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At the dawn of a reimagined 20th century, one girl must become the reluctant symbol of a new world. The year is 1908. Seventeen-year-old Rosalind Wallace’s blissful stay in England with her best friend, Cecily de Vere, ends abruptly when her father books Rosalind on the maiden voyage of his fabulous Transatlantic Express, the world’s first railroad to travel under the sea. Rosalind is furious. But lucky for her, Cecily and her handsome older brother, Charles, volunteer to accompany her home. But when Charles disappears and Cecily and her housemaid, Doris, are found stabbed to death in their state room, Rosalind finds herself trapped undersea, in a deadly fight to clear herself of her friend’s murder and to thwart a sinister enemy.
Sixteen-year-old Kitty Granger has always known that others consider her peculiar. She hates noise and crowds, tends to fixate on patterns, and often feels acutely aware of her surroundings even as she struggles to interpret the behavior of people around her. As a working-class girl in London's East End, she's spent her whole life learning to hide these traits. Until the day when she notices the mysterious man on the bus and finds herself following him, driven to know why he seems so out of place...only to accidentally uncover the location of a Russian spy ring. When Kitty's keen observation and quick thinking help her survive a dangerous encounter, two secret agents working for Her Majesty's government offer her a job in their espionage operation. Kitty's first mission pits her against a conspiracy led by a prominent politician―who's also a secret fascist. With help from an unusual team of fellow spies, Kitty must use her wits, training, and instincts to get out alive. And she might as well save the country while she's at it.
A is for Airship, for flying is keen. B is for Boiler, turning water to steam. A Cats Steampunk Alphabet is for the velocipede lover in all of us ... seen through cunning feline eyes!
How far would you go to avenge the one you love? Would you go beyond death? Born into the stifling confines of French upper society, Babette Varanus never thought that she would have to answer that question. Surrounded by wealth yet ostracized by her peers, Babette had little interest in love until she met Korbinian, a scandalous German baron with the audacity to regard her as his equal. But when the intrigues of her grandfather's enemies conspire to tear them apart, Varanus will embark upon a journey of vengeance, love, and redemption that will take her beyond the limitations of mortality and reveal to her the dark forces that command humanity from the shadows. Faced with madness, murder, hidden cults, and erudite vampires, does she have the strength to withstand the storm that rises against her?
How far would you go to avenge the one you love? Would you go beyond death? Born into the stifling confines of French upper society, Babette Varanus never thought that she would have to answer that question. Surrounded by wealth yet ostracized by her peers, Babette had little interest in love until she met Korbinian, a scandalous German baron with the audacity to regard her as his equal. But when the intrigues of her grandfather's enemies conspire to tear them apart, Varanus will embark upon a journey of vengeance, love, and redemption that will take her beyond the limitations of mortality and reveal to her the dark forces that command humanity from the shadows. Faced with madness, murder, hidden cults, and erudite vampires, does she have the strength to withstand the storm that rises against her?
Imagine a world where steam is the main source of power, but the attitudes are distinctly futuristic - the romance of the past meets the technology of the future. Steampunk is a subculture on the rise, an exciting mix of adventure and sci fi in a world full of cogs and rivets, goggles and corsets. Influenced by the worlds created by H.G. Wells and Jules Verne, Steampunk has grown into a movement encompassing fashion, art, movies, literature and even music. Films such as The League of Extraordinary Gentlemen catapulted steampunk to the big screen, whilst events have sprung up all over the world in which fans create magnificent costumes and put steampunk twists on modern devices. As you read this exciting new book, enjoy a stunning selection of artworks portraying the ecstatic fantasy of steam-powered worlds.
Climb into your steam-powered time machine aircraft for a tour of the fashion world, steampunk style. This fashion backward collection features hundreds of intricate, creative, and visionary steampunk designs from top names in the business and fans from around the world. Presented in high-quality fashion photography, the looks in this compendium include head-to-toe Victorian-era style coupled with futuristic, sci-fi concepts, as well as hats, jewelry, and other accessories. With fashions from as far away as Europe, New Zealand, and the Americas, this volume celebrates the diversity and innovators of this international phenomena and showcases works by contributors such as G.D. Falksen, Jon Magnificent, Kato of Steampunk Couture, Lex Machina, Lee Ann Farruga, Daniel Proulx, The League of S.T.E.A.M., Cris Ortega, Jema Hewitt, Dim Horizon Studio, Starkall, Empire Art, Abney Park, Brute Force Studios, Veronique Chevalier, and many more. Complete with a foreword and "Steampunk 101" by G.D. Falksen, this is the book for designers, fans, and collectors.
For a thousand years, the immortal Shashavani have hidden from the world in the halls of their mountain fortress, amassing great stores of knowledge in a haven of academic tranquility. And while Doctor Varanus has never found tranquility much to her taste, even she cannot deny that the peace and quiet make for a pleasant diversion following the chaos of her recent adventures in London. Having left the horrors of bloodshed and wellness behind her, Varanus has thrown herself headlong into the study of the Shashavani condition, determined to learn the secrets of their undying power. But all is not as it seems in the House of Shashava. As winter snow covers the Shashavani valley and chokes the mountain passes, sinister events are unfolding in the shadows. Whispers of conspiracy echo through the halls. Soon loyalties will be tested and friendships betrayed. Blood will flow. For upon the frozen steppe, an ancient evil stirs and turns its gaze toward the House of Shashava, hungering for power and revenge. As darkness descends, one question remains: Do you serve the Winter King?
Short Things is a collection of never-before-published stories based on John W. Campbell's classic short novel, "Who Goes There?" (filmed as The Thing). Commissioned one by one as stretch goals for the Frozen Hell Kickstarter project (which broke records as one of the most successful science fiction publishing projects in Kickstarter history), this series of stories grew to book size--thanks to contributions by many top writers. Included are new works by G.D. Falksen Paul Di Filippo Mark McLaughlin Alan Dean Foster Darrell Schweitzer Nina Kiriki Hoffman Kristine Kathryn Rusch John Gregory Betancourt Chelsea Quinn Yarbro Kevin J. Anderson Pamela Sargent Allen M. Steele Allan Cole Enjoy these sometimes very different takes on the classic monster, the Thing!
In his house at R'lyeh, Cthulhu waits dreaming... What are the dreams that monsters dream? When will the stars grow right? Where are the sunken temples in which the dreamers dwell? How will it all change when they come home? Within these pages lie the answers, and more, in all-new stories by many of the brightest lights in dark fiction. Gathered together by Ross E. Lockhart, the editor who brought you The Book of Cthulhu, The Children of Old Leech, and Giallo Fantastique, Cthulhu Fhtagn! features nineteen weird tales inspired by H. P. Lovecraft.