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Kas Oosterhuis
  • Language: en
  • Pages: 108

Kas Oosterhuis

Kas Oosterhuis's architecture runs along the fine line seperating or joining it in to the realms of art · Oosterhuis has built all his work, illustrated in this book, around the combination of rigorous design and artistic freedom, while also paying subtle attention to digital technology · His work ranges from the multiform Active Structures of "Trans-ports", an interactive pavilion, to the functional layout of spaces of the Garbage Transfer Station "Elhorst/Vloedbelt", Variomatic S(culptures) and Variomatic L(andscapes), and finally the clever architectural forms of the Helsinki Music Center and the fantastic Programmable Landscapes, a "game" played by a Database on one hand and Intuition on the other · These dialectical relations between design philosophy and clever invention place Oosterhuis's works at the cutting-edge of modern-day architectural design.

Hyperbodies
  • Language: en
  • Pages: 98

Hyperbodies

Hyperbodies are buildings and environments which can continuously change shape and content. The mutations of such buildings depend on the input coming from their user as well as from the surroundings. This interaction between user and building is determined by a data flow which the hyperbody uses and converts into a "hypersurface" structure, which then alters our perception of space in and around the hyperbody. The architect programs this interaction and can thereby define the specific character of the building. In this book, the author provides a concise overview of this latest digital tool. Kaas Oosterhuis is Professor at the Technical University Delft and is a well-known Dutch architect.

Time-based Architecture
  • Language: en
  • Pages: 266

Time-based Architecture

This study is part of the project 'Context and Modernity' at the Faculty of Architecture, Delft University of Technology.

Hyperbody
  • Language: en
  • Pages: 623

Hyperbody

  • Type: Book
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  • Published: 2012
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  • Publisher: Unknown

HYPERBODY, directed by Prof. Kas Oosterhuis, is an information technology driven research and design group operating within the Faculty of Architecture, Delft University of Technology. The group is at the forefront in the development of computationally driven non-standard and interactive architecture, which is parametrically actuated by users and their immediate environment. Interactive, non-standard architecture and urbanism is seen as an active, component-based system that reflects contemporary social and spatial reality.

Interactive Architecture
  • Language: en

Interactive Architecture

  • Type: Book
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  • Published: 2010
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  • Publisher: Unknown

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Building Dynamics
  • Language: en
  • Pages: 305

Building Dynamics

  • Type: Book
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  • Published: 2015-06-12
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  • Publisher: Routledge

Buildings are increasingly ‘dynamic’: equipped with sensors, actuators and controllers, they ‘self-adjust’ in response to changes in the external and internal environments and patterns of use. Building Dynamics asks how this change manifests itself and what it means for architecture as buildings weather, programs change, envelopes adapt, interiors are reconfigured, systems replaced. Contributors including Chuck Hoberman, Robert Kronenburg, David Leatherbarrow, Kas Oosterhuis, Enric Ruiz-Geli, and many others explore the changes buildings undergo – and the scale and speed at which these occur – examining which changes are necessary, useful, desirable, and possible. The first book ...

Architecture and Adaptation
  • Language: en
  • Pages: 247

Architecture and Adaptation

  • Type: Book
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  • Published: 2016-01-29
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  • Publisher: Routledge

Architecture and Adaptation discusses architectural projects that use computational technology to adapt to changing conditions and human needs. Topics include kinetic and transformable structures, digitally driven building parts, interactive installations, intelligent environments, early precedents and their historical context, socio-cultural aspects of adaptive architecture, the history and theory of artificial life, the theory of human-computer interaction, tangible computing, and the social studies of technology. Author Socrates Yiannoudes proposes tools and frameworks for researchers to evaluate examples and tendencies in adaptive architecture. Illustrated with more than 50 black and white images.

Space Time Play
  • Language: en
  • Pages: 496

Space Time Play

Computer and video games are leaving the PC and conquering the arena of everyday life in the form of mobile applications—the result is new types of cities and architecture. How do these games alter our perception of real and virtual space? What can the designers of physical and digital worlds learn from one another?

Architecture Goes Wild
  • Language: en
  • Pages: 260

Architecture Goes Wild

Een selectie van teksten van architect Kas Oosterhuis waarin hij zijn beweegredenen uiteenzet rond de digitale revolutie, die hij vanaf het begin van de 90-er jaren, in zijn ontwerppraktijk inzet.

Nexus Network Journal 14,1
  • Language: en
  • Pages: 193

Nexus Network Journal 14,1

The Winter 2012 (vol. 14 no. 1) issue of the Nexus Network Journal is dedicated to the theme “Architecture, Systems Research and Computational Sciences”. This is an outgrowth of the session by the same name which took place during the eighth international, interdisciplinary conference “Nexus 2010: Relationships between Architecture and Mathematics, held in Porto, Portugal, in June 2010. Today computer science is an integral part of even strictly historical investigations, such as those concerning the construction of vaults, where the computer is used to survey the existing building, analyse the data and draw the ideal solution. What the papers in this issue make especially evident is that information technology has had an impact at a much deeper level as well: architecture itself can now be considered as a manifestation of information and as a complex system. The issue is completed with other research papers, conference reports and book reviews.