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An expert introduction to the world of “playful wearables” and their design, with a wide range of engaging examples, case studies, and exercises. This pioneering introduction to the world of wearable technology takes readers beyond the practical realm (think Fitbits, Apple Watches, and smartglasses) to consider another important side of the technology—the playful. Playful Wearables offers an engaging account of what “playful wearables” are, why they matter, how they work, how they’re made, and what their future might hold. The book’s authors draw on decades of experience in design, development, and research to offer real-world examples, exercises, and implications, showing how ...
Robots are increasingly becoming prevalent in our daily lives within our living or working spaces. We hope that robots will take up tedious, mundane or dirty chores and make our lives more comfortable, easy and enjoyable by providing companionship and care. However, robots may pose a threat to human privacy, safety and autonomy; therefore, it is necessary to have constant control over the developing technology to ensure the benevolent intentions and safety of autonomous systems. Building trust in (autonomous) robotic systems is thus necessary. The title of this book highlights this challenge: “Trust in robots—Trusting robots”. Herein, various notions and research areas associated with robots are unified. The theme “Trust in robots” addresses the development of technology that is trustworthy for users; “Trusting robots” focuses on building a trusting relationship with robots, furthering previous research. These themes and topics are at the core of the PhD program “Trust Robots” at TU Wien, Austria.
How children engage with technology at each stage of development, from toddler to twentysomething, and how they can best be supported. What happens to the little ones, the tweens, and the teenagers, when technology—ubiquitous in the world they inhabit—becomes a critical part of their lives? This timely book Technology's Child brings much-needed clarity to what we know about technology’s role in child development. Better yet, it provides guidance on how to use what we know to help children of all ages make the most of their digital experiences. From toddlers who are exploring their immediate environment to twentysomethings who are exploring their place in society, technology inevitably ...
How the tools and concepts for making games are connected to what games can and do mean; with examples ranging from Papers, Please to Dys4ia. In How Pac-Man Eats, Noah Wardrip-Fruin considers two questions: What are the fundamental ways that games work? And how can games be about something? Wardrip-Fruin argues that the two issues are related. Bridging formalist and culturally engaged approaches, he shows how the tools and concepts for making games are connected to what games can and do mean. Wardrip-Fruin proposes that games work at a fundamental level on which their mechanics depend: operational logics. Games are about things because they use play to address topics; they do this through pl...
No sabía lo que le estaba haciendo... Gunnar se había sentido toda la vida indigno del amor. Hasta que una noche, Kadlin, su íntima amiga de la infancia, se ofreció a él. Y Gunnar, que sabía que nunca se la merecería de verdad, se marchó a la mañana siguiente... Los recuerdos le tendrían que durar para toda la vida. Kadlin quedó devastada cuando él se marchó. Dos años después, volvió herido debido a sus batallas al otro lado del mar... y Kadlin tuvo que decidir si le contaba la verdadera consecuencia de la única noche que habían pasado juntos...
In this issue of Make: we make friends — literally! Build your own companion robot with a Raspberry Pi 5, and then give it a voice using AI and a large language model running locally. No internet required! Or keep it simple and build a friendly bot with a micro:bit and a few servos. Next, get an overview of the latest new dev boards, including offerings from Adafruit, Seeed, Sparkfun, Pimoroni, and more, that use Raspberry Pi’s second-gen, double dual-core RP2350 chip. And, get started with new Arduino libraries and example projects for cheap ESP32+LCD boards. Special Bonus — Make: Guide to Boards 2025 You know Raspberry Pi and Arduino, but the waters run deep for microcontrollers and ...
Soft robotics is an emerging field that approaches robots in new ways, enabling them to operate in environments that are unstructured or unstable and to perform tasks that require delicacy and malleability. It's all about engineering with soft materials -- silicone, cloth, balloons, flexible plastics -- and combining them in different ways to come up with novel, approachable, and surprising solutions to interesting problems. This book introduces soft-robotics concepts to students, inventors, and makers with easy-to-understand explanations and hands-on DIY projects. The projects use a wide range of tools and techniques -- including microcontrollers, 3D printing, laser cutting, mold making, ca...
An expert introduction to the world of “playful wearables” and their design, with a wide range of engaging examples, case studies, and exercises. This pioneering introduction to the world of wearable technology takes readers beyond the practical realm (think Fitbits, Apple Watches, and smartglasses) to consider another important side of the technology—the playful. Playful Wearables offers an engaging account of what “playful wearables” are, why they matter, how they work, how they’re made, and what their future might hold. The book’s authors draw on decades of experience in design, development, and research to offer real-world examples, exercises, and implications, showing how ...