Welcome to our book review site go-pdf.online!

You may have to Search all our reviewed books and magazines, click the sign up button below to create a free account.

Sign up

A Mind Forever Voyaging
  • Language: en
  • Pages: 248

A Mind Forever Voyaging

...Traces the evolution of interactive video games by examining 13 landmark titles that challenged convention and captured players' imaginations worldwide...the focus on those that tell stories...-cover.

Science Fiction Video Games
  • Language: en
  • Pages: 540

Science Fiction Video Games

  • Type: Book
  • -
  • Published: 2014-09-10
  • -
  • Publisher: CRC Press

Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of the same material, this book emphasizes critical a

Make It Clear
  • Language: en
  • Pages: 354

Make It Clear

  • Type: Book
  • -
  • Published: 2020-08-25
  • -
  • Publisher: MIT Press

The essentials of communication for professionals, educators, students, and entrepreneurs, from organizing your thoughts to inspiring your audience. Do you give presentations at meetings? Do you ever have to explain a complicated subject to audiences unfamiliar with your field? Do you make pitches for ideas or products? Do you want to interest a lecture hall of restless students in subjects that you find fascinating? Then you need this book. Make It Clear explains how to communicate—how to speak and write to get your ideas across. Written by an MIT professor who taught his students these techniques for more than forty years, the book starts with the basics—finding your voice, organizing ...

From Animals to Robots and Back: Reflections on Hard Problems in the Study of Cognition
  • Language: en
  • Pages: 261

From Animals to Robots and Back: Reflections on Hard Problems in the Study of Cognition

  • Type: Book
  • -
  • Published: 2014-07-10
  • -
  • Publisher: Springer

Cognitive Science is a discipline that brings together research in natural and artificial systems and this is clearly reflected in the diverse contributions to From Animals to Robots and Back. In tribute to Aaron Sloman and his pioneering work in Cognitive Science and Artificial Intelligence, the editors have collected a unique collection of cross-disciplinary papers that include work on: · intelligent robotics; · philosophy of cognitive science; · emotional research · computational vision; · comparative psychology; and · human-computer interaction. Key themes such as the importance of taking an architectural view in approaching cognition, run through the text. Drawing on the expertize of leading international researchers, contemporary debates in the study of natural and artificial cognition are addressed from complementary and contrasting perspectives with key issues being outlined at various levels of abstraction. From Animals to Robots and Back, will give readers with backgrounds in the study of both natural and artificial cognition an important window on the state of the art in cognitive systems research.

The Performance of Video Games
  • Language: en
  • Pages: 231

The Performance of Video Games

  • Type: Book
  • -
  • Published: 2022-10-27
  • -
  • Publisher: McFarland

When viewed through the context of an interactive play, a video game player fulfills the roles of both actor and spectator, watching and influencing a game's story in real time. This book presents video gaming as a virtual medium for performance, scrutinizing the ways in which a player's interaction with the narrative informs personal, historical, social and cultural understanding. Centering the author's own experiences as both video game player and performance scholar, the book thoroughly applies concepts from theatre and performance studies. Chapters argue that the posthuman player position now challenges what can be contextualized as a lived experience, and how video games can change players' relationships with historical events and contemporary concerns, ultimately impacting how they develop a sense of self. Using the author's own gaming experiences as a framework, the book focuses on the intersection between player and narrative, exploring what engagement with a storyline reveals about identity and society.

This Could Be Important: My Life and Times with the Artificial Intelligentsia
  • Language: en
  • Pages: 548

This Could Be Important: My Life and Times with the Artificial Intelligentsia

  • Type: Book
  • -
  • Published: 2019
  • -
  • Publisher: Lulu.com

In the autumn of 1960, twenty-year-old humanities student Pamela McCorduck encountered both the fringe science of early artificial intelligence, and C. P. Snow's Two Cultures lecture on the chasm between the sciences and the humanities. Each encounter shaped her life. Decades later her lifelong intuition was realized: AI and the humanities are profoundly connected. During that time, she wrote the first modern history of artificial intelligence, Machines Who Think, and spent much time pulling on the sleeves of public intellectuals, trying in futility to suggest that artificial intelligence could be important. Memoir, social history, group biography of the founding fathers of AI, This Could Be Important follows the personal story of one AI spectator, from her early enthusiasms to her mature, more nuanced observations of the field.

A Question of Time
  • Language: en
  • Pages: 165

A Question of Time

"I ask for your pardon. Even now, I hesitate to put pen to paper. During my years chronicling the many amazing adventures of Sherlock Holmes, I have never doubted their veracity. But this time, were it not for the results of my own feeble efforts at detection, I would wholly attribute the events described as phantasms of a fevered dream suffered by Holmes or one of his more elaborate jests. Flipping through my notes from that day leaves me perplexed. Was any of it real? That is for you, the reader, to decide." - J. Watson On concluding a long day of house calls, Dr. Watson receives an urgent summons to attend his friend, Sherlock Holmes. He arrives at 221B Baker Street to find Holmes in a st...

Dyskursy gier wideo
  • Language: pl
  • Pages: 519

Dyskursy gier wideo

Niniejsza książka ma formułować propozycję metodologicznego otwarcia groznawstwa, silnie akcentując rolę dyskursu i narracji już w dwóch tekstach otwierających: Dyskursywne gry i dyskursy gier Geralda Voorheesa oraz Poza mitem i metaforą. Przypadek narracji w mediach cyfrowych Marie-Laure Ryan. Podkreślenie roli narracji i dyskursu umożliwiło również umocowanie pozostałych rozdziałów książki w dwu wzajemnie się dopełniających paradygmatach: teorii i filozofii (w części zatytułowanej „Teorie”) oraz praktyce hermeneutycznej (w części zatytułowanej „Praktyki”), dostarczających wspólnie narzędzi do krytycznej wiwisekcji uobecniających się w grach postaw...

Grandmother Fish
  • Language: en
  • Pages: 40

Grandmother Fish

Where did we come from? It's a simple question, but not so simple an answer to explain—especially to young children. Charles Darwin's theory of common descent no longer needs to be a scientific mystery to inquisitive young readers. Meet Grandmother Fish. Told in an engaging call and response text where a child can wiggle like a fish or hoot like an ape and brought to life by vibrant artwork, Grandmother Fish takes children and adults through the history of life on our planet and explains how we are all connected. The book also includes comprehensive backmatter, including: - An elaborate illustration of the evolutionary tree of life - Helpful science notes for parents - How to explain natural selection to a child

The Baker Street Journal
  • Language: en
  • Pages: 626

The Baker Street Journal

  • Type: Book
  • -
  • Published: 1986
  • -
  • Publisher: Unknown

None