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Nesta obra, as discussões sobre o ensino de gêneros textuais da cultura digital ultrapassaram uma necessidade do contexto do Ensino Remoto Emergencial, visto que foram atravessadas pelo desafio do ensino de Língua Portuguesa no cenário contemporâneo. Nesse panorama, as experiências aqui apresentadas com o modelo de sequências didáticas cunhado pelo grupo genebrino podem interessar aos professores em formação inicial ou continuada, que igualmente têm buscado desenvolver as capacidades de linguagem envoltas nas competências gerais da BNCC no Ensino Médio, mobilizando práticas de produção de sentidos em diferentes linguagens e campos de atuação social a partir do uso de ferramentas digitais diversas.
Como fenômeno sociocultural que organiza a vida humana desde tempos imemoriais, o jogo é componente da cultura e de imaginários. Igualmente, é fabricador de imaginários, visto que o ser humano – como percebe Huizinga – é ludens. Ou seja, numa relação lúdica, ele busca simulacros de realidades como fruto de evasão, satisfação e/ou distensão. O jogo, intrínseco à cultura humana, é valorizado como possibilidade de inserção no contexto educacional. Assim, na busca por mudanças significativas para o processo de ensino-aprendizagem, encontra-se um elemento didático-pedagógico cada vez mais requisitado no cenário atual: a gamificação. Nessa direção, esta obra contempla propostas com modelagens numa perspectiva integradora necessária ao fazer pedagógico contemporâneo, que se lança como “sementes” de motivação para que a gamificação possa fazer parte do cotidiano de muitas escolas, em especial, no ensino de línguas (materna e estrangeira).
Jenny Jones was an orphan. There were painfully few safety nets in our society for young, orphaned females, Jenny married not a man of choice but for desperate need. When the alcoholic husband died in the bootleg war, leaving her with an infant son she was drawn into a private war- one of survival in a hostile world. Her son grown to manhood entered that world too. If there was one thing that both sought out of life, it was true love. Circumstances drew mother and son close together. The neighborhood would frown if they had openly showed their affection for each other. Long before Tom Brokaw, A.J. Ciulla knew that his generation was the greatest in the history of our republic. The three decades that encompass the duration of Dark Passions are those that molded the character of the nation. The book is by no means meant to glorify the past. The warts and beauty marks are evenly distributed. This is not A.J. Ciulla the short story writer. Dark Passions is a hard-hitting with no holds barred novel.
This book constitutes the refereed proceedings of the 6th International Conference on Computers and Games, CG 2008, held in Beijing, China, in September/October 2008 co-located with the 13th Computer Olympiad and the 16th World Computer-Chess Championship. The 24 revised full papers presented were carefully reviewed and selected from 40 submissions. The papers cover all aspects of artificial intelligence in computer-game playing dealing with many different research topics, such as cognition, combinatorial game theory, search, knowledge representation, and optimization.
"We've all got the power in our hands to kill, but most people are afraid to use it. The ones who aren't afraid control life itself."--Richard Ramirez Ten years after the murder spree that left thirteen people dead and paralyzed the city of Los Angeles with fear, his name is synonymous with Satanism, torture and sadistic murder. Yet despite the sensational nature of his crimes, no one has ever been able to tell the complex story of the killer whose seductive, brooding looks still draw women like moths to a flame--a man millions call the devil himself. Until Now. . . Painstakingly researched over three years, based on nearly one hundred hours of exclusive interviews with Richard Ramirez on California's Death Row, The Night Stalker is the definitive account of America's most feared serial murderer. From Ramirez's earliest brushes with the law to his deadliest stalking expeditions to the unprecedented police and civilian manhunt that resulted in one of the most sensational trails in California history, The Night Stalker is an eerie and spellbinding descent into the very heart of human evil. It is more than epic nonfiction at its brutally real-it is a true crime masterpiece.
"This book presents research on the most recent technological developments in all fields of knowledge or disciplines of computer games development, including planning, design, development, marketing, business management, users and behavior"--Provided by publisher.
The purpose of this book is to provide an overview of AI research, ranging from basic work to interfaces and applications, with as much emphasis on results as on current issues. It is aimed at an audience of master students and Ph.D. students, and can be of interest as well for researchers and engineers who want to know more about AI. The book is split into three volumes: - the first volume brings together twenty-three chapters dealing with the foundations of knowledge representation and the formalization of reasoning and learning (Volume 1. Knowledge representation, reasoning and learning) - the second volume offers a view of AI, in fourteen chapters, from the side of the algorithms (Volume...
Game theory, the formalized study of strategy, began in the 1940s by asking how emotionless geniuses should play games, but ignored until recently how average people with emotions and limited foresight actually play games. This book marks the first substantial and authoritative effort to close this gap. Colin Camerer, one of the field's leading figures, uses psychological principles and hundreds of experiments to develop mathematical theories of reciprocity, limited strategizing, and learning, which help predict what real people and companies do in strategic situations. Unifying a wealth of information from ongoing studies in strategic behavior, he takes the experimental science of behaviora...
Presenting techniques, case-studies and methodologies that combine the use of simulation approaches with optimization techniques for facing problems in manufacturing, logistics, or aeronautical problems, this book provides solutions to common industrial problems in several fields, which range from manufacturing to aviation problems, where the common denominator is the combination of simulation’s flexibility with optimization techniques’ robustness. Providing readers with a comprehensive guide to tackle similar issues in industrial environments, this text explores novel ways to face industrial problems through hybrid approaches (simulation-optimization) that benefit from the advantages of both paradigms, in order to give solutions to important problems in service industry, production processes, or supply chains, such as scheduling, routing problems and resource allocations, among others.