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This book titled “Trends in Language Teaching, Literature, Cultural Studies, and Linguistics” embarks on a journey that transcends borders, delves into the intricacies of language, and celebrates the rich tapestry of human expression. Language is more than mere communication; it’s a mirror reflecting our collective identity, aspirations, and cultural heritage. As educators, scholars, and language enthusiasts, we recognize that our field is ever-evolving. New methodologies emerge, literary landscapes shift, and cultural contexts shape our understanding of words and their power. In this book, we explore four interconnected domains: Language Teaching: How do we inspire language learners? ...
A manual for both designers and users, comprehensively presenting the current state of experts' knowledge on virtual reality (VR) in computer science, mechanics, optics, acoustics, physiology, psychology, ergonomics, ethics, and related area. Designed as a reference book and design guide to help the reader develop a VR project, it presents the read
Programmable graphics shaders, programs that can be downloaded to a graphics processor (GPU) to carry out operations outside the fixed-function pipeline of earlier standards, have become a key feature of computer graphics. This book is designed to open computer graphics shader programming to the student, whether in a traditional class or on their own. It is intended to complement texts based on fixed-function graphics APIs, specifically OpenGL. It introduces shader programming in general, and specifically the GLSL shader language. It also introduces a flexible, easy-to-use tool, glman, that helps you develop, test, and tune shaders outside an application that would use them.