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Thirty-eight chapters by an outstanding international team of scholars. Accessible overviews of the history and legacy of the visual storytelling medium. Covering major themes and works from a global perspective. Book jacket.
In The Cancer Plot, Reginald Wiebe and Dorothy Woodman examine the striking presence of cancer in Marvel comics. Engaging comics studies, medical humanities, and graphic medicine, they explore this disease in four case studies: Captain Marvel, Spider-Man, Thor, and Deadpool. Cancer, the authors argue, troubles the binaries of good and evil because it is the ultimate nemesis within a genre replete with magic, mutants, and multiverses. They draw from gender theory, disability studies, and cultural theory to demonstrate how cancer in comics enables an examination of power and responsibility, key terms in Marvel’s superhero universe. As the only full-length study on cancer in the Marvel universe, The Cancer Plot is an appealing and original work that will be of interest to scholars across the humanities, particularly those working in the health humanities, cultural theory, and literature, as well as avid comics readers.
In the popular imagination, zombies are scary, decomposing corpses hunting down the living. But since the 1930s, there have also been other zombies shambling across the panels of comic books—zombies that aren’t quite what most people think zombies should be. There have been zombie slaves, zombie henchmen, talking zombies, beautiful zombies, and even zombie heroes. Using archival research into Golden Age comics and extended analyses of comics from the 1940s to today, Corpse Crusaders explores the profound influence early action/adventure and superheroic generic conventions had on shaping comic book zombies. It takes the reader from the 1940s superhero, the Purple Zombie, through 1950s rev...
This volume was first published by Inter-Disciplinary Press in 2016. The graphic narrative – in merging text with image – showcases an experiential panorama of visceral emotions for the users. Central to the format are considerations about the place of the image story in history and location. Both the comic and the graphic novel appropriate and are appropriated by diverse media in the enactment of individual, social and cultural identity. Intermediality morphs literature into pictures, films into graphic fiction, images into frames, and incorporates a host of flexible production values linked to high/low graphic arts. The structure of the graphic novel, city imaging, food fetishes, autog...
Comparative Literature is changing fast with methodologies, topics, and research interests emerging and remerging. The fifth volume of ICLA 2016 proceedings, Dialogues between Media, focuses on the current interest in inter-arts studies, as well as papers on comics studies, further testimony to the fact that comics have truly arrived in mainstream academic discourse. "Adaptation" is a key term for the studies presented in this volume; various articles discuss the adaptation of literary source texts in different target media - cinematic versions, comics adaptations, TV series, theatre, and opera. Essays on the interplay of media beyond adaptation further show many of the strands that are woven into dialogues between media, and thus the expanding range of comparative literature.
In Show Me Where It Hurts, Monica Chiu argues that graphic pathography—long-form comics by and about subjects who suffer from disease or are impaired—re-vitalizes and re-visions various negatively affected corporeal states through hand-drawn images. By the body and for the body, the medium is subversive and reparative, and it stands in contradistinction to clinical accounts of illness that tend to disembody or objectify the subject. Employing affect theory, spatial theory, vital materialism, and approaches from race and ethnic studies, women and gender studies, disability studies, and comics studies, Chiu provides readings of recently published graphic pathography. Chiu argues that these...
By placing comics in a lively dialogue with contemporary narrative theory, The Narratology of Comic Art builds a systematic theory of narrative comics, going beyond the typical focus on the Anglophone tradition. This involves not just the exploration of those properties in comics that can be meaningfully investigated with existing narrative theory, but an interpretive study of the potential in narratological concepts and analytical procedures that has hitherto been overlooked. This research monograph is, then, not an application of narratology in the medium and art of comics, but a revision of narratological concepts and approaches through the study of narrative comics. Thus, while narratology is brought to bear on comics, equally comics are brought to bear on narratology.
Spanish comics have attracted considerable critical attention internationally: dissertations have been written, monographs have been published, and an array of cultural institutions in Spain (the media, publishing houses, bookstores, museums, and archives) have increasingly promoted the pleasures, pertinence, and power of graphic narrative to an ever-expanding readership - all in an area of cultural production that was held, until recently, to be the stuff of child's play, the unenlightened, or the unsophisticated. This volume takes up the charge of examining how contemporary comics in Spain have confronted questions of cultural legitimacy through serious and timely engagement with diverse t...
Contributions by Mitchell Adams, Frederick Luis Aldama, Jason Bainbridge, Djoymi Baker, Liam Burke, Octavia Cade, Hernan David Espinosa-Medina, Dan Golding, Ian Gordon, Sheena C. Howard, Aaron Humphrey, Naja Later, Cormac McGarry, Angela Ndalianis, Julian Novitz, Alexandra Ostrowski Schilling, Maria Lorena M. Santos, Jack Teiwes, and Enrique Uribe-Jongbloed In recent years, superheroes on the page and screen have garnered increasing research and wider interest. Nonetheless, many works fall back on familiar examples before arriving at predictable conclusions. Superheroes Beyond moves superhero research beyond expected models. In this innovative collection, contributors unmask international cr...
What exactly are comics? Can they be art, literature, or even pornography? How should we understand the characters, stories, and genres that shape them? Thinking about comics raises a bewildering range of questions about representation, narrative, and value. Philosophy of Comics is an introduction to these philosophical questions. In exploring the history and variety of the comics medium, Sam Cowling and Wesley D. Cray chart a path through the emerging field of the philosophy of comics. Drawing from a diverse range of forms and genres and informed by case studies of classic comics such as Watchmen, Tales from the Crypt, and Fun Home, Cowling and Cray explore ethical, aesthetic, and ontological puzzles, including: - What does it take to create-or destroy-a fictional character like Superman? - Can all comics be adapted into films, or are some comics impossible to adapt? - Is there really a genre of “superhero comics”? - When are comics obscene, pornographic, and why does it matter? At a time of rapidly growing interest in graphic storytelling, this is an ideal introduction to the philosophy of comics and some of its most central and puzzling questions.