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Computer Graphics from Scratch
  • Language: en
  • Pages: 250

Computer Graphics from Scratch

Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render...

Computer Graphics from Scratch
  • Language: en
  • Pages: 250

Computer Graphics from Scratch

Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render...

Algorithms and Networking for Computer Games
  • Language: en
  • Pages: 497

Algorithms and Networking for Computer Games

The essential guide to solving algorithmic and networking problems in commercial computer games, revised and extended Algorithms and Networking for Computer Games, Second Edition is written from the perspective of the computer scientist. Combining algorithmic knowledge and game-related problems, it explores the most common problems encountered in game programing. The first part of the book presents practical algorithms for solving “classical” topics, such as random numbers, procedural generation, tournaments, group formations and game trees. The authors also focus on how to find a path in, create the terrain of, and make decisions in the game world. The second part introduces networking ...

Deliberative Democracy
  • Language: en
  • Pages: 300

Deliberative Democracy

This volume assesses the strengths and weaknesses of deliberative democracy.

Multiquark Hadrons
  • Language: en
  • Pages: 245

Multiquark Hadrons

A comprehensive summary of current research into multiquark hadrons, describing them in terms of constituent quarks, gluons and compact diquarks.

The Civic Culture
  • Language: en
  • Pages: 575

The Civic Culture

The authors interviewed over 5,000 citizens in Germany, Italy, Mexico, Great Britain, and the U.S. to learn political attitudes in modem democratic states. Originally published in 1963. The Princeton Legacy Library uses the latest print-on-demand technology to again make available previously out-of-print books from the distinguished backlist of Princeton University Press. These editions preserve the original texts of these important books while presenting them in durable paperback and hardcover editions. The goal of the Princeton Legacy Library is to vastly increase access to the rich scholarly heritage found in the thousands of books published by Princeton University Press since its founding in 1905.

Engineering Design and Graphics with SolidWorks 2014
  • Language: en
  • Pages: 769

Engineering Design and Graphics with SolidWorks 2014

Engineering Design and Graphics with SolidWorks 2014 shows students how to use SolidWorks to create engineering drawings and designs. The book focuses on the creation of engineering drawings, including dimensions and tolerances and the use of standard parts and tools. Each chapter contains step-by-step sample problems that show students how to apply the concepts presented in the chapter. Effective pedagogy throughout the texthelps students learn and retain concepts: Objectives: Each chapter begins with objectives and an introduction to the material. Summaries: Each chapter concludes with a summary and exercise problems. Numerous illustrations: The multitude of illustrations, accompanied by e...

Engineers of Jihad
  • Language: en
  • Pages: 214

Engineers of Jihad

A groundbreaking investigation into why so many Islamic radicals are engineers The violent actions of a few extremists can alter the course of history, yet there persists a yawning gap between the potential impact of these individuals and what we understand about them. In Engineers of Jihad, Diego Gambetta and Steffen Hertog uncover two unexpected facts, which they imaginatively leverage to narrow that gap: they find that a disproportionate share of Islamist radicals come from an engineering background, and that Islamist and right-wing extremism have more in common than either does with left-wing extremism, in which engineers are absent while social scientists and humanities students are pro...

Physically Based Rendering
  • Language: en
  • Pages: 1201

Physically Based Rendering

This updated edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. Through the ideas and software in this book, designers will learn to design and employ a full-featured rendering system for creating stunning imagery. Includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux.

Foundations of 3D Computer Graphics
  • Language: en
  • Pages: 291

Foundations of 3D Computer Graphics

  • Type: Book
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  • Published: 2012-07-13
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  • Publisher: MIT Press

An introduction to the basic concepts of 3D computer graphics that offers a careful mathematical exposition within a modern computer graphics application programming interface. Computer graphics technology is an amazing success story. Today, all of our PCs are capable of producing high-quality computer-generated images, mostly in the form of video games and virtual-life environments; every summer blockbuster movie includes jaw-dropping computer generated special effects. This book explains the fundamental concepts of 3D computer graphics. It introduces the basic algorithmic technology needed to produce 3D computer graphics, and covers such topics as understanding and manipulating 3D geometri...