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Demystifying Creativity
  • Language: en
  • Pages: 199

Demystifying Creativity

  • Type: Book
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  • Published: 2024-12-24
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  • Publisher: CRC Press

This book is a study of the psychology, neuroscience, and philosophy of creativity, originality, and inspiration viewed from the lens of a seasoned game developer. It introduces the concept of creative sobriety—a practice that advocates better understanding our own sources of inspiration so that we can intellectually drive our creative voice closer to originality. The creative process is an improvised dance between the conscious and the subconscious mind, where knowledge, experience, intuition, observation, imagination, and projection meet in ways that are completely unique to each person. Presenting practical and theoretical approaches to originality and game concept generation, this book explores the notion of creative sobriety before moving to chapters that blend theory and practice, covering topics such as innovation, the creative process, auteurship, collaboration, and creative vision. This book will be of great interest to students of game design and creative professionals working within the industry as well as those looking to learn more about the creative process.

Demystifying Creativity
  • Language: en
  • Pages: 158

Demystifying Creativity

  • Type: Book
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  • Published: 2024-12-24
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  • Publisher: CRC Press

This book is a study of the psychology, neuroscience, and philosophy of creativity, originality, and inspiration viewed from the lens of a seasoned game developer. It introduces the concept of creative sobriety—a practice that advocates better understanding our own sources of inspiration so that we can intellectually drive our creative voice closer to originality. The creative process is an improvised dance between the conscious and the subconscious mind, where knowledge, experience, intuition, observation, imagination, and projection meet in ways that are completely unique to each person. Presenting practical and theoretical approaches to originality and game concept generation, this book explores the notion of creative sobriety before moving to chapters that blend theory and practice, covering topics such as innovation, the creative process, auteurship, collaboration, and creative vision. This book will be of great interest to students of game design and creative professionals working within the industry as well as those looking to learn more about the creative process.

Game Design Tools
  • Language: en
  • Pages: 276

Game Design Tools

  • Type: Book
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  • Published: 2022-12-30
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  • Publisher: CRC Press

This book provides a series of transdisciplinary tools to help game designers improve their design pipeline and design output. Using approaches from psychology, anthropology, and sociology, it offers practical tools for all the main aspects of game design from conception through to testing. Drawing on game design theory, the book looks at the relationship between game design and other disciplines to create a toolbox of modern tools for game designers. It covers archetypes, praxeology, behavioural game design, and emotional game design. Covering a wide breadth of content, the book includes chapters on: Documentation Production Evaluation Analysis and Marketing tools This book will be of great interest to students on game design courses, as well as early-career game designers and those looking to break into the industry. It will also be of interest to more experienced game designers looking for new game design tools.

The Rules We Break
  • Language: en
  • Pages: 210

The Rules We Break

Whether you're a game player, a designer of any kind, or someone who wants to know more about design, The Rules We Break will open your mind to creative and thought-provoking approaches to design. Play through more than 20 hands-on, real-world games and exercises to explore how people think, how games and systems work, and how to move through a creative process. Everyone can learn from game design: interaction designers and software developers, graphic designers and urban planners, kids in after-school programs and university students studying design. This collection of interactive games and exercises is designed to help you consider new ways of approaching productive collaboration, creative...

Playfulness
  • Language: en
  • Pages: 196

Playfulness

Playfulness: Its Relationship to Imagination and Creativity focuses on a discussion of the play element in play. This book discusses the differentiation between play and exploratory behavior based on familiar versus novel aspects in the factual givens. Organized into seven chapters, this book begins with an overview of the role of play, imagination, and creativity in psychological research. This text then examines the theoretical model that indicates the role of playfulness in affective, cognitive, and social functioning, and particularly relates these links to creativity and imagination. Other chapters consider playfulness as behavior at later stages of development. This book discusses as well some of the variables considered in relation to playfulness, including sex differences, social class, and level of intelligence. This book is intended to be suitable for professionals and advanced students in a number of disciplines. Developmental and educational psychologists as well as educators will also find this book useful.

A Playful Production Process
  • Language: en
  • Pages: 409

A Playful Production Process

  • Type: Book
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  • Published: 2021-10-12
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  • Publisher: MIT Press

How to achieve a happier and healthier game design process by connecting the creative aspects of game design with techniques for effective project management. This book teaches game designers, aspiring game developers, and game design students how to take a digital game project from start to finish—from conceptualizing and designing to building, playtesting, and iterating—while avoiding the uncontrolled overwork known among developers as “crunch.” Written by a legendary game designer, A Playful Production Process outlines a process that connects the creative aspects of game design with proven techniques for effective project management. The book outlines four project phases—ideation, preproduction, full production, and post-production—that give designers and developers the milestones they need to advance from the first glimmerings of an idea to a finished game.

Play, Playfulness, Creativity and Innovation
  • Language: en
  • Pages: 167

Play, Playfulness, Creativity and Innovation

Examines the role of playfulness in animal and human development, highlighting its links to creativity and, in turn, to innovation.

Encyclopedia of Giftedness, Creativity, and Talent
  • Language: en
  • Pages: 1113

Encyclopedia of Giftedness, Creativity, and Talent

Library Journal Best Reference 2009 Educators have begun to recognize that identifying and accommodating students who are slower to learn may leave behind those who learn rapidly and think creatively. The nature of intelligence, the sources of innovation, and the ways to nurture special abilities are now topics of great interest to scholars in a wide variety of disciplines and to the general public. Policymakers, ranging from school board members to leaders of nations, must also make practical decisions about how communities and societies will treat their brightest, most promising students. With more than 400 entries, these two volumes review research findings on giftedness, talent, and crea...

Against Creativity
  • Language: en
  • Pages: 221

Against Creativity

  • Type: Book
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  • Published: 2018-09-25
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  • Publisher: Verso Books

From line managers, corporate CEOs, urban designers, teachers, politicians, mayors, advertisers and even our friends and family, the message is 'be creative'. Creativity is heralded as the driving force of our contemporary society; celebrated as agile, progressive and liberating. It is the spring of the knowledge economy and shapes the cities we inhabit. It even defines our politics. What could possibly be wrong with this? In this brilliant, counter intuitive blast Oli Mould demands that we rethink the story we are being sold. Behind the novelty, he shows that creativity is a barely hidden form of neoliberal appropriation. It is a regime that prioritizes individual success over collective flourishing. It refuses to recognise anything - job, place, person - that is not profitable. And it impacts on everything around us: the places where we work, the way we are managed, how we spend our leisure time.

Creativity and Philosophy
  • Language: en
  • Pages: 443

Creativity and Philosophy

  • Type: Book
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  • Published: 2018-02-21
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  • Publisher: Routledge

Creativity matters. We want people to be more creative and admire those who are. Yet creativity is deeply puzzling. Just what is it to be creative? Why is it valuable? Who or what can be creative and how? Creativity and Philosophy is an outstanding collection of specially commissioned chapters by leading philosophers who explore these problems and many more. It provides a comprehensive and creative picture of creativity, including the following themes: creativity as a virtue, imagination, epistemic virtue, moral virtue and personal vice; creativity with and without value, the definition of creativity, creative failures and suffering; creativity in nature, divine creativity and human agency; ...