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Slender Fantasies
  • Language: en
  • Pages: 462

Slender Fantasies

Meet Ralph Plotkin—a Los Angeles lawyer whose career has gone into the tank. A recovering compulsive gambler who has stolen from his client's trust fund, Ralph is under investigation by the State Bar, and owes money to a Korean Mafia loan-shark. Reduced to crashing posh Hollywood parties to forage for food, Ralph is about to skip out to Mexico, when he encounters Iris Labelle, a wannabe actress and resigned anorexic and bulimic, who suggests that maybe her eating disorder stems from her childhood doll. The Bobbie Doll. Not to be confused with Barbie, this child-like androgynous doll (who sometimes wears a nose-ring and tattoo) is flat-chested and Twiggy-thin—just like Iris. Enter Charlie...

Layout Essentials
  • Language: en
  • Pages: 209

Layout Essentials

  • Categories: Art

This book outlines and demonstrates basic layout/grid guidelines and rules.

Dawn To Deadly Nightshade
  • Language: en
  • Pages: 464

Dawn To Deadly Nightshade

Dawn to Deadly Nightshade, the sequel to Brandy Row, is the second in a collection of West Country historical novels by Somerset author Shelagh Mazey. Set in the Yeovil area in the mid-nineteenth century, it follows the life of Joshua, the handsome young son of Violet and Richard Dryer as he takes on the ownership and title of Lord of the Manor of Alvington. Joshua arrives in Somerset to find the folk on his estate are just as superstitious as those he left behind him on Portland. He is soon to learn that people’s fears are justified when he discovers the existence of a coven in the neighbouring parish and he comes into conflict with their warlock. Joshua’s main adversary is Nathan Meakins, the arrogant son from a neighbouring estate. They first clash over Meakins’ cruel treatment of Joshua’s sister Rebecca, but this discord and tension is to escalate throughout the story, exposing long held secrets from within his own family. Dawn to Deadly Nightshade draws readers into the celebrations, customs, heartbreaks and fears of the region and era.

Graphic Design and Architecture, A 20th Century History
  • Language: en
  • Pages: 274

Graphic Design and Architecture, A 20th Century History

  • Type: Book
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  • Published: 2012-11
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  • Publisher: Unknown

This innovative volume is the first to provide the design student, practitioner, and educator with an invaluable comprehensive reference of visual and narrative material that illustrates and evaluates the unique and important history surrounding graphic design and architecture. Graphic Design and Architecture, A 20th Century History closely examines the relationship between typography, image, symbolism, and the built environment by exploring principal themes, major technological developments, important manufacturers, and pioneering designers over the last 100 years. It is a complete resource that belongs on every designer’s bookshelf.

Learning on the Job
  • Language: en
  • Pages: 452

Learning on the Job

The organizations -- Business models -- School designs -- School culture -- Execution -- School leaders -- Politics and schools -- Academic results -- Business results.

Playing with Sketches
  • Language: en
  • Pages: 195

Playing with Sketches

  • Categories: Art
  • Type: Book
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  • Published: 2013-12
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  • Publisher: Unknown

Beginning with an introduction to the philosophy of learning through the process of play, this book brings you through a series of basic warm-up exercises that can be combined with later projects. Then you'll move quickly on to more challenging and engaging exercises, including word games, dimensional shapes, and inventive sketchbooks and letterforms, eventually creating a "toolkit" of ideas and skills developed through the process of play. This book features creative, adaptable ideas, and numerous examples of designers and artists responses to each exercise, giving you a peek into their way of thinking and seeing.

Thinking in Icons
  • Language: en
  • Pages: 163

Thinking in Icons

Icons shape the way we see the world around us in business, communication, entertainment, and much more. Now is your chance to learn to speak the textless language of icons with Thinking in Icons. From the most refined corporate visual systems to the ubiquitous emoji, icons have become an international language of symbols as well as a way to make a wholly unique statement. Without even realizing it, billions of people interpret the language of icons each day, this is the designer’s guide to creating the next great statement. In Thinking in Icons, artist and designer Felix Sockwell--logo developer for Appleand other high-profile companies, as well as GUI creator for the New York Times app--takes you through the process of creating an effective icon. You will cover many styles and visual approaches to this deceptively complex art. Sockwell also offers examples of his collaborations with Stefan Sagmeister, Debbie Millman, and other luminary designers. Thinking in Icons also features the work Sockwell has done with an impressive roster of blue-chip international brands, including Facebook, Google, Hasbro, Sony and Yahoo.