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Life is not always a bowl of cherries. As the world we live in becomes more complex, we face new challenges, unforeseen and almost unimaginable only a generation ago. Yet for those living in oppression, little changes with time. Jacob Barak was born and raised in Burundi where Evildoers treated members of his tribe as immoral beings. Yet as a young boy, he was full of joy and optimism. As he grew and his horizons widened, he saw the injustice his people were subjected to. He witnessed firsthand soldiers and civilians pounding their country fellows with sledgehammers and rocks or stabbing them with butcher knives and bayonets. Soldiers and cops could just kill innocent people, burying many ot...
A Tabletop Roleplaying Game (using the DicePunk rules system) about troubled youth with incredible psionic powers. Inspired by works such as "Akira," "Firestarter," and "Scanners." Hardcover, 310 pages.
"Explore the world of science by experimenting with the physics of toys and games"--
From the Sunday Times bestselling author of The Science of Storytelling comes a bold and ambitious investigation of status that will redefine human culture for our times There's something humans desire even more than gold. It's a fundamental drive that's common to all humanity, cutting across race, gender, age and culture. Our need for it is such that exactly how much of it we possess dramatically effects not only our happiness and well-being but also our physical health. It'sstatus, argues Will Storr. You can't understand human behaviour without understanding The Status Game. This game, which we are all playing, is not only the secret of our success, but also of our most evil behaviour. Everything is subordinate to status, and humans aren't unique in our complicity with it. By reflecting on the various ways humans negotiate this game - through status hierarchies, values, myths and sacred markers, Storr gives readers a master class in this most malevolent of social mysteries.
Despite the proliferation of video games in the twenty-first century, the theory of game design is largely underdeveloped, leaving designers on their own to understand what games really are. Helping you produce better games, Game Design Theory: A New Philosophy for Understanding Games presents a bold new path for analyzing and designing games.
Collects Star Wars: Doctor Aphra (2016) #37-40, Star Wars: Doctor Aphra Annual (2016) #3 and material from Star Wars: Empire Ascendant (2019) #1. Right back where she started! After all she’s been through, professional disaster zone Doctor Aphra has found herself once again working for Darth Vader. What insidious use has the dark lord found for Aphra to make him spare the life of his most annoying foe? And how much time does she have to slither out of harm’s way before he decides to finish what he started all those years ago? Plus: Aphra is about to face reunions with her father and her former flame, Captain Magna Tolvan! And a trip to that wretched hive of scum and villainy, Mos Eisley, awaits! But all good things must end — and when Vader stalks Aphra through the shadows of an ancient temple, only one of them will be leaving in one piece.
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All games are potentially transformative experiences because they engage the player in dynamic action. When repurposed in an educational context, even highly popular casual games played online to pass the time can engage players in a way that deepens learning. Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning: Strategies & Resources examines the learning value of a wide variety of games across multiple disciplines. Organized just like a well-made game, the book is divided into four parts highlighting classroom experiences, community and culture, virtual learning, and interdisciplinary instruction. The author crosses between the high school and college classroom and addresses a range of disciplines, both online and classroom practice, the design of curriculum, and the transformation of assessment practices. In addition to a wealth of practical exercises, resources, and lesson ideas, the book explains how to use a wide and diverse range of games from casual to massively multiplayer online games for self-improvement as well as classroom situations.