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The heavens and hells of the world’s religions and the “far, far away” legends cannot be seen or visited, but they remain an integral part of culture and history. This encyclopedia catalogs more than 800 imaginary and mythological lands from all over the world, including fairy realms, settings from Arthurian lore, and kingdoms found in fairy tales and political and philosophical works, including Sir Thomas More’s Utopia and Plato’s Atlantis. From al A’raf, the limbo of Islam, to Zulal, one of the many streams that run through Paradise, entries give the literary origin of each site, explain its cultural context, and describe its topical features, listing variations on names when applicable. Cross-referenced for ease of use, this compendium will prove useful to scholars, researchers or anyone wishing to tour the unseen landscapes of myth and legend.
Describes and visualizes over 1,200 magical lands found in literature and film, discussing such exotic realms as Atlantis, Tolkien's Middle Earth, and Oz.
‘With the arrival of the second volume of Tell You What, the sum total of New Zealand non-fiction anthologies damn near doubles,’ noted the Sunday Star-Times when they picked up last year’s edition. Well, we thought, let’s damn near triple it. Because we’ve discovered that New Zealanders love their true stories. Last year’s Tell You What was ‘quite a ride . . . a gripping, thought provoking and inspiring reminder of how much talent is out there’ (KiaOra), featuring ‘some of New Zealand’s best writers, covering subjects like bullies, Barbies, girl bands and grandads’ (The Australian Women’s Weekly). ‘Take it and read it, as, one by one, each writer tells us their what’ wrote John Campbell in the foreword. And this year? Third time lucky we say. The talent is assembling. The stories are rolling in. The 2017 edition of Tell You What once again promises an intellectually stimulating summer for New Zealanders up and down the country.
DISCOVER THE SECRET PLACES THAT TIME FORGOT ''Dr. Bob Curran has given us a comprehensive encyclopedia of fantastic places straddling the nebulous borderlands between fact and fantasy.'' --Frank Joseph, author of Opening the Ark of the Covenant..... ''learned and erudite, yet written in an accessible and exceptionally read-able style, this book is invaluable for those interested in the mysteries of vanished civilizations.'' --Brian Haughton, author of Hidden History..... There are places that turn up in literature or in film--mystical and legendary places whose names may be familiar, but about which we know little. We nod knowingly at the reference, but are often left wondering about places ...
The Art of Fantasy is an inspiring curation of art for fans of myth, magic and the unreal – from gallery greats (the Surrealists and Symbolists) to artists working in the margins today.
The once-immortal Elminster Aumar faces old age and old enemies in this epic first installment in the Sage of Shadowdale series The great mage Elminster is now an old man, surrounded by enemies and dreaming of the noble adventures of his youth. Once a wizard more powerful than any other—immortal, and beloved of the goddess of magic—Elminster’s world was torn asunder by the murder of Mystra and the mayhem of enchantments her death triggered throughout the realms. Weary, weakened, and with little magical ability, Elminster and his lover, Simbul, are in grave danger: he, from his many enemies and she, from her own insatiable need to consume magical items—or lose lucidity forever. Unfortunately, their ever-growing and increasingly risky collection has the power to lead Elminster’s enemies right to his door.
In the gripping conclusion to the New York Times–bestselling Transitions trilogy, Drizzt Do’Urden comes face-to-face with a power that will change Faerûn forever With the collapse of Mystra’s Weave and the onslaught of the Spellplague, all of Faerûn is thrown into chaos. But as magic turns more dangerous and unreliable, an even greater foe presents itself: the Ghost King, an entity that contains the combined might of a dragon, a mind flayer, and the Crenshinibon—the demonic crystal shard thought to be destroyed years ago. When Jarlaxle, a drow mercenary, is targeted by the Ghost King, he knows his life hinges on finding the Deneir priest Cadderly Bonaduce. But to find Cadderly,...