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They say that when the ""stars are right"" he will return and usher in a new age and the Elder Gods will reign once again. H.P.L. drops a few hints that Cthulhu might not be returning during mankind's time on Earth. What could possibly stop him from awakening from his aeons old sleep? Or thwart his plans?
Man joins machine for an ultra fast, ultra violent thrill-ride of an anthology which could decide our very futures! Take your seat next to experienced pros as they guide you through worlds made of their wildest imagination. Will your stomach hold the twists and bends of these original tales? Enjoy the ride!
In 'The Otio in Negotio', E. W. Farnsworth has brought together another lively, intelligent collection of stories, focusing on the humor, romance and oddities of exceptionally active and intelligent people in the contemporary world of business. As the title of the entire collection implies, these stories are highly allusive and full of hidden puzzles and games meant to pique the reader's attention. Names are significant. Allusions enrich the narratives. The scope of business is global, and many business plans resemble those of top startup companies in today's financial headlines. The fun in these stories is tempered by the constraints and challenges of business. Farnsworth's CEOs are human and infallible. Sometimes love finds a way, and sometimes it is cruelly eliminated from the personal equation. Where business triumphs, so does the human spirit. When satire chastens, the biters are bitten. A seasoned editor described lead story 'TwinLions' as "Breathtakingly new ... I've read nothing remotely like it."
The year is 1985. A covert private company, with government assistance, has constructed the first operational time travel vessel. After several successful unmanned test runs, it is now deemed safe for humans to operate. The present day is 1985, and our authors kept that in mind, crafting stories using the technology available at the time plus any reasonable sci-fi elements - like our time machine. The result is an exciting thrill-ride of fantasy and horror to delight fans in search of unique tales to add to their collection.
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The saga continues! Eighteen new action-packed tales of Vikings, wizards, gods and monsters! The further adventures of Hrethel, Thoric, and Ingunn the Red, alongside new stories of new heroes of Valhalla as they ready themselves for an afterlife of warfare that will culminate in the Final Battle between the gods and the giants: Ragnarok!
Again we embark on a race to the ultimate, man and machine, flesh and steel, joined in uneasy harmony. Join the ride to the end of the rainbow with the sequel to the thrills, spills and perils of Sweat, Steel and Cruise Control II.
Genius programmer, Daniel Archer, and Janice, the Artificial Intelligence, team up to develop and maintain Nightworld, a virtual entertainment environment. Archer exchanges his girlfriend, Monique Stark, for Janice and opens possibilities extending beyond software and flesh to spirits and even souls.