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Disappearing Architecture
  • Language: en
  • Pages: 273

Disappearing Architecture

The creation of new environments through the use of developments in Information Technology is significantly altering not only architecture itself but also the roles and tasks of the architects. Architecture can no longer be described in the terms we are familiar with since it no longer corresponds to the form of architecture as we know it: an inclusive and exclusive structure, clearly defined, with a single interior and a single exterior. For architects, the challenge of the future will increasingly lie in creatively coming to terms with hybrid environments, understanding and exploiting the design potential of digital spaces within the physical world, and redefining the role of architecture within a visually dominated culture. This volume presents a valuable and attractive contribution to the contemporary discussion on this subject.

The Architecture Co-laboratory
  • Language: en
  • Pages: 620

The Architecture Co-laboratory

Publicatie n.a.v. de conferentie gehouden op 1 april 2006 op de faculteit Bouwkunde van de TU Delft over de huidige en toekomstige veranderingen rond de digitaal ontworpen architectuur- en designpraktijk.

Architecture and Adaptation
  • Language: en
  • Pages: 247

Architecture and Adaptation

  • Type: Book
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  • Published: 2016-01-29
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  • Publisher: Routledge

Architecture and Adaptation discusses architectural projects that use computational technology to adapt to changing conditions and human needs. Topics include kinetic and transformable structures, digitally driven building parts, interactive installations, intelligent environments, early precedents and their historical context, socio-cultural aspects of adaptive architecture, the history and theory of artificial life, the theory of human-computer interaction, tangible computing, and the social studies of technology. Author Socrates Yiannoudes proposes tools and frameworks for researchers to evaluate examples and tendencies in adaptive architecture. Illustrated with more than 50 black and white images.

Architectural Technicities
  • Language: en
  • Pages: 206

Architectural Technicities

This book poses a simple question: how is this architecture possible? To respond, it will embark on a captivating journey through many singular architectural concepts. The entasis of Doric columns, Ulysses and desert islands will outline an architectural act that moves beyond representation. A ferryman who stutters will present two different types of architectural minds. A stilus and a theory of signs will reconsider the ways architects can develop a particular kind of intuition, while architectural technicities will bring forth a membranic and territorial understanding of architecture. Finally, as a melody that sings itself, a larval architecture will be introduced, bringing space and time ...

No Matter: Theories and Practices of the Ephemeral in Architecture
  • Language: en
  • Pages: 398

No Matter: Theories and Practices of the Ephemeral in Architecture

  • Type: Book
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  • Published: 2017-05-15
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  • Publisher: Routledge

How do digital media (mobile phones, GPS, iPods, portable computers, internet, virtual realities, etc.) affect the way we perceive, inhabit and design space? Why do architects traditionally design, draw and map the visual, as opposed to other types of sensations of space (the sound, the smell, the texture, etc.)? Architecture is not only about the solid, material elements of space; it is also about the invisible, immaterial, intangible elements of space. This book examines the design, representation and reception of the ephemeral in architecture. It discusses how architects map and examine the spatial qualities that these elements create and questions whether - and if so, how - they take the...

Contagious Architecture
  • Language: en
  • Pages: 391

Contagious Architecture

  • Type: Book
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  • Published: 2022-11-01
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  • Publisher: MIT Press

A proposal that algorithms are not simply instructions to be performed but thinking entities that construct digital spatio-temporalities. In Contagious Architecture, Luciana Parisi offers a philosophical inquiry into the status of the algorithm in architectural and interaction design. Her thesis is that algorithmic computation is not simply an abstract mathematical tool but constitutes a mode of thought in its own right, in that its operation extends into forms of abstraction that lie beyond direct human cognition and control. These include modes of infinity, contingency, and indeterminacy, as well as incomputable quantities underlying the iterative process of algorithmic processing. The mai...

Navigating Cybercultures
  • Language: en
  • Pages: 248

Navigating Cybercultures

  • Type: Book
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  • Published: 2019-01-04
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  • Publisher: BRILL

This volume was first published by Inter-Disciplinary Press in 2013. This ebook provides an overview of the research presented at the seventh annual Visions of Humanity in Cyberculture, Cyberspace, and Science Fiction conference, hosted by Inter-Disciplinary.Net at Mansfield College, Oxford, in July 2012. Ranging from analyses of virtual spaces and cyberpunk fiction to critical examinations of posthumanism and online behaviour, with numerous fascinating detours along the way, these interdisciplinary and international perspectives provide further evidence, if any was needed, that our lives are intricately networked and connected—across digital, fictional, intellectual, and posthuman spaces. In one way or another, the chapters collected here all attempt to navigate these spaces.

Interactive Architecture
  • Language: en
  • Pages: 100

Interactive Architecture

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The Architectural Review
  • Language: en
  • Pages: 558

The Architectural Review

  • Type: Book
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  • Published: 2006
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  • Publisher: Unknown

None

Architectonics of Game Spaces
  • Language: en
  • Pages: 347

Architectonics of Game Spaces

What consequences does the design of the virtual yield for architecture and to what extent can the nature of architecture be used productively to turn game-worlds into sustainable places - over here, in »reality«? This pioneering collection gives an overview of contemporary developments in designing video games and of the relationships such practices have established with the design of architecture. Due to their often simulatory nature, games reveal constructions of reality while positively impacting spatial ability and allowing for alternative avenues to complex topics and processes of negotiation. Granting insight into the merging of the design of real and virtual environments, this volume offers an invaluable platform for further debate.