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Introduction to Game Physics with Box2D
  • Language: en
  • Pages: 261

Introduction to Game Physics with Box2D

  • Type: Book
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  • Published: 2017-09-29
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  • Publisher: CRC Press

Written by a pioneer of game development in academia, Introduction to Game Physics with Box2D covers the theory and practice of 2D game physics in a relaxed and entertaining yet instructional style. It offers a cohesive treatment of the topics and code involved in programming the physics for 2D video games. Focusing on writing elementary game physics code, the first half of the book helps you grasp the challenges of programming game physics from scratch, without libraries or outside help. It examines the mathematical foundation of game physics and illustrates how it is applied in practice through coding examples. The second half of the book shows you how to use Box2D, a popular open source 2D game physics engine. A companion website provides supplementary material, including source code and videos. This book helps you become a capable 2D game physics programmer through its presentation of both the theory and applications of 2D game physics. After reading the book and experimenting with the code samples, you will understand the basics of 2D game physics and know how to use Box2D to make a 2D physics-based game.

Problems on Algorithms
  • Language: en

Problems on Algorithms

  • Type: Book
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  • Published: 1995
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  • Publisher: Unknown

With approximately 600 problems and 35 worked examples, this supplement provides a collection of practical problems on the design, analysis and verification of algorithms. The book focuses on the important areas of algorithm design and analysis: background material; algorithm design techniques; advanced data structures and NP-completeness; and miscellaneous problems. Algorithms are expressed in Pascal-like pseudocode supported by figures, diagrams, hints, solutions, and comments.

3D Math Primer for Graphics and Game Development
  • Language: en
  • Pages: 847

3D Math Primer for Graphics and Game Development

  • Type: Book
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  • Published: 2011-11-02
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  • Publisher: CRC Press

This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for

Introduction to Game Physics with Box2D
  • Language: en
  • Pages: 277

Introduction to Game Physics with Box2D

  • Type: Book
  • -
  • Published: 2017-09-29
  • -
  • Publisher: CRC Press

Written by a pioneer of game development in academia, Introduction to Game Physics with Box2D covers the theory and practice of 2D game physics in a relaxed and entertaining yet instructional style. It offers a cohesive treatment of the topics and code involved in programming the physics for 2D video games. Focusing on writing elementary game physics code, the first half of the book helps you grasp the challenges of programming game physics from scratch, without libraries or outside help. It examines the mathematical foundation of game physics and illustrates how it is applied in practice through coding examples. The second half of the book shows you how to use Box2D, a popular open source 2D game physics engine. A companion website provides supplementary material, including source code and videos. This book helps you become a capable 2D game physics programmer through its presentation of both the theory and applications of 2D game physics. After reading the book and experimenting with the code samples, you will understand the basics of 2D game physics and know how to use Box2D to make a 2D physics-based game.

Introduction to Computer Game Programming with DirectX 8.0
  • Language: en
  • Pages: 312

Introduction to Computer Game Programming with DirectX 8.0

This book provides would-be computer game programmers with the foundations of game programming using Microsoft Direct X 8.0 software, the leading development environment of computer games.

Circuit Complexity and Neural Networks
  • Language: en
  • Pages: 312

Circuit Complexity and Neural Networks

  • Type: Book
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  • Published: 1994
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  • Publisher: MIT Press

Neural networks usually work adequately on small problems but can run into trouble when they are scaled up to problems involving large amounts of input data. Circuit Complexity and Neural Networks addresses the important question of how well neural networks scale - that is, how fast the computation time and number of neurons grow as the problem size increases. It surveys recent research in circuit complexity (a robust branch of theoretical computer science) and applies this work to a theoretical understanding of the problem of scalability. Most research in neural networks focuses on learning, yet it is important to understand the physical limitations of the network before the resources neede...

Design and Analysis of Algorithms
  • Language: en
  • Pages: 836

Design and Analysis of Algorithms

"All aspects pertaining to algorithm design and algorithm analysis have been discussed over the chapters in this book-- Design and Analysis of Algorithms"--Resource description page.

Learn Computer Game Programming with DirectX 7.0
  • Language: en

Learn Computer Game Programming with DirectX 7.0

Another addition to the Wordware Game Developer's Library, "Learn Computer Game Programming with DirectX 7.0" provides beginning programmers with the foundations of computer game programming using Microsoft's DirectX 7.0 software. Computer science professor Ian Parberry details the construction of a game demo in 14 easy stages using DirectDraw, DirectSound, the Windows API, and the Windows registry, including a detailed explanation of the program's C++ code. With this book, learn how to: Create a primary surface in DirectDraw and display a background image.Implement page flipping to produce smooth transitions between frames.Rgulate animation speed using the timer class.Enhance your sprite an...

Algorithmic and Architectural Gaming Design: Implementation and Development
  • Language: en
  • Pages: 477

Algorithmic and Architectural Gaming Design: Implementation and Development

  • Type: Book
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  • Published: 2012-05-31
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  • Publisher: IGI Global

Video games represent a unique blend of programming, art, music, and unbridled creativity. To the general public, they are perhaps the most exciting computer applications ever undertaken. In the field of computer science, they have been the impetus for a continuous stream of innovations designed to provide gaming enthusiasts with the most realistic and enjoyable gaming experience possible. Algorithmic and Architectural Gaming Design: Implementation and Development discusses the most recent advances in the field of video game design, with particular emphasis on practical examples of game development, including design and implementation. The target audience of this book includes educators, students, practitioners, professionals, and researchers working in the area of video game design and development. Anyone actively developing video games will benefit from the practical application of fundamental computer science concepts demonstrated in this book.

Optimality in Biological and Artificial Networks?
  • Language: en
  • Pages: 525

Optimality in Biological and Artificial Networks?

This book is the third in a series based on conferences sponsored by the Metroplex Institute for Neural Dynamics, an interdisciplinary organization of neural network professionals in academia and industry. The topics selected are of broad interest to both those interested in designing machines to perform intelligent functions and those interested in studying how these functions are actually performed by living organisms and generate discussion of basic and controversial issues in the study of mind. The topic of optimality was chosen because it has provoked considerable discussion and controversy in many different academic fields. There are several aspects to the issue of optimality. First, i...