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The Cambridge Companion to Metal Music
  • Language: en
  • Pages: 415

The Cambridge Companion to Metal Music

Since its beginnings over fifty years ago, metal music has grown in popularity worldwide, not only as a musical culture but as a recognised field of study. This Companion, grounded in recent research, explores the various musical styles and cultures of metal, providing a reliable resource for students and researchers.

The Bastard Instrument
  • Language: en
  • Pages: 393

The Bastard Instrument

Centering the electric bass in popular music history

Genre and Expression in Extreme Metal Music, Ca. 1990-2015
  • Language: en

Genre and Expression in Extreme Metal Music, Ca. 1990-2015

  • Type: Book
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  • Published: 2016
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  • Publisher: Unknown

"Extreme metal music, a conglomeration of metal subgenres unified by a common interest in transgressive sounds and imagery, is now a global phenomenon with thriving scenes in every inhabited continent. Its individual subgenres represent a range of diverse aesthetics, some with histories spanning over thirty years. Scholarship on extreme metal now boasts a similar diversity as well as its own history spanning nearly two decades. With the rise of metal studies as an emerging field of scholarship, the scholarly literature on extreme metal has increased exponentially within the past seven years supported by annual conferences, the establishment of the International Society for Metal Music Studie...

Musical Scenes and Social Class
  • Language: en
  • Pages: 246

Musical Scenes and Social Class

None

Examining Blank Spaces and the Taylor Swift Phenomenon
  • Language: en
  • Pages: 243

Examining Blank Spaces and the Taylor Swift Phenomenon

Examining Blank Spaces and the Taylor Swift Phenomenon: An Investigation of Contingent Identities examines Taylor Swift’s art, her public image, and Swiftie fan communities. Keith Nainby argues that Swift’s songs offer a consistent focus on evolving identities, helping create the unique character of Swiftie fan communities.

What Is Post-Punk?
  • Language: en
  • Pages: 237

What Is Post-Punk?

Is post-punk a genre? Where did it come from? And what does it mean?

Loving Music Till It Hurts
  • Language: en
  • Pages: 409

Loving Music Till It Hurts

Can music feel pain? Do songs possess dignity? Do symphonies have rights? Of course not, you might say. Yet think of how we anthropomorphize music, not least when we believe it has been somehow mistreated. A singer butchered or mangled the "Star-Spangled Banner" at the Super Bowl. An underrehearsed cover band made a mockery of Led Zeppelin's classics. An orchestra didn't quite do justice to Mozart's Requiem. Such lively language upholds music as a sentient companion susceptible to injury and in need of fierce protection. There's nothing wrong with the human instinct to safeguard beloved music . . . except, perhaps, when this instinct leads us to hurt or neglect fellow human beings in turn: say, by heaping outsized shame upon those who seem to do music wrong; or by rushing to defend a conductor's beautiful recordings while failing to defend the multiple victims who have accused this maestro of sexual assault. Loving Music Till It Hurts is a capacious exploration of how people's head-over-heels attachments to music can variously align or conflict with agendas of social justice. How do we respond when loving music and loving people appear to clash?

Global Metal Music and Culture
  • Language: en
  • Pages: 388

Global Metal Music and Culture

  • Type: Book
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  • Published: 2016-03-22
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  • Publisher: Routledge

This book defines the key ideas, scholarly debates, and research activities that have contributed to the formation of the international and interdisciplinary field of Metal Studies. Drawing on insights from a wide range of disciplines including popular music, cultural studies, sociology, anthropology, philosophy, and ethics, this volume offers new and innovative research on metal musicology, global/local scenes studies, fandom, gender and metal identity, metal media, and commerce. Offering a wide-ranging focus on bands, scenes, periods, and sounds, contributors explore topics such as the riff-based song writing of classic heavy metal bands and their modern equivalents, and the musical-aesthe...

Categorizing Sound
  • Language: en
  • Pages: 384

Categorizing Sound

"Categorizing Sound addresses the relationship between categories of music and categories of people: in other words, how do particular ways of organizing sound become integral parts of whom we perceive ourselves to be and of how we feel connected to some people and disconnected from others? After an introduction that discusses the key theoretical concepts to be deployed, Categorizing Sound presents a series of case studies that range from foreign music, race music, and old-time music in the 1920s up through country and rhythm and blues in the 1980s. Each chapter focuses not so much on the musical contents of these genres as on the process of 'gentrification' through which these categories are produced."--Provided by publisher.

Sound Play
  • Language: en
  • Pages: 261

Sound Play

  • Categories: Art

Video games open portals into fantastical worlds where imaginative play prevails. The virtual medium seemingly provides us with ample opportunities to behave and act out with relative safety and impunity. Or does it? Sound Play explores the aesthetic, ethical, and sociopolitical stakes of our engagements with gaming's audio phenomena-from sonic violence to synthesized operas, from democratic music-making to vocal sexual harassment. Author William Cheng shows how the simulated environments of games empower designers, composers, players, and scholars to test and tinker with music, noise, speech, and silence in ways that might not be prudent or possible in the real world. In negotiating utopian and alarmist stereotypes of video games, Sound Play synthesizes insights from across musicology, sociology, anthropology, communications, literary theory, and philosophy. With case studies that span Final Fantasy VI, Silent Hill, Fallout 3, The Lord of the Rings Online, and Team Fortress 2, this book insists that what we do in there - in the safe, sound spaces of games - can ultimately teach us a great deal about who we are and what we value (musically, culturally, humanly) out here.