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Maya Character Creation
  • Language: en
  • Pages: 385

Maya Character Creation

  • Type: Book
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  • Published: 2003-09-11
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  • Publisher: New Riders

A unique, in-depth approach to creating realistic characters in Maya. Maya Character Creation: Modeling and Animation Controls' author, Chris Maraffi, has expertise in the field and in the classroom that translates to the knowledge and solid teaching skills needed to make this book a "must-have"! The current trend in computer graphics is greater organic realism. Many of the top-grossing movies today, such as Spiderman, Lord of the Rings, Jurassic Park 3 , and Star Wars Episode 2, all feature realistic 3D characters. There is a major need in the 3D community for educational material that demonstrates detailed techniques for achieving this organic reality. Maya is one of the main packages used...

MEL Scripting a Character Rig in Maya
  • Language: en
  • Pages: 369

MEL Scripting a Character Rig in Maya

Whether for big budget films and game productions or lower budget TV and Internet content, creating flexible and believable character rigs is an essential skill required to bring any 3D animation to life. As the leading software used for cutting-edge animation, Maya has an established rigging toolset for creating realistic character controls. Traditionally, however, the process of manually building custom rigs in the software interface has been time-consuming and expensive for those who want to produce high-quality 3D characters. Now for the first time and from the author of the best-seller, Maya Character Creation, comes an in-depth guide on how the pros are using MEL (Maya Embedded Languag...

An Essential Introduction to Maya Character Rigging with DVD
  • Language: en
  • Pages: 409

An Essential Introduction to Maya Character Rigging with DVD

  • Categories: Art
  • Type: Book
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  • Published: 2012-09-10
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  • Publisher: CRC Press

Discover the concepts and techniques required to rig engaging CG character models with Maya in this unique book and DVD package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them. Every technique and tip is backed up with practical tutorials, using the models, student work and tutorial assets on the companion DVD to offer a crash course in this vital skill. With Cheryl Cabrera you'll learn about: Designing your first Biped Character; Creating your first Biped Character - Modeling Basics, Biped Character Facial Expressions, Texturing Basics; Skeleton setup for a Biped Character Joint Placement; Control Rig setup for a Biped Character - IK and FK; Wrapping up the setup; Skinning your Character

Producing Animation
  • Language: en
  • Pages: 328

Producing Animation

  • Categories: Art

Drawing heavily from the authors' twenty years of combined experience, Producing Animation offers a clear overview of this exciting industry and a comprehensive guide to the process of developing a project from conception to final delivery. Written from the perspective of a producer, this book offers the foundation of how a project is created in addition to describing the role of the producer at each phase. Answers are provided to many of the most commonly asked questions about animation ranging from how to enter the business to the average cost and schedule for a prime-time animated series. Producing Animation has the first-of-its-kind comprehensive chart of accounts for animation, named th...

The Mocap Book
  • Language: en
  • Pages: 50

The Mocap Book

  • Type: Book
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  • Published: 2010
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  • Publisher: Foris Force

An in-depth guide to the process of digitizing motions from the acquisitions stages all the way to the animation enhancement and file integration phases. Provides step-by-step instructions, practical exercises and illustrated examples of the different steps of the mocap process that include acquisition, tracking, solving, integration, animation and motion mixing. This edition covers a Cortex to Motion Builder to Maya motion capture pipeline.

Inside Maya 5
  • Language: en
  • Pages: 940

Inside Maya 5

  • Type: Book
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  • Published: 2003
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  • Publisher: New Riders

Real-world solutions for real-world production environments! Luis Cataldi, BlueSky Studios Maya is a very powerful application. Before artists can create and share their ideas and visions, they must understand its complicated tools and learn to harness its power.Inside Maya 5can help develop a functional understanding of Maya's many tools through solid examples and production-proven methods. From the back cover Are you familiar with the basic Maya tools? Can you complete most tasks with little or no reliance on the help files? Do your questions about Maya center on how to put all the pieces together and use the software in a production setting? If so,Inside Maya 5is just what you want and ne...

New York Magazine
  • Language: en
  • Pages: 104

New York Magazine

  • Type: Magazine
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  • Published: 1997-08-04
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  • Publisher: Unknown

New York magazine was born in 1968 after a run as an insert of the New York Herald Tribune and quickly made a place for itself as the trusted resource for readers across the country. With award-winning writing and photography covering everything from politics and food to theater and fashion, the magazine's consistent mission has been to reflect back to its audience the energy and excitement of the city itself, while celebrating New York as both a place and an idea.

The Art of Producing Games
  • Language: en
  • Pages: 204

The Art of Producing Games

The essential reference for anyone wanting to work in the industry, or who is curious to know more about it.

The Publishers Weekly
  • Language: en
  • Pages: 904

The Publishers Weekly

  • Type: Book
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  • Published: 2003
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  • Publisher: Unknown

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Art Now Gallery Guide
  • Language: en
  • Pages: 746

Art Now Gallery Guide

  • Categories: Art
  • Type: Book
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  • Published: 1997
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  • Publisher: Unknown

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