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The Fletcher Pratt Naval Wargame was one of the most successful naval wargames of the 20th century. The straightforward rules, based on the innovation of estimating the range in order to hit, have an enduring fascination as a simulation of the 'big gun era' 1900-1945. As a result of extensive research, this book brings together previously unpublished material into a comprehensive guide to these classic rules, including: The full rules, with previously unpublished amendments by Fletcher Pratt. Optional rules as agreed by Fletcher Pratt. The previously unpublished strategic game. Solo wargaming rules. Guidance on how to play the game. Updates for the rules as suggested by Donald Featherstone. A sample scenario by Fletcher Pratt, The Action off Murmansk. An in-depth evaluation of the rules versus naval reality featuring contributions from experts such as James Dunnigan, Commander Bothwell, Fletcher Pratt and Phil Barker.
Time and again, the course of Western civilization has been forever changed by the outcome of a clash of arms. In this thought-provoking volume, the eminent author and historian Fletcher Pratt profiles 16 decisive struggles from ancient and modern times, ranging from Alexander the Great’s defeat of the Persians at the Battle of Arbela to World War II’s Battle of Midway, in which U.S. forces halted the Japanese advance. Each of these conflicts, despite considerable variations in locale and warfare techniques, represents a pivotal situation — a scenario in which a different outcome would have resulted in a radically changed world. On history’s broad canvas, Pratt paints dramatic portra...
When young Alvar Alvarson is evicted from his farm for non-payment of taxes, he sets out to make his own way in the world. Charged by the sinister old enchanter Doctor Meliboe with delivering a message to a secret band of conspirators, he finds himself caught up in a plot against the ruling military caste. His life becomes a whirlwind of action, colour and conflict as he first falls for the passionate girl-soldier, Evadne, and then is forced to head up a desperate rebellion against the country¿s rulers. Colourful characters and swashbuckling adventures abound as Alvar makes his way from adolescence to manhood.
Best one-volume history brings the events, figures, and battles of monumental conflict vividly to life. Absorbing details of military campaigns, battlefield strategies, and personalities revealed in an audacious style.
The Blue Star by Fletcher Pratt Lalette Asterhax could not escape her destiny. She was a hereditary witch in a world where witchcraft was banned by ecclesiastical and temporal powers. And any man who possessed her would then gain possession of her precious Blue Star...and all the powers it could bestow. We are delighted to publish this classic book as part of our extensive Classic Library collection. Many of the books in our collection have been out of print for decades, and therefore have not been accessible to the general public. The aim of our publishing program is to facilitate rapid access to this vast reservoir of literature, and our view is that this is a significant literary work, wh...
"Alien Planet" is a captivating science fiction novel where Merrick Wells and Alvin Schierstedt encounter an extraordinary alien named Ashembe. Through Ashembe's impressive ability to learn English, they embark on a thrilling adventure involving repairs to his unique "Sky Car." As Merrick's performances of English poems gain recognition among the alien community, he discovers the consequences of his artistic choices and the imperfections within their seemingly perfect society.
The author has explained and simplified the famous battles of the war and their significance, as well as describing the colorful personalities on both sides.
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Om den nordamerikanske borgerkrig 1861-1865, herunder om styrkernes organisation og struktur, forholdet mellem nord og syd og de militære kampagner.
On Midsummer's Eve, as everybody knows, you should leave a bowl of milk out for the fairies. Unfortunately - or fortunately - Fred Barber, an American diplomat convalescing in Yorkshire, didn't take the obligation with proper seriousness. He swapped the milk for a stiff dose of Scotch. So he had only himself to blame if the fairies got a bit muddled. Barber found himself in an Old English Fairyland. At the Court of King Oberon, to be precise. The natural - or supernatural - laws there were, to say the least of it, distinctly odd. Things kept changing. This made the mssion with which he was entrusted, as the price of his return to the normal world, even harder than he expected. He had to penetrate the Kobold Hills, where it was said that swords were being made, and discover if an ancient enemy had returned. He was given a magic wand - but not told how to use it. Through the fields and forests he went, meeting dryads and sprites, ogres and two-headed eagles, on the way. Danger, seduction and magic lay all around him. And, as the adventure continued, somehow it darkened and became more seriousness. At the end of Fred Barber's quest lay a shattering revelation.