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Ever have one of those days where you're talking to a smokin' hot chick online and she turns out to be a robot working for an evil cult... and that hot chick sends a computer virus masked as dirty pictures... and that computer virus allows Satan to come through everyone's computers and hypnotise them... but the family computer has parental locks on it so you don't get the virus... and then God messages you to say you're the only person on earth who can save human existence? Anyway, that's the set up for this part art book, part graphic novel and 100% true, deep dive into early internet culture from creator of 'Ghosts, Etc.' George Wylesol! "yo. ur abt to read 1 of the greatest storys ever told. its the story abt how i went on the internet and single handedly saved the world, killed the devil and made friends w god. i call this story Internet Crusader." - BSKskator191
Ghosts, Etc is a collection of graphic short stories from Baltimore-based illustrator, designer and writer George Wylesol. His work deals with environments, his 'characters' are objects or abstract shapes. In these stories, a nameless speaker works night in the tunnels beneath a hospital where he sees glimpses of ghosts; a stranger in a wooden mask wanders around a forest where he meets a rabbit; three teenagers hear a disembodied voice coming from a pipe that leads to a trippy journey through heaven and hell.
You're Wade, a schlubby middle-aged computer repairman, sent to fix a computer in a vacant, nondescript ofice building. When you get inside the door locks behind you, and you can't get out. Now the adventure begins! You have to explore this building and try to find your way home. The building is huge on the inside with a lot of sprawling hallways and empty rooms, and your only hope is to uncover clues and try to work out the mystery this whole experience hangs on. Presented as a blend of classic 'choose your own adventure' stories and point and click escape games, 2120 offers readers the chance to explore these liminal spaces and, at the same time, take an existential journey of discovery.
“Sometimes I think I see things. Out of the corner of my eye, behind a door, I catch a glimpse of something. It’s like a curtain caught in the wind, and then it’s gone.” From hospitals to hell to the wilderness, George Wylesol’s short stories take place in liminal spaces where nothing is as it seems; the surreal becomes real; and something is lying in wait around every corner. As our main characters navigate through corridors, passageways, and highways, they sink deeper and deeper into everyday strangeness that slips into peculiarity, creating an internal journey from normalcy to the supernatural. With surprising twists and turns, cleverly combining the strange and realism, smart, surprising, and sometimes terrifying – these stories make it clear that George Wylesol is like no one else in short comics-format fiction.
Choose your own path through this interactive graphic novel where everyday work quickly becomes an inescapable horror. You're Wade, a schlubby middle-aged computer repairman, sent to fix a computer in a vacant, nondescript ofice building. When you get inside the door locks behind you, and you can't get out. Now the adventure begins! You have to explore this building and try to find your way home. The building is huge on the inside with a lot of sprawling hallways and empty rooms, and things immediately become sinister and horrible. Your only hope is to uncover clues and try to work out the mystery this whole experience hangs on. Presented as a blend of classic 'choose your own adventure' stories and point and click escape games, 2120 offers readers the chance to explore these liminal spaces and, at the same time, take an existential, science fictional journey of discovery.
LIGHTS! PLANETS! PEOPLE! is an intimate and exhilarating graphic novel about space science, mental health, and communication - both interpersonal and intergalactic. Renowned astronomer Maggie Hill is giving a lecture about her career, to inspire young women to work in science. She's also attending her first ever therapy session, in order to overcome some debilitating anxiety. Both events force Maggie to examine her greatest achievements and biggest regrets. A new comic about legacy, loss, human curiosity and the economics of failure - adapted by illustrator Lizzy Stewart and writer Molly Naylor from Naylor's play of the same name.
Billie Scott is an artist. Her debut gallery exhibition opens in a few months. Within a fortnight she'll be completely blind. Zoe Thorogood's first graphic novel is a story about what it's like to get something you want, have it immediately taken away from you and then how you put it all back together again. Set in a world of people down on their luck from Middlesbrough to London, it's a graphic novel that speaks of post-austerity Britain and the problems facing those left behind. This book is debut work of an exciting author who is a great new talent in the world of comics.
Luke is depressed, afflicted by a severe case of metaphoritis and deadlines that don't really exist. Afraid of being forgotten by the comics community and unable to find motivation in anything besides jealousy, he sets out to create an award-winning comic that will remedy all of his problems. Exploring themes of art and existence through worlds of words and numbers both real and imagined, Luke Healy's new graphic novel includes the Ignatz Award and Slate Cartoonist Studio Prize nominated story 'The Unofficial Cuckoo's Nest Study Companion.'
"Hunted, poached for their precious hides by the rich and famous, meet the skin - a fugitive race! Watch them run for their lives pursued by the ghost of Caligula and his Jeff dog goons on a jungle planet and behold the real estate mogul B. Flump (Beef-Lump) as he travels to different worlds - acquiring them for his sordid ambitions!" -- Back cover.
An illustrated mid-career monograph exploring the 30-year creative journey of the 8-time Academy Award–nominated writer and director Paul Thomas Anderson has been described as "one of American film's modern masters" and "the foremost filmmaking talent of his generation." Anderson's ï¬?lms have received 25 Academy Award nominations, and he has worked closely with many of the most accomplished actors of our time, including Lesley Ann Manville, Julianne Moore, Daniel Day-Lewis, Joaquin Phoenix, and Philip Seymour Hoffman. In Paul Thomas Anderson: Masterworks, Anderson’s entire career—from Hard Eight (1996), Boogie Nights (1997), Magnolia (1999), Punch Drunk Love (2002), There Will ...