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The study was led by six research questions, and six hypotheses were examined at a significance level of 0.05. The quasi-experimental design was used, notably the non-equivalent control group design for the pretest and posttest. 4,873 senior secondary school students in the Nnewi Education Zone of the state of Anambra make up the study’s population. In the study, 2.73 percent of the population was used. A sample of 133 Nnewi Education Zone SS2 computer science students was used. The Computer Studies Department and one knowledgeable computer studies teacher from Nnewi. Kudder-Richardson Formula 20 was used to determine the instrument’s reliability. The CSAT was used as a pretest and postt...
The societal reliance upon wireless systems continues to rise due to mobile data interchange. A closer look at the current allocation of 38 GHz 5G Cellular is desperately pointing to, and suggesting the crowding of the frequency spectrum. Therefore this study explores visible light communication as one of the emerging technologies to help meet up with these challenges. The Visible Light Communication (VLC) refers to the communication technology which utilizes the visible light source as a signal transmitter, the air as a transmission medium, and the appropriate photodiode as a signal receiving component. This study appraises the extant literature on Solid State Lighting (SSL), with emphasis ...
There are various ways to file complaints because student unhappiness is increasing quickly. The computerization of filing and retrieving complaints is the main topic of this study. The author developed extensive web-based software for managing student complaints that is both user-friendly and very effective in achieving the research objectives. There is also a brief user manual available. The final product of this research is a user-friendly and highly effective web-based tool for managing student complaints that also meets the project’s goals.
In scholarly digital editing, the established practice for semantically enriching digital texts is to add markup to a linear string of characters. Graph data-models provide an alternative approach, which is increasingly being given serious consideration. Labelled-property-graph databases, and the W3c's semantic web recommendation and associated standards (RDF and OWL) are powerful and flexible solutions to many of the problems that come with embedded markup. This volume explores the combination of scholarly digital editions, the graph data-model, and the semantic web from three perspectives: infrastructures and technologies, formal models, and projects and editions.
Animating Film Theory provides an enriched understanding of the relationship between two of the most unwieldy and unstable organizing concepts in cinema and media studies: animation and film theory. For the most part, animation has been excluded from the purview of film theory. The contributors to this collection consider the reasons for this marginalization while also bringing attention to key historical contributions across a wide range of animation practices, geographic and linguistic terrains, and historical periods. They delve deep into questions of how animation might best be understood, as well as how it relates to concepts such as the still, the moving image, the frame, animism, and ...
First Published in 1998. Understanding Animation is a comprehensive introduction to animated film, from cartoons to computer animation. Paul Wells' insightful account of a critically neglected but increasingly popular medium: * explains the defining characteristics of animation as a cinematic form * outlines different models and methods which can be used to interpret and evaluate animated films * traces the development of animated film around the world, from Betty Boop to Wallace and Gromit. Part history, part theory, and part celebration, Understanding Animation includes: * notes towards a theory of animation * an explanation of animation's narrative strategies * an analyis of how comic eve...
This is the first book to trace the prehistory of animation - zoetrope, flipbooks, and vaudeville "lightning sketches" - and to chronicle the achievements of Emil Cohl, the first animator, and Felix's creator Otto Mesmer, among others.
Untangles the web of commodity, capitalism, and art that is anime
Digital entertainment, from video games to simulation rides, is now a central feature of popular culture. Computer-based or digital technologies are supplanting the traditional production methods of television, film and video, provoking intense speculation about their impact on the character of art. Examining the digital imaging techniques across a wide range of media, including film, music video, computer games, theme parks and simulation rides, Visual Digital Culture explores the relationship between evolving digital technologies and existing media and considers the effect of these new image forms on the experience of visual culture. Andrew Darley first traces the development of digital co...