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Digital Character Animation 2: Advanced techniques
  • Language: en
  • Pages: 226

Digital Character Animation 2: Advanced techniques

As soon as George Maestri's classic (digital) Character Animation was released, people began asking when he was going to do on edition for trully high-end users with the most advanced skill sets. Here it is; George writes directly to CG professionals, with more non-software-specific approaches to character animation.

Digital Character Animation 3
  • Language: en
  • Pages: 321

Digital Character Animation 3

  • Type: Book
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  • Published: 2006-04-12
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  • Publisher: New Riders

Whether you’re creating animation for television, advertising, games, or multimedia, [digital] Character Animation 3 can help you bring your imagination to life. In this updated classic, both newcomers to digital animation and old hands looking to hone existing skills will find essential techniques for creating lively, professional-quality animation that are applicable to any software application. Combining the fundamentals of modeling, rigging, and animation with advanced-level information on characterization, directing, and production management, author George Maestri has created an essential resource for digital animators. [digital] Character Animation 3 is packed with beautiful new art...

George Maestri
  • Language: en
  • Pages: 64

George Maestri

  • Type: Book
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  • Published: 2017-09-12
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  • Publisher: Unknown

Biography of George Maestri, currently Staff Author 3D & Animation, lynda.com at LinkedIn, previously Contributing Editor at CGW and Contributing Editor at CGW.

3ds Max at a Glance
  • Language: en
  • Pages: 242

3ds Max at a Glance

One look and you'll see that this 3ds Max book is different from all the others. It presents the core 3ds Max features in pages packed with striking graphics that perfectly illustrate the concepts. Each page is loaded with detailed explanations on crucial components, such as the 3ds Max interface, modeling and animation tools, rendering settings, and more. Engaging step-by-step lessons and tasks provide hands-on reinforcement as you learn. Create textures, learn rigging, bring biped characters to life—even create hair with this beautiful, full-color guide.

Developing Online Games
  • Language: en
  • Pages: 532

Developing Online Games

  • Type: Book
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  • Published: 2003
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  • Publisher: New Riders

A soup-to-nuts overview of just what it takes to successfully design, develop and manage an online game. Learn from the top two online game developers through the real-world successes and mistakes not known to others. There are Case studies from 10+ industry leaders, including Raph Koster, J. Baron, R. Bartle, D. Schubert, A. Macris, and more! Covers all types of online games: Retail Hybrids, Persistent Worlds, and console games. Developing Online Games provides insight into designing, developing and managing online games that is available nowhere else. Online game programming guru Jessica Mulligan and seasoned exec Bridgette Patrovsky provide insights into the industry that will allow other...

Maya Character Creation
  • Language: en
  • Pages: 385

Maya Character Creation

  • Type: Book
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  • Published: 2003-09-11
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  • Publisher: New Riders

A unique, in-depth approach to creating realistic characters in Maya. Maya Character Creation: Modeling and Animation Controls' author, Chris Maraffi, has expertise in the field and in the classroom that translates to the knowledge and solid teaching skills needed to make this book a "must-have"! The current trend in computer graphics is greater organic realism. Many of the top-grossing movies today, such as Spiderman, Lord of the Rings, Jurassic Park 3 , and Star Wars Episode 2, all feature realistic 3D characters. There is a major need in the 3D community for educational material that demonstrates detailed techniques for achieving this organic reality. Maya is one of the main packages used...

Digital Creativity
  • Language: en
  • Pages: 384

Digital Creativity

This work equips readers with a solid conceptual and critical foundation for digital creativity, presenting both technical explanations and creative techniques.

Creatives Talk Experience
  • Language: en
  • Pages: 183

Creatives Talk Experience

  • Type: Book
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  • Published: 2024-01-25
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  • Publisher: Eric H Brown

Do you struggle with creating a consistent and structured environment to grow your leaders and leadership pipeline? Creatives Talk Experience is the answer. For new and future leaders, Creatives Talk Experience© is tangible growth, accountability, and life-changing application. This actionable guidebook allows your team to learn from creative leaders in the trenches. They’ve shared short interviews in an easy-to-read Q&A format to help you create a unique learning experience with your team. You will discuss critical leadership practices as a team, acting as a 12-week springboard for a transforming experience together. The goals and powerful questions provided help you create a safe environment for dialogue, allowing everyone to understand and practice these critical skills. Gather seasoned, new, and future leaders around you to talk and learn from each other. Some of the themes you will cover are: Team-building Authenticity Communication Strengths and weaknesses Self-care Leadership styles Focus Cultivating culture Creativity and more Start your Creatives Talk Experience© today!

Producing Animation
  • Language: en
  • Pages: 328

Producing Animation

  • Categories: Art

Drawing heavily from the authors' twenty years of combined experience, Producing Animation offers a clear overview of this exciting industry and a comprehensive guide to the process of developing a project from conception to final delivery. Written from the perspective of a producer, this book offers the foundation of how a project is created in addition to describing the role of the producer at each phase. Answers are provided to many of the most commonly asked questions about animation ranging from how to enter the business to the average cost and schedule for a prime-time animated series. Producing Animation has the first-of-its-kind comprehensive chart of accounts for animation, named th...

3D for the Web
  • Language: en
  • Pages: 323

3D for the Web

  • Categories: Art

Presenting the techniques required to incorporate 3D animation into website design, this text covers a number of relevant topics including interface design for 3D websites, designing and making characters, building virtual environments, and making a 3D game.