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The tradition of honoring Martin Gardner continues with this edited collection of articles by those who have been inspired by Gardner to enter mathematics, to enter magic, to bring magic into their mathematics, or to bring mathematics into their magic. Contributing authors include world-leading puzzle designers, puzzle collectors, mathematicians, a
In this volume, world-leading puzzle designers, puzzle collectors, mathematicians, and magicians continue the tradition of honoring Martin Gardner, who inspired them to enter mathematics, to enter magic, to bring magic into their mathematics, or to bring mathematics into their magic. This edited collection contains a variety of articles connected t
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The authors show that there are underlying mathematical reasons for why games and puzzles are challenging (and perhaps why they are so much fun). They also show that games and puzzles can serve as powerful models of computation-quite different from the usual models of automata and circuits-offering a new way of thinking about computation. The appen
This book constitutes the proceedings of the 16th International Symposium on Graph Drawing, GD 2008, held in Heraklion, Crete, Greece, during September 21-24, 2008. The 31 long papers and 8 short papers presented together with 10 posters and two invited papers were carefully reviewed and selected from 83 submissions. The volume also includes a report on the Graph Drawing Contest which was held during the conference. An important aspect of the conference is bridging the gap between theoretical advances and implemented solutions of geometric representation of graphs and networks. It is motivated by those applications where it is crucial to visualize structural information as graphs.
Treasury of 300 puzzles features 3D and chess puzzles, connections, dissections, foldings, geometrical and number puzzles, logic problems, matchstick puzzles, mazes, moving pieces, put-togethers, strimkos, sudoku, and visual and word puzzles.
This volume, with a foreword by Sir Roger Penrose, discusses the foundations of computation in relation to nature.It focuses on two main questions:The contributors are world-renowned experts who have helped shape a cutting-edge computational understanding of the universe. They discuss computation in the world from a variety of perspectives, ranging from foundational concepts to pragmatic models to ontological conceptions and philosophical implications.The volume provides a state-of-the-art collection of technical papers and non-technical essays, representing a field that assumes information and computation to be key in understanding and explaining the basic structure underpinning physical reality. It also includes a new edition of Konrad Zuse's “Calculating Space” (the MIT translation), and a panel discussion transcription on the topic, featuring worldwide experts in quantum mechanics, physics, cognition, computation and algorithmic complexity.The volume is dedicated to the memory of Alan M Turing — the inventor of universal computation, on the 100th anniversary of his birth, and is part of the Turing Centenary celebrations.
Over a career that spanned 60 years, Ronald L. Graham (known to all as Ron) made significant contributions to the fields of discrete mathematics, number theory, Ramsey theory, computational geometry, juggling and magical mathematics, and many more. Ron also was a mentor to generations of mathematicians, he gave countless talks and helped bring mathematics to a wider audience, and he held signifi cant leadership roles in the mathematical community. This volume is dedicated to the life and memory of Ron Graham, and includes 20-articles by leading scientists across a broad range of subjects that refl ect some of the many areas in which Ron worked.
This book describes mini-courses in a Mathematical “Circle,” i.e., an organization that discovers and nurtures young mathematical talents through meaningful extra-curricular activities. This is the third volume in a trilogy describing in particular the S.M.A.R.T. Circle project, which was founded in Edmonton, Canada in 1981. The acronym S.M.A.R.T. stands for Saturday Mathematical Activities, Recreations & Tutorials. This book, Volume III, consists of mini-courses and explains what actually takes place in the Circle. Volume I describes how to run a Circle, and Volume II, consisting of student projects, addresses the purpose of the Circle. All three volumes provide a wealth of resources (mathematical problems, quizzes and games, together with their solutions). The books will be of interest to self-motivated students who want to conduct independent research, teachers who work with these students, and teachers who are currently running or planning to run Mathematical Circles of their own.
This book describes projects in a Mathematical “Circle,” i.e., an organization that discovers and nurtures young mathematical talents through meaningful extra-curricular activities. This is the second volume in a trilogy describing in particular the S.M.A.R.T. Circle project, which was founded in Edmonton, Canada in 1981. The acronym S.M.A.R.T. stands for Saturday Mathematical Activities, Recreations & Tutorials. This book, Volume II, is based on the papers published in scientific and education journals by the Circle members while they were still in junior high school (some still in elementary school). In essence, it explains the purpose of the Circle. Volume I describes how to run a Circle, and Volume III explains what actually takes place in the Circle. All three volumes provide a wealth of resources (mathematical problems, quizzes and games, together with their solutions). The books will be of interest to self-motivated students who want to conduct independent research, teachers who work with these students, and teachers who are currently running or planning to run Mathematical Circles of their own.