardware, software, algorithms, and applications for parallel computing. The objective of Euro-Par is to provide a forum within which to promote the dev- opment of parallel computing both as an industrial technique and an academic discipline, extending the frontier of both the state of the art and the state of the practice. This is particularlyimportant at a time when parallel computing is - dergoing strong and sustained development and experiencing rea...

Euro-Par 2024: Parallel Processing
  • Language: en
  • Pages: 520

Euro-Par 2024: Parallel Processing

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