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Machine Learning and Data Sciences for Financial Markets
  • Language: en
  • Pages: 742

Machine Learning and Data Sciences for Financial Markets

Learn how cutting-edge AI and data science techniques are integrated in financial markets from leading experts in the industry.

Advances in Digital Human Modeling
  • Language: en
  • Pages: 312

Advances in Digital Human Modeling

This book reports on advances in human modeling techniques, covering cutting-edge algorithms and their practical implementation in health and medicine, automotive, clothing, virtual reality simulations, robotics, and assistive technologies. Gathering the proceedings of the 8th International Digital Human Modeling Symposium, held on September 4-6, 2023, in Antwerp, Belgium, it offers a timely snapshot on interdisciplinary, applied research, at the interface between computer science, ergonomics, engineering, design, health and technologies.

The Oxford Handbook of Museum Archaeology
  • Language: en
  • Pages: 625

The Oxford Handbook of Museum Archaeology

  • Categories: Art

This Handbook provides a transnational reference point for critical engagements with the legacies of, and futures for, global archaeological collections. It advances museum archaeology as an area of reflexive research and practice addressing the critical issues of what gets prioritized by and researched in museums, by whom, how, and why.

Computer Vision, Imaging and Computer Graphics Theory and Applications
  • Language: en
  • Pages: 492

Computer Vision, Imaging and Computer Graphics Theory and Applications

  • Type: Book
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  • Published: 2016-02-11
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  • Publisher: Springer

This book constitutes thoroughly revised and selected papers from the 10th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2015, held in Berlin, Germany, in March 2015. VISIGRAPP comprises GRAPP, International Conference on Computer Graphics Theory and Applications; IVAPP, International Conference on Information Visualization Theory and Applications; and VISAPP, International Conference on Computer Vision Theory and Applications. The 23 thoroughly revised and extended papers presented in this volume were carefully reviewed and selected from 529 submissions. The book also contains one invited talk in full-paper length. The regular papers were organized in topical sections named: computer graphics theory and applications; information visualization theory and applications; and computer vision theory and applications.

GPU Pro 4
  • Language: en
  • Pages: 384

GPU Pro 4

  • Type: Book
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  • Published: 2013-04-26
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  • Publisher: CRC Press

GPU Pro4: Advanced Rendering Techniques presents ready-to-use ideas and procedures that can help solve many of your day-to-day graphics programming challenges. Focusing on interactive media and games, the book covers up-to-date methods for producing real-time graphics.Section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Michal Vali

From Born-Physical to Born-Virtual: Augmenting Intelligence in Digital Libraries
  • Language: en
  • Pages: 527

From Born-Physical to Born-Virtual: Augmenting Intelligence in Digital Libraries

This book constitutes the refereed proceedings of the 24th International Conference on Asia-Pacific Digital Libraries, ICADL 2022, which was held in November/December 2022. The 14 full, 18 short, and 12 poster papers presented in this volume were carefully reviewed and selected from 78 submissions. Based on significant contributions, the full and short papers have been classified into the following topics: intelligent document analysis; neural-based knowledge extraction; knowledge discovery for enhancing collaboration; smart search and annotation; cultural data collection and analysis; scholarly data processing; data archive and management; research activities and digital library; and trends in digital library.

GPU PRO 3
  • Language: en
  • Pages: 404

GPU PRO 3

  • Type: Book
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  • Published: 2012-02-21
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  • Publisher: CRC Press

GPU Pro3, the third volume in the GPU Pro book series, offers practical tips and techniques for creating real-time graphics that are useful to beginners and seasoned game and graphics programmers alike.Section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Wessam Bahnassi, and Sebastien St-Laurent have once again brought together a h

Digital Libraries at Times of Massive Societal Transition
  • Language: en
  • Pages: 427

Digital Libraries at Times of Massive Societal Transition

This book constitutes the refereed proceedings of the 22nd International Conference on Asia-Pacific Digital Libraries, ICADL 2020, which was planned to be held in Kyoto, Japan, in November/December 2020, but it was held virtually due to the COVID-19 pandemic. The 10 full, 15 short, 4 practitioners, and 10 work-in-progress papers presented in this volume were carefully reviewed and selected from 79 submissions. The papers were organized in topical sections named: natural language processing; knowledge structures; citation data analysis; user analytics; application of cultural and historical data; social media; metadata and infrastructure; and scholarly data mining.

Metadata and Semantic Research
  • Language: en
  • Pages: 318

Metadata and Semantic Research

This book constitutes the refereed post proceedings of the 16th Research Conference on Metadata and Semantic Research, MTSR 2022, held in London, UK, during November 7–11, 2022. The 21 full papers and 4 short papers included in this book were carefully reviewed andselected from 79 submissions. They were organized in topical sections as follows: metadata, linked data, semantics and ontologies - general session, and track on Knowledge IT Artifacts (KITA), Track on digital humanities and digital curation, and track on cultural collections and applications, track on digital libraries, information retrieval, big, linked, social & open data, and metadata, linked data, semantics and ontologies - general session, track on agriculture, food & environment, and metadata, linked Data, semantics and ontologies - general, track on open repositories, research information systems & data infrastructures, and metadata, linked data, semantics and ontologies - general, metadata, linked data, semantics and ontologies - general session, and track on european and national projects.

Recent Trends in Mechatronics Towards Industry 4.0
  • Language: en
  • Pages: 990

Recent Trends in Mechatronics Towards Industry 4.0

This book presents part of the iM3F 2020 proceedings from the Mechatronics track. It highlights key challenges and recent trends in mechatronics engineering and technology that are non-trivial in the age of Industry 4.0. It discusses traditional as well as modern solutions that are employed in the multitude spectra of mechatronics-based applications. The readers are expected to gain an insightful view on the current trends, issues, mitigating factors as well as solutions from this book.