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This book is primarily a summary of research done over 10 years in multimedia and virtual reality, which fits within a wider interest of exploiting psychological theory to improve the process of designing interactive systems. The subject matter lies firmly within the field of HCI, with some cross-referencing to software engineering. Extending Sutcliffe's views on the design process to more complex interfaces that have evolved in recent years, this book: *introduces the background to multisensory user interfaces and surveys the design issues and previous HCI research in these areas; *explains the basic psychology for design of multisensory user interfaces, including the Interactive Cognitive ...
The major focus of this book is on the differences between ecological approaches to action (`action theories'), and theories on motor control and learning couched in terms of information processing (`motor theories'). Proponents of both approaches express their views in Part 1 and the differences between the approaches are further analysed. Part 2 presents empirical studies, while in Part 3, methodological, philosophical and scientific implications are discussed and the possibility of a solution is considered.
Human Computer Interaction (HCI) is concerned with every aspect of the relationship between computers and people (individuals, groups and society). The annual meeting of the British Computer Society's HCI group is recognised as one of the main venues for discussing recent trends and issues. This volume contains refereed papers and reports from the 1994 meeting. A broad range of HCI related topics are covered, including interactive systems development, user interface design, user modelling, tools, hypertext and CSCW. Both research and commercial perspectives are considered, making the book essential for all researchers, designers and manufacturers who need to keep abreast of developments in HCI.
Revision Revisited LINDA ALLAL* & LUCILE CHANQUOY** *University ofGeneva, SWitzerland, **UniversityofNantes, France Revision is a fundamental component of the writing process. So fundamental that for some specialists writing is largely a matter of revising, or as Murray (1978) stated, "Writing is rewriting..." (p. 85). Experience with writing does not, however, automatically translate into increased skill in revision. Learning to revise is a lengthy, complex endeavor. Beginning writers do little revision spontaneously and even experienced writers encounter difficulties in attempting to improve the quality of their texts (Fitzgerald, 1987). Although revision has been extensively dealt with in...
Digital Libraries are complex and advanced forms of information systems which extend and augment their physical counterparts by amplifying existing resources and services and enabling development of new kinds of human problem solving and expression. Their complexity arises from the data-rich domain of discourse as well as from extended demands for multi-disciplinary input, involving distributed systems architectures, structured digital documents, collaboration support, human-computer interaction, information filtering, etc. In addition to the broad range of technical issues, ethics and intellectual property rights add to the complication that is normally associated with the development, main...
This book provides a broad overview of the contributions of experimental research in psychology and related disciplines to the domain of human-computer interaction. Four major topics are considered. The first deals with the presentation of visual information and basic aspects of visual information processing. Some relevant applications are also illustrated in the domains of texts and visual presentation of statistical information. The second major topic is concerned with the representation of knowledge. The interaction between man and machine is most effective if both components have an adequate representation of knowledge. Several techniques of representation are shown, and the compatibilit...
Making systems easier to use implies an ever increasing complexity in managing communication between users and applications. Indeed an increasing part of the application code is devoted to the user interface portion. In order to manage this complexity, it is important to have tools, notations, and methodologies which support the designer’s work during the refinement process from specification to implementation. Selected revised papers from the Eurographics workshop in Namur review the state of the art in this area, comparing the different existing approaches to this field in order to identify the principle requirements and the most suitable notations, and indicate the meaningful results which can be obtained from them.
This collection of papers is the result of a workshop sponsored by NATO's Defense Research Group Panel 8 in the Fall of 1991. The workshop is the second of a series, the fIrst of which was held in the Spring of 1985. As you study these papers, recall that this workshop occurred during the time that many changes were occurring in Eastern Europe and world wide. The need to identify training technologies for maintaining a capable and ready force during times of decreases in military force structure was, and is currently, our challenge. The opportunities for these technologies to provide a service and opportunity for nonmilitary usage is our future. Therefore this workshop maintained its focus o...
Cet ouvrage collectif rassemble les recherches les plus récentes dans le domaine des interfaces homme-machine. Il fournit des conseils pratiques d'utilisation des différentes techniques CADUI afin de développer efficacement des interfaces utilisateur d'applications interactives.
ExpertMedia is growing in popularity and brings together the well-established disciplines of Human-Computer Interaction and Artificial Intelligence.?ExpertMedia? is a neologism from expert systems and hypermedia systems and is intended to synergistically combine the advantages of each of these components: Expert System + HyperMedia System = ExpertMediaKey practitioners in the field have been meeting at the past two World Congresses on Expert Systems (1991 in Orlando and 1994 in Lisbon). Their experience in the field is brought together in this book which disseminates information about this innovative area to a large audience. The book consists of three different parts: The first part introduces ExpertMedia in general, the second part focuses on case studies of ExpertMedia and Medical Applications, and the last part deals with ExpertMedia and Knowledge-based Systems