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Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches
  • Language: en
  • Pages: 1374

Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches

  • Type: Book
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  • Published: 2011-04-30
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  • Publisher: IGI Global

"This book provides relevant theoretical frameworks and the latest empirical research findings on game-based learning to help readers who want to improve their understanding of the important roles and applications of educational games in terms of teaching strategies, instructional design, educational psychology and game design"--Provided by publisher.

Ars Electronica 2023 Festival for Art, Technology, and Society
  • Language: en
  • Pages: 434

Ars Electronica 2023 Festival for Art, Technology, and Society

  • Categories: Art

Towards a New Social Contract Ars Electronica 2023 is dedicated to the complex questions of truth and the concept of ownership in this digital age. In doing so, the festival navigates the central questions of our time. The focus is on how our perception of "authentic" and "original" is being transformed and whether truth can be owned, and how this relates to digitalization and the rapidly developing performance of artificial intelligence. How can the achievements of a tool that is so much based on the globally collective "raw material" of knowledge and creativity be made accessible to everyone and be harnessed to the benefit of all? This comprehensive volume brings together the works of artists, scientists, developers, designers, entrepreneurs and activists from around the world and delves deep into the themes of the festival, offering insights, perspectives, and thought-provoking content that reflect on the intersection of art, technology, and society.

Gaming and Simulations: Concepts, Methodologies, Tools and Applications
  • Language: en
  • Pages: 2084

Gaming and Simulations: Concepts, Methodologies, Tools and Applications

  • Type: Book
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  • Published: 2010-11-30
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  • Publisher: IGI Global

"This book set unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels, exploring all facets of game design and application and describing how this emerging discipline informs and is informed by society and culture"--Provided by publisher.

Introducing Computing
  • Language: en
  • Pages: 157

Introducing Computing

  • Type: Book
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  • Published: 2014-08-07
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  • Publisher: Routledge

This timely new text provides an accessible introduction to teaching Computing, and computer programming. Specifically designed for non-specialists who need to develop new skills in Computing in order to meet the new curriculum requirements, it offers a useful guide to the subject, alongside worked examples of good practice. Packed full of practical advice, the book examines different approaches to introducing children from age 5 to Computing, and describes a wide range of tried and tested projects that have been proven to work in schools. Including case studies and a glossary of key terms, it covers: The key concepts in Computing and computational thinking Using personal learning networks, ...

Towards an Intelligent Learning Management System Under Blended Learning
  • Language: en
  • Pages: 243

Towards an Intelligent Learning Management System Under Blended Learning

What are the key channels to change in blended instructional practice as they relate to the use of a learning management system (LMS)? What role LMS users’ profiles play in facilitating change in practice? Can we model users’ quality of interaction (QoI) with LMS? How inclusiveness and affectiveness could lead to a personalized intelligent LMS (iLMS)? If these questions sound intrinsic to you and to your own experience and circumstance, then this book fits absolutely to you. Here, the term Blended – viewed as a fuzzy concept – is understood as a stepping-stone on the way to the future, to explain the multiple ways human beings think/act/feel of society in the 21st century and to embr...

ECGBL2009- 4th European Conference on Games-Based Learning
  • Language: en
  • Pages: 531

ECGBL2009- 4th European Conference on Games-Based Learning

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Learning and Teaching Using ICT in Secondary Schools
  • Language: en
  • Pages: 193

Learning and Teaching Using ICT in Secondary Schools

Motivated by the conviction that ICT should be used as an effective tool, this book shows how it can support teaching and learning in the classroom and in the virtual world of school intranet, websites and learning platforms. Practical tasks and teaching tips demonstrate how imaginative use of technology can promote creative and enthusiastic teaching, as well as enable new approaches to teaching and learning. It includes descriptions of new technologies and systems and how they can be used, as well as guidance on the software, and activities to engage pupils in their own learning.

Architectures for Distributed and Complex M-Learning Systems: Applying Intelligent Technologies
  • Language: en
  • Pages: 436

Architectures for Distributed and Complex M-Learning Systems: Applying Intelligent Technologies

  • Type: Book
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  • Published: 2009-10-31
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  • Publisher: IGI Global

Explores state-of-the-art software architectures and platforms used to support distributed and mobile e-learning systems.

Alchemists of the Future
  • Language: en
  • Pages: 288

Alchemists of the Future

  • Type: Book
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  • Published: 2022-01-04
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  • Publisher: Hatje Cantz

A quarter century of groundbreaking research into the future of technology Founded in 1996, the Ars Electronica Futurelab is a laboratory and atelier for future systems. This volume looks back on 25 years of projects and programming with images, profiles and essays.

Digital Literacy for Primary Teachers
  • Language: en
  • Pages: 170

Digital Literacy for Primary Teachers

The educational landscape for primary teachers and learners is increasingly digital and technology rich, making it a challenge for professionals to decide which digital technologies to use, how and when, to bring about the maximum benefit for learning and teaching. This book navigates this complex and evolving arena, providing a structure for teachers to reflect on their own digital literacy, helping them make informed decisions, providing practical ideas on how to develop children’s digital literacy capabilities and offering a range of professional development activities. The text makes clear links to the new primary curriculum, including the computing programmes of study. It is pedagogy led and illustrated with a range of subject examples. Chapters examine the implications of digital literacy for teaching and learning, creating content, collaboration and communication, digital citizenship, e-safety and digital safeguarding. Critical questions and reflections throughout stimulate readers to engage fully with the text and their professional development.