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This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.
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This penetrating case study of institution building and entrepreneurship in science shows how a minor medical speciality evolved into a large and powerful academic discipline. Drawing extensively on little-used archival sources, the author analyses in detail how biomedical science became a central part of medical training and practice. The book shows how biochemistry was defined as a distinct discipline by the programmatic vision of individual biochemists and of patrons and competitors in related disciplines. It shows how discipline builders used research programmes as strategies that they adapted to the opportunities offered by changing educational markets and national medical reform moveme...
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While Americans have been deeply absorbed with the topic of immigration for generations, emigration from the United States has been almost entirely ignored. Following the U.S. Civil War an estimated ten thousand Confederates left the U.S. South, most of them moving to Brazil, where they became known as "Confederados," Portuguese for "Confederates." These Southerners were the largest organized group of white Americans to ever voluntarily emigrate from the United States. In Confederate Exodus Alan P. Marcus examines the various factors that motivated this exodus, including the maneuvering of various political leaders, communities, and institutions as well as agro-economic and commercial opportunities in Brazil. Marcus considers Brazilian immigration policies, capitalism, the importance of trade and commerce, and race as salient dimensions. He also provides a new synthesis for interpreting the Confederado story and for understanding the impact of the various stakeholders who encouraged, aided, promoted, financed, and facilitated this broader emigration from the U.S. South.
With breadth and depth of coverage, the Encyclopedia of Computer Science and Technology, Second Edition has a multi-disciplinary scope, drawing together comprehensive coverage of the inter-related aspects of computer science and technology. The topics covered in this encyclopedia include: General and reference Hardware Computer systems organization Networks Software and its engineering Theory of computation Mathematics of computing Information systems Security and privacy Human-centered computing Computing methodologies Applied computing Professional issues Leading figures in the history of computer science The encyclopedia is structured according to the ACM Computing Classification System (CCS), first published in 1988 but subsequently revised in 2012. This classification system is the most comprehensive and is considered the de facto ontological framework for the computing field. The encyclopedia brings together the information and historical context that students, practicing professionals, researchers, and academicians need to have a strong and solid foundation in all aspects of computer science and technology.
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In clear and concise language, this book examines through examples and exercises both the design and implementation of a video game engine. Specifically, it focuses on the core components of a game engine, audio and sound systems, file and resource management, graphics and optimization techniques, scripting and physics, and much more.