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This book is a collection of keynote lectures from international experts presented at International Conference on NextGen Electronic Technologies (ICNETS2-2016). ICNETS2 encompasses six symposia covering all aspects of electronics and communications domains, including relevant nano/micro materials and devices . This volume comprises of recent research in areas like computational signal processing analysis, intelligent embedded systems, nanoelectronic materials and devices, optical and microwave technologies, VLSI design: circuits systems and application, and wireless communication networks, and the internet of things. The contents of this book will be useful to researchers, professionals, and students working in the core areas of electronics and their applications, especially to signal processing, embedded systems, and networking.
This book constitutes the thoroughly refereed post-proceedings of the Second International Workshop on Machine Learning for Multimodal Interaction held in July 2005. The 38 revised full papers presented together with two invited papers were carefully selected during two rounds of reviewing and revision. The papers are organized in topical sections on multimodal processing, HCI and applications, discourse and dialogue, emotion, visual processing, speech and audio processing, and NIST meeting recognition evaluation.
This book constitutes the refereed proceedings of the First International Conference on E-learning and Games, Edutainment 2006, held in Hangzhou, China in April 2006. The 121 revised full papers and 52 short papers presented together with the abstracts of 3 invited papers and those of the keynote speeches cover a wide range of topics, including e-learning platforms and tools, learning resource management, practice and experience sharing, e-learning standards, and more.
Arti?cial intelligence has attracted a renewed interest from distinguished sci- tists and has again raised new, more realistic this time, expectations for future advances regarding the development of theories, models and techniques and the use of them in applications pervading many areas of our daily life. The borders of human-level intelligence are still very far away and possibly unknown. Nev- theless, recent scienti?c work inspires us to work even harder in our exploration of the unknown lands of intelligence. This volume contains papers selected for presentation at the 3rd Hellenic Conference on Arti?cial Intelligence (SETN 2004), the o?cial meeting of the Hellenic Society for Arti?cial ...
Full coverage of electronics, MEMS, and instrumentation and control in mechanical engineering This second volume of Mechanical Engineers' Handbook covers electronics, MEMS, and instrumentation and control, giving you accessible and in-depth access to the topics you'll encounter in the discipline: computer-aided design, product design for manufacturing and assembly, design optimization, total quality management in mechanical system design, reliability in the mechanical design process for sustainability, life-cycle design, design for remanufacturing processes, signal processing, data acquisition and display systems, and much more. The book provides a quick guide to specialized areas you may en...
This book constitutes the refereed proceedings of the First International Conference on Semantics and Digital Media Technologies, SAMT 2006, held in Athens, Greece in December 2006. The 17 revised full papers address a wide area of integrative research on new knowledge-based forms of digital media systems, semantics, and low-level multimedia processing.
"Advances in computer technology and developments such as the Internet provide a constant momentum to design new techniques and algorithms to support computer graphics. Modelling, animation and rendering remain principal topics in the filed of computer graphics and continue to attract researchers around the world." This volume contains the papers presented at Computer Graphics International 2002, in July, at the University of Bradford, UK. These papers represent original research in computer graphics from around the world and cover areas such as: - Real-time computer animation - Image based rendering - Non photo-realistic rendering - Virtual reality - Avatars - Geometric and solid modelling - Computational geometry - Physically based modelling - Graphics hardware architecture - Data visualisation - Data compression The focus is on the commercial application and industrial use of computer graphics and digital media systems.