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Box2d for Flash Games
  • Language: en
  • Pages: 274

Box2d for Flash Games

This book is a step by step guide to create games with Box2D explained in a simple and friendly way. Are you familiar with ActionScript3 and want to explore the capabilities of physics in game design using Box2D, then this book is for you. You don't have to be an AS3 hero: if you know how to create classes and functions with AS3, then you can make your first physics game!

Learning Cocos2d-JS Game Development
  • Language: en
  • Pages: 188

Learning Cocos2d-JS Game Development

If you are new to game development or have just gotten your teeth into developing games but desire to learn more, then this book is for you. An understanding of the essentials of JavaScript is required.

Cocos2d-x by Example: Beginner's Guide - Second Edition
  • Language: en
  • Pages: 270

Cocos2d-x by Example: Beginner's Guide - Second Edition

If you are a game enthusiast who would like to develop and publish your own game ideas onto different app stores, this is the book for you. Some knowledge of C++ or Java is helpful but not necessary.

Building Android Games with Cocos2d-x
  • Language: en
  • Pages: 160

Building Android Games with Cocos2d-x

If you have a basic understanding of the C++ programming language and want to create videogames for the Android platform, then this technology and book is ideal for you.

Phaser Game Design Workbook
  • Language: en
  • Pages: 280

Phaser Game Design Workbook

This is a different book format for game development -- unlike anything you have seen. As I create a generic game in html5 using Phaser.js v2.x.x gaming frameworks, you develop your own game by simply following and translating my easy concepts into your own game design. When you complete this workbook, unlike other game development books, you will have your own game, not a carbon-copy of the author's. This workbook is divided in two parts of bundled chapters! For example, if you have never created an online game in html5 and JavaScript, you might like to read Part I (Chapters 1 through 3), while a seasoned game developer might start with Part II (chapters 4 through 8) and scourer the appendi...

Wonderpedia / NeoPopRealism Archive 2011
  • Language: en
  • Pages: 86

Wonderpedia / NeoPopRealism Archive 2011

Wonderpedia offers the books reviews, while NeoPopRealism Journal publishes news, views and other information additionally to the books reviews. These publications were founded by Nadia RUSS in 2007 and 2008, in new York City.

Monetizing Machine Learning
  • Language: en
  • Pages: 510

Monetizing Machine Learning

  • Type: Book
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  • Published: 2018-09-12
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  • Publisher: Apress

Take your Python machine learning ideas and create serverless web applications accessible by anyone with an Internet connection. Some of the most popular serverless cloud providers are covered in this book—Amazon, Microsoft, Google, and PythonAnywhere. You will work through a series of common Python data science problems in an increasing order of complexity. The practical projects presented in this book are simple, clear, and can be used as templates to jump-start many other types of projects. You will learn to create a web application around numerical or categorical predictions, understand the analysis of text, create powerful and interactive presentations, serve restricted access to data...

Flash Facebook Cookbook
  • Language: en
  • Pages: 598

Flash Facebook Cookbook

Over 100 recipes for integrating the Flash Platform applications with the Graph API and Facebook.

Facebook Graph API Development with Flash
  • Language: en
  • Pages: 492

Facebook Graph API Development with Flash

Build social Flash applications fully integrated with the Facebook Graph API.

Phaser.js Game Design Workbook
  • Language: en
  • Pages: 218

Phaser.js Game Design Workbook

  • Type: Book
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  • Published: 2017-12-02
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  • Publisher: Scribl

This is a different book format for game development -- unlike anything you have seen. As I create a generic game in html5 using phaser.js framework, **you develop your own game** by simply following and translating my easy concepts into your own game design. **When you complete this workbook, unlike other game development books, you will have your own game, not a game of the author's.** For example, if you have never created an online game in html5 and JavaScript, you might like to start with chapters 1 through 3 while a seasoned game developer might like chapters 4, 8, 11 and the appendix. The workbook's **appendix is a resource dictionary with all the open-source free assets on the Internet.** Each chapter guides you in [my decision/design process](http://www.stephen-gose.com) you see why I am choosing various business and software results -- all of this in well-commented source code so you can get it right away. In summary, you complete your own exciting game in your selected genre using the free open source Phaser JavaScript Gaming Framework and other JavaScript tools following this step-by-step workbook. The power of the Phaser JavaScript Framework is yours.