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Digital Character Animation 2: Advanced techniques
  • Language: en

Digital Character Animation 2: Advanced techniques

  • Type: Book
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  • Published: 1999
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  • Publisher: Unknown

None

Digital Character Animation 3
  • Language: en
  • Pages: 321

Digital Character Animation 3

  • Type: Book
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  • Published: 2006-04-12
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  • Publisher: New Riders

Whether you’re creating animation for television, advertising, games, or multimedia, [digital] Character Animation 3 can help you bring your imagination to life. In this updated classic, both newcomers to digital animation and old hands looking to hone existing skills will find essential techniques for creating lively, professional-quality animation that are applicable to any software application. Combining the fundamentals of modeling, rigging, and animation with advanced-level information on characterization, directing, and production management, author George Maestri has created an essential resource for digital animators. [digital] Character Animation 3 is packed with beautiful new art...

Digital Creativity
  • Language: en
  • Pages: 384

Digital Creativity

This work equips readers with a solid conceptual and critical foundation for digital creativity, presenting both technical explanations and creative techniques.

Developing Online Games
  • Language: en
  • Pages: 532

Developing Online Games

  • Type: Book
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  • Published: 2003
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  • Publisher: New Riders

A soup-to-nuts overview of just what it takes to successfully design, develop and manage an online game. Learn from the top two online game developers through the real-world successes and mistakes not known to others. There are Case studies from 10+ industry leaders, including Raph Koster, J. Baron, R. Bartle, D. Schubert, A. Macris, and more! Covers all types of online games: Retail Hybrids, Persistent Worlds, and console games. Developing Online Games provides insight into designing, developing and managing online games that is available nowhere else. Online game programming guru Jessica Mulligan and seasoned exec Bridgette Patrovsky provide insights into the industry that will allow other...

Maya Character Creation
  • Language: en
  • Pages: 385

Maya Character Creation

  • Type: Book
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  • Published: 2003-09-11
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  • Publisher: New Riders

A unique, in-depth approach to creating realistic characters in Maya. Maya Character Creation: Modeling and Animation Controls' author, Chris Maraffi, has expertise in the field and in the classroom that translates to the knowledge and solid teaching skills needed to make this book a "must-have"! The current trend in computer graphics is greater organic realism. Many of the top-grossing movies today, such as Spiderman, Lord of the Rings, Jurassic Park 3 , and Star Wars Episode 2, all feature realistic 3D characters. There is a major need in the 3D community for educational material that demonstrates detailed techniques for achieving this organic reality. Maya is one of the main packages used...

Digital Cinematography & Directing
  • Language: en
  • Pages: 400

Digital Cinematography & Directing

  • Type: Book
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  • Published: 2002-12-03
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  • Publisher: New Riders

digital Cinematography and Directing is unlike any other cinematography or directing book you've seen. This book was written entirely for 3D animators. Based on real-world photographic and cinematic principles, it teaches you essential skills and concepts that you can apply to any industry 3D application, such as LightWave 3D, Softimage XSI, 3ds max, CINEMA 4D, Maya, and other leading programs. This book does not focus on using software but rather teaches you how to understand and use the camera within your 3D application. Master focal lengths, f-stops, and apertures within your 3D aplication. Learn how pre-production planning can guide and enhance your project by applying essential storyboarding techniques. Use light as not only an illumination source, but as a tool for cinematic storytelling. Learn how to direct your digital cast with proper staging techniques "Dan Ablan's years of innovating digital production techniques and his undeniable expertise at teaching CGI, FX, and Film, makes digitalCinematography and Directing a must-have!" -Dave Adams, Dreamworks.

Creatives Talk Experience
  • Language: en
  • Pages: 183

Creatives Talk Experience

  • Type: Book
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  • Published: 2024-01-25
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  • Publisher: Eric H Brown

Do you struggle with creating a consistent and structured environment to grow your leaders and leadership pipeline? Creatives Talk Experience is the answer. For new and future leaders, Creatives Talk Experience© is tangible growth, accountability, and life-changing application. This actionable guidebook allows your team to learn from creative leaders in the trenches. They’ve shared short interviews in an easy-to-read Q&A format to help you create a unique learning experience with your team. You will discuss critical leadership practices as a team, acting as a 12-week springboard for a transforming experience together. The goals and powerful questions provided help you create a safe environment for dialogue, allowing everyone to understand and practice these critical skills. Gather seasoned, new, and future leaders around you to talk and learn from each other. Some of the themes you will cover are: Team-building Authenticity Communication Strengths and weaknesses Self-care Leadership styles Focus Cultivating culture Creativity and more Start your Creatives Talk Experience© today!

3ds Max at a Glance
  • Language: en
  • Pages: 242

3ds Max at a Glance

One look and you'll see that this 3ds Max book is different from all the others. It presents the core 3ds Max features in pages packed with striking graphics that perfectly illustrate the concepts. Each page is loaded with detailed explanations on crucial components, such as the 3ds Max interface, modeling and animation tools, rendering settings, and more. Engaging step-by-step lessons and tasks provide hands-on reinforcement as you learn. Create textures, learn rigging, bring biped characters to life—even create hair with this beautiful, full-color guide.

Producing Animation
  • Language: en
  • Pages: 328

Producing Animation

  • Categories: Art

Drawing heavily from the authors' twenty years of combined experience, Producing Animation offers a clear overview of this exciting industry and a comprehensive guide to the process of developing a project from conception to final delivery. Written from the perspective of a producer, this book offers the foundation of how a project is created in addition to describing the role of the producer at each phase. Answers are provided to many of the most commonly asked questions about animation ranging from how to enter the business to the average cost and schedule for a prime-time animated series. Producing Animation has the first-of-its-kind comprehensive chart of accounts for animation, named th...

Fundamentals of Game Design
  • Language: en
  • Pages: 577

Fundamentals of Game Design

  • Type: Book
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  • Published: 2013-12-19
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  • Publisher: New Riders

Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They’ll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay. They’ll learn how indie developers are pushing the envelope and how new business models such as free-to-play are influencing design. In an easy-to-follow approach, Adams offers a first-hand look into the process of designing a game, from initial concept to final tuning. This in-depth resource also comes with engaging end-of-chapter exercises, design worksheets, and case studies.