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"Excellent! Dark and light and brilliant." - Miles Cameron Somewhere in England, in a small town called Strange Ground by the Skea, Ebbie Wren is the last librarian and he's about to lose his job. Estranged from his parents, unable to make connections with anyone except the old homeless lady who lives near the library, Ebbie isn't quite sure what he's supposed to do next. His only escape from reality is his deep interest in local folklore, but reality is far stranger than Ebbie can dream. On the other side of the sky and the sea, the Queen of House Wood Bee has been murdered. Her sister has made the first move in a long game, one which will lead her to greatness, yet risk destruction for the...
Magic caused the war. Magic is forbidden. Magic will save us. It was said the Labyrinth had once been the great meeting place, a sprawling city at the heart of an endless maze where a million humans hosted the Houses of the Aelfir. The Aelfir who had brought trade and riches, and a future full of promise. But when the Thaumaturgists, overlords of human and Aelfir alike, went to war, everything was ruined and the Labyrinth became an abandoned forbidden zone, where humans were trapped behind boundary walls 100 feet high. Now the Aelfir are a distant memory and the Thaumaturgists have faded into myth. Young Clara struggles to survive in a dangerous and dysfunctional city, where eyes are keen, n...
The complete trilogy collected together for the first time! Journey into the Labyrinth . . . Includes: The Relic Guild, The Cathedral of Known Things, The Watcher of Dead Time and two EXCLUSIVE short stories 'A terrific debut novel, with plenty of scope for expansion and some really good world-building. Most importantly, lots of fun' Joanne M Harris, author of Gospel of Loki Magic caused the war. Magic is forbidden. Magic will save us. It was said the Labyrinth had once been the great meeting place, a sprawling city at the heart of an endless maze where a million humans hosted the Houses of the Aelfir. The Aelfir who had brought trade and riches, and a future full of promise. But when the Th...
Shortlisted for the Costa First Novel Award 'A novel of fate and free will, forensic detection and blind love, crime and its justifications . . . finely tuned yet extravagantly complex' Evening Standard A cold October night, 1854. In a dark passageway, an innocent man is stabbed to death. So begins the extraordinary story of Edward Glyver, book lover, scholar and murderer. As a young boy, Glyver always believed he was destined for greatness. This seems the stuff of dreams, until a chance discovery convinces Glyver that he was right: greatness does await him, along with immense wealth and influence. And he will stop at nothing to win back a prize that he now knows is rightfully his. Glyver's ...
On the broken world of Urdezha, Wendal Finn died on the hostile plains of the wasteland, one more casualty in the endless war between the city-dwellers and the clansfolk. But now Wendal has returned to his home city of Old Castle, possessed by something he brought back from the wasteland, something old and best left forgotten. The spirits are calling it Sycamore, an ancient entity out to avenge all victims of murder. And in a city like Old Castle, no one is innocent. With his mind trapped inside a dead body, Wendal can do nothing but watch as Sycamore turns him into a serial killer. Until the magicians take an interest in him. Preserving Wendal's body and trapping Sycamore inside it, the mag...
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The long-awaited memoir by movie and theatre legend, Brian Cox. A Guardian, Times, Sunday Times and Independent Book of the Year *Featuring a foreword by the executive producer of Succession, Frank Rich* From Titus Andronicus with the RSC to media magnate Logan Roy in HBO's Succession, Brian Cox has made his name as an actor of unparalleled distinction and versatility. We know him on screen, but few know of his extraordinary life story. Growing up in Dundee, Scotland, Cox lost his father when he was just eight years old and was brought up by his three elder sisters in the aftermath of his mother's nervous breakdowns and ultimate hospitalization. After joining the Dundee Repertory Theatre at ...
Labrys Town, home to a million humans cut off from the rest of the universe, has been invaded. Those who protected it have been deposed. The Relic Guild are scattered across the worlds of the Aelfir. Many of them are dead or dying. The Genii control everything. The war is almost over. Clara, a young woman barely able to control her werewolf side, has seen her friends and mentors killed in front of her. She is the last hope for Labrys Town. But someone else is watching... The dramatic conclusion to the award-nominated fantasy trilogy which began with THE RELIC GUILD.