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The first magazine devoted entirely to do-it-yourself technology projects presents its 29th quarterly edition for people who like to tweak, disassemble, recreate, and invent cool new uses for technology. MAKE Volume 29 takes bio-hacking to a new level. Get introduced to DIY tracking devices before they hit the consumer electronics marketplace. Learn how to build an EKG machine to study your heartbeat, and put together a DIY bio lab to study athletic motion using consumer grade hardware.
Packed with 1,000 color photographs, 1,000 Steampunk Creations features a showcase of stunning jewelry, fashion, accessories, headgear, artwork, home decorations, and curious contraptions.
The Facebook guide for people over 50 People over 50 are the fastest-growing segment of the Facebook population, and they have some unique interests and concerns. This one-of-a-kind guide addresses issues of specific interest to older generations, helping them create a profile, connect with old friends and relatives, communicate with others, and maintain their safety online. If you’re among this group, you’ll find these tips and instructions will give you confidence and help you enjoy all that Facebook has to offer. People over 50 are joining Facebook in record numbers; an estimated 6 million such people are Facebook users This Facebook guide for people over 50 focuses on topics of parti...
As Daniel Baylis approached his 30th birthday, he asked himself a tough question: Who’s at the steering wheel of my life? The verdict came back unclear, so he decided to take immediate action. He gave up his job and his rent-controlled apartment to tackle one of his biggest dreams—to travel the world. With an objective to not only see places but also to experience them, Baylis spent an entire year sampling a variety of volunteer positions. From an elementary schoolroom in Peru, to Edinburgh’s Fringe Fest, to an organic goat farm hidden in the hills of Galilee (and many places and projects in between), he dove headfirst into immersive travel experiences. With a touch of introspection and a heap of humour, The Traveller presents literary snapshots of twelve very distinct global destinations. What emerges is a portrait of an individual trying to be helpful, along with all the people who helped him along the way. Lively and compelling, The Traveller is required reading for anyone who dreams of international adventures—or for anyone who simply dreams.
'Show Me How' is the ultimate How To compendium brimming with hundreds of eclectic, electric, unexpected and surprisingly handy things you really should know how to do. From learning how to create water in the desert and mount a camel to nailing a handstand fingerflip and interpreting a tea-leaf reading, become an authority on a vast array of skills from the useful to the unusual. With sections including arts and crafts, cookery, entertaining, grooming, survival, sports, gardening and the home, rainy afternoons will never be the same again. Build an erupting volcano, speed-peel a hard boiled egg or apply traditional geisha make up and surprise your friends with your amazing new skills. Each technique is accompanied by colourful and informative step-by-step illustrations to ensure that you grasp every method, as well as handy hints and interesting facts. This vibrant, fun-filled all-in-one resource will set you up for the big wide world, guaranteeing to show you how to do everything you ever wanted to know. (2000 words)
The definitive history of the Defense Advanced Research Projects Agency, the Pentagon agency that has quietly shaped war and technology for nearly sixty years. Founded in 1958 in response to the launch of Sputnik, the agency’s original mission was to create “the unimagined weapons of the future.” Over the decades, DARPA has been responsible for countless inventions and technologies that extend well beyond military technology. Sharon Weinberger gives us a riveting account of DARPA’s successes and failures, its remarkable innovations, and its wild-eyed schemes. We see how the threat of nuclear Armageddon sparked investment in computer networking, leading to the Internet, as well as to ...
Soft robotics is an emerging field that approaches robots in new ways, enabling them to operate in environments that are unstructured or unstable and to perform tasks that require delicacy and malleability. It's all about engineering with soft materials -- silicone, cloth, balloons, flexible plastics -- and combining them in different ways to come up with novel, approachable, and surprising solutions to interesting problems. This book introduces soft-robotics concepts to students, inventors, and makers with easy-to-understand explanations and hands-on DIY projects. The projects use a wide range of tools and techniques -- including microcontrollers, 3D printing, laser cutting, mold making, ca...
In just three years, Instructables.com has become one of the hottest destinations for makers and DIY enthusiasts of all stripes. Known as "the world's biggest show & tell," makers from around the globe post how-to articles on a staggering variety of topics -- from collecting rainwater for lawn care to hacking toy robots to extracting squid ink. Now, with more than 10,000 articles, the Instructables staff and editors of MAKE: magazine -- with help from the Instructables community -- have put together a collection of solid, time- and user-tested technology and craft projects from the site. The Best of Instructables Volume 1 includes plenty of clear, full-color photographs, complete step-by-ste...
Popularized by Baymax in the hit movie Big Hero 6, soft robotics is a big, fun field. More than just cloth or silicone robots, soft robotics is all about getting motion out of soft things--paper, silicone, cloth, springs, rubber hoses--all these and more can be combined in different ways to come up with comfortable, friendly, and familiar-feeling solutions to interesting problems. And they can be fun to play with, too. This book is about taking different materials, combining them, and remixing them with 3d printing, laser cutting, mold making, casting, and sewing to create soft robots.