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Problems on Algorithms
  • Language: en

Problems on Algorithms

  • Type: Book
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  • Published: 1995
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  • Publisher: Unknown

With approximately 600 problems and 35 worked examples, this supplement provides a collection of practical problems on the design, analysis and verification of algorithms. The book focuses on the important areas of algorithm design and analysis: background material; algorithm design techniques; advanced data structures and NP-completeness; and miscellaneous problems. Algorithms are expressed in Pascal-like pseudocode supported by figures, diagrams, hints, solutions, and comments.

3D Math Primer for Graphics and Game Development, 2nd Edition
  • Language: en
  • Pages: 848

3D Math Primer for Graphics and Game Development, 2nd Edition

  • Type: Book
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  • Published: 2011-11-02
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  • Publisher: CRC Press

This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.

Introduction to Game Physics with Box2D
  • Language: en
  • Pages: 272

Introduction to Game Physics with Box2D

  • Type: Book
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  • Published: 2013-02-06
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  • Publisher: CRC Press

Written by a pioneer of game development in academia, Introduction to Game Physics with Box2D covers the theory and practice of 2D game physics in a relaxed and entertaining yet instructional style. It offers a cohesive treatment of the topics and code involved in programming the physics for 2D video games. Focusing on writing elementary game physics code, the first half of the book helps you grasp the challenges of programming game physics from scratch, without libraries or outside help. It examines the mathematical foundation of game physics and illustrates how it is applied in practice through coding examples. The second half of the book shows you how to use Box2D, a popular open source 2D game physics engine. A companion website provides supplementary material, including source code and videos. This book helps you become a capable 2D game physics programmer through its presentation of both the theory and applications of 2D game physics. After reading the book and experimenting with the code samples, you will understand the basics of 2D game physics and know how to use Box2D to make a 2D physics-based game.

Introduction to Computer Game Programming with DirectX 8.0
  • Language: en
  • Pages: 312

Introduction to Computer Game Programming with DirectX 8.0

This book provides would-be computer game programmers with the foundations of game programming using Microsoft Direct X 8.0 software, the leading development environment of computer games.

Circuit Complexity and Neural Networks
  • Language: en
  • Pages: 312

Circuit Complexity and Neural Networks

  • Type: Book
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  • Published: 1994
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  • Publisher: MIT Press

Neural networks usually work adequately on small problems but can run into trouble when they are scaled up to problems involving large amounts of input data. Circuit Complexity and Neural Networks addresses the important question of how well neural networks scale - that is, how fast the computation time and number of neurons grow as the problem size increases. It surveys recent research in circuit complexity (a robust branch of theoretical computer science) and applies this work to a theoretical understanding of the problem of scalability. Most research in neural networks focuses on learning, yet it is important to understand the physical limitations of the network before the resources neede...

Design and Analysis of Algorithms
  • Language: en
  • Pages: 836

Design and Analysis of Algorithms

"All aspects pertaining to algorithm design and algorithm analysis have been discussed over the chapters in this book-- Design and Analysis of Algorithms"--Resource description page.

Introduction to Game Physics with Box2D
  • Language: en
  • Pages: 277

Introduction to Game Physics with Box2D

  • Type: Book
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  • Published: 2017-09-29
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  • Publisher: CRC Press

Written by a pioneer of game development in academia, Introduction to Game Physics with Box2D covers the theory and practice of 2D game physics in a relaxed and entertaining yet instructional style. It offers a cohesive treatment of the topics and code involved in programming the physics for 2D video games. Focusing on writing elementary game physics code, the first half of the book helps you grasp the challenges of programming game physics from scratch, without libraries or outside help. It examines the mathematical foundation of game physics and illustrates how it is applied in practice through coding examples. The second half of the book shows you how to use Box2D, a popular open source 2D game physics engine. A companion website provides supplementary material, including source code and videos. This book helps you become a capable 2D game physics programmer through its presentation of both the theory and applications of 2D game physics. After reading the book and experimenting with the code samples, you will understand the basics of 2D game physics and know how to use Box2D to make a 2D physics-based game.

Algorithmic and Architectural Gaming Design: Implementation and Development
  • Language: en
  • Pages: 477

Algorithmic and Architectural Gaming Design: Implementation and Development

  • Type: Book
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  • Published: 2012-05-31
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  • Publisher: IGI Global

Video games represent a unique blend of programming, art, music, and unbridled creativity. To the general public, they are perhaps the most exciting computer applications ever undertaken. In the field of computer science, they have been the impetus for a continuous stream of innovations designed to provide gaming enthusiasts with the most realistic and enjoyable gaming experience possible. Algorithmic and Architectural Gaming Design: Implementation and Development discusses the most recent advances in the field of video game design, with particular emphasis on practical examples of game development, including design and implementation. The target audience of this book includes educators, students, practitioners, professionals, and researchers working in the area of video game design and development. Anyone actively developing video games will benefit from the practical application of fundamental computer science concepts demonstrated in this book.

Computer Games
  • Language: en
  • Pages: 182

Computer Games

Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.

Mathematical Foundations of Computer Science 2001
  • Language: en
  • Pages: 735

Mathematical Foundations of Computer Science 2001

  • Type: Book
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  • Published: 2003-08-06
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  • Publisher: Springer

This book constitutes the refereed proceedings of the 26th International Symposium on Mathematical Foundations of Computer Science, MFCS 2001, held in Marianske Lazne, Czech Republic in August 2001. The 51 revised full papers presented together with 10 invited contributions were carefully reviewed and selected from a total of 118 submissions. All current aspects of theoretical computer science are addressed ranging from mathematical logic and programming theory to algorithms, discrete mathematics, and complexity theory. Besides classical issues, modern topics like quantum computing are discussed as well.