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Introduction to 3D Game Programming with DirectX 9.0c
  • Language: en
  • Pages: 724

Introduction to 3D Game Programming with DirectX 9.0c

Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided into three parts that explain basic mathematical and 3D concepts, show how to describe 3D worlds and implement fundamental 3D rendering techniques, and demonstrate the application of Direct3D to create a variety of special effects. With this book understand basic mathematical tools used in video game creation such as vectors, matrices, and transformations; discover how to describe and draw interactive 3D scenes using Direct3D and the D3DX library; lear...

Introduction to 3D Game Programming with DirectX 12
  • Language: en
  • Pages: 1226

Introduction to 3D Game Programming with DirectX 12

This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It shows how to use new Direct12 features such as command lists, pipeline state objects, descriptor heaps and tables, and explicit resource management to reduce CPU overhead and increase scalability across multiple CPU cores. The book covers modern special effects and techniques such as hardware tessellation, writing compute shaders, ambient occlusion, reflections, normal and displacement mapping, shadow render...

Introduction to 3D Game Programming with DirectX 11
  • Language: en
  • Pages: 1029

Introduction to 3D Game Programming with DirectX 11

This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. Includes a companion CD-ROM with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at info@merclearning.com.

Real Frank Zappa Book
  • Language: en
  • Pages: 356

Real Frank Zappa Book

Recounts the career of the rock music performer.

Introduction to 3D Game Programming with DirectX 9.0
  • Language: en
  • Pages: 423

Introduction to 3D Game Programming with DirectX 9.0

Introduction to 3D Game Programming with DirectX 9.0 provides an introduction to programming interactive 3D computer graphics using DirectX 9.0, with an emphasis on game development. The book begins with an explanation of mathematical tools and moves on to general 3D concepts. Other topics include performing basic operations in Direct3D such as primitive drawing, lighting, texturing, alpha blending, and stenciling, and using Direct3D to implement techniques that could be required in a game. Chapters on vertex and pixel shaders, including the effects framework and the new High-Level Shading Language, wrap up the discussion.Understand basic mathematical and 3D concepts; learn how to describe a...

Counting on Frank
  • Language: en
  • Pages: 36

Counting on Frank

A boy and his dog present amusing counting, size comparison, and mathematical facts.

Practical Rendering and Computation with Direct3D 11
  • Language: en
  • Pages: 649

Practical Rendering and Computation with Direct3D 11

  • Type: Book
  • -
  • Published: 2016-04-19
  • -
  • Publisher: CRC Press

Direct3D 11 offers such a wealth of capabilities that users can sometimes get lost in the details of specific APIs and their implementation. While there is a great deal of low-level information available about how each API function should be used, there is little documentation that shows how best to leverage these capabilities. Written by active me

Framed
  • Language: en
  • Pages: 340

Framed

Nine-year-old Dylan helps his parents run a failing petrol station in a small Welsh town and becomes a reluctant robber when he discovers some treasures being stored in a local abandoned mine.

Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach
  • Language: en
  • Pages: 655

Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach

Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided into three parts that explain basic mathematical and 3D concepts, show how to describe 3D worlds and implement fundamental 3D rendering techniques, and demonstrate the application of Direct3D to create a variety of special effects. With this book understand basic mathematical tools used in video game creation such as vectors, matrices, and transformations; discover how to describe and draw interactive 3D scenes using Direct3D and the D3DX library; lear...

Programmable Logic Controllers, Activities Manual
  • Language: en