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In a society where a comic equates with knockabout amusement for children, the sudden pre-eminence of adult comics, on everything from political satire to erotic fantasy, has predictably attracted an enormous amount of attention. Adult comics are part of the cultural landscape in a way that would have been unimaginable a decade ago. In this first survey of its kind, Roger Sabin traces the history of comics for older readers from the end of the nineteenth century to the present. He takes in the pioneering titles pre-First World War, the underground 'comix' of the 1960s and 1970s, 'fandom' in the 1970s and 1980s, and the boom of the 1980s and 1990s (including 'graphic novels' and Viz.). Covering comics from the United States, Europe and Japan, Adult Comics addresses such issues as the graphic novel in context, cultural overspill and the role of women. By taking a broad sweep, Sabin demonstrates that the widely-held notion that comics 'grew up' in the late 1980s is a mistaken one, largely invented by the media. Adult Comics: An Introduction is intended primarily for student use, but is written with the comic enthusiast very much in mind.
"Known as France's Ninth Art, the bande dessinee has a status far surpassing that of the equivalent English-language comic strip. This publication, one of the first predominantly in English on the subject, provides a thorough introduction to questions of BD history, context and bibliography. This book supplies an introduction to the BD that will be of use to students and researchers at all levels. In addition, the format of the individual case studies provides in-depth analysis allowing the reader to grasp specific examples in terms both of their place vis-a-vis the evolution of the BD and, more generally, of the wider role they play within French and Francophone cultural studies."--BOOK JACKET.
Due to the enormous cultural and economic impact of the Marvel movies, manga, and anime, research on the comics industry is growing, but has focused primarily on the US and Japan. This book focusses on the European comics industry to explore the complex impact of organizational and cultural differences in audience behaviours, both in the comics industry specifically and in the creative industries in general. Drawing on the author’s research on the contrasting comics culture of the Netherlands, Belgium, and France, the study uses institutional theories and organizational ecology to compare the interactions of publishing organizations with artists, audiences, and each other. It combines this...
Whereas in English-speaking countries comics are for children or adults 'who should know better', in France and Belgium the form is recognized as the 'Ninth Art' and follows in the path of poetry, architecture, painting and cinema. The bande dessinée [comic strip] has its own national institutions, regularly obtains front-page coverage and has received the accolades of statesmen from De Gaulle onwards. On the way to providing a comprehensive introduction to the most francophone of cultural phenomena, this book considers national specificity as relevant to an anglophone reader, whilst exploring related issues such as text/image expression, historical precedents and sociological implication. To do so it presents and analyses priceless manuscripts, a Franco- American rodent, Nazi propaganda, a museum-piece urinal, intellectual gay porn and a prehistoric warrior who's really Zinedine Zidane.
Just pronounce the word “manga” and conflicted representations of media reception emerge: either passive teenagers immersed in Japanese fictional worlds, or hyperactive fans. To understand what drives a variety of teenagers to read manga, we conducted empirical research among French readers enrolled in secondary schools. Manga is part of a whole constellation of interests, including music and digital technology. It is also the object of analytical, ethical or concrete appropriations. Reading then becomes a way to deal with past experiences and to connect with others, to learn how to express emotions and to assert (or contest) age and gender norms.
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In a world where everyone bears metal arms, a demon bearing a hundred pairs of metal arms threatens total destruction on the world and everyone who lives within it. But even in the face of total hopelessness, a group of warriors is ready to tackle this desperate challenge! A boy named Ashidaka, with two pairs of metal arms of his own, gathers his companions for the sacred war to come...