Welcome to our book review site go-pdf.online!

You may have to Search all our reviewed books and magazines, click the sign up button below to create a free account.

Sign up

Augmented Reality
  • Language: en
  • Pages: 256

Augmented Reality

  • Type: Book
  • -
  • Published: 1999-10-01
  • -
  • Publisher: CRC Press

This book presents a variety of techniques that combine computer-generated images and other objects with real scenes, creating augmented reality. This work provides an excellent snapshot of the current state of augmented reality research and its latest applications to industry. Using computer vision, graphics, and signal processing, augmented reali

Advances in Scientific Visualization
  • Language: en
  • Pages: 220

Advances in Scientific Visualization

Scientific visualization is a new and rapidly growing area in which efforts from computer graphics research and many scientific and engineering disciplines are integrated. Its aim is to enhance interpretation and understanding by scientists of large amounts of data from measurements or complex computer simulations, using computer generated images and animation sequences. It exploits the power of human visual perception to identify trends and structures, and recognize shapes and patterns. Development of new numerical simulation methods in many areas increasingly depends on visualization as an effective way to obtain an intuitive understanding of a problem. This book contains a selection of pa...

Fundamentals of Wearable Computers and Augmented Reality
  • Language: en
  • Pages: 822

Fundamentals of Wearable Computers and Augmented Reality

  • Type: Book
  • -
  • Published: 2001-01-01
  • -
  • Publisher: CRC Press

Fundamentals of Wearable Computers and Augmented Reality presents a broad coverage of the technologies and interface design issues associated with wearable computers and augmented reality displays both rapidly developing fields in computer science, engineering, and human interface design. This book presents concepts related to the use and underlying technologies of augmented reality and wearable computer systems. There are many application areas for this technology, such as medicine, manufacturing, training, and recreation. Wearable computers will allow a much closer association of information with the user than is possible with traditional desktop computers. This book addresses an important aspect of wearable computers and augmented reality, either from the conceptual or from an application framework. Given the wide coverage of topics on issues related to the display of computer-generated images in the environment, this book can be used as a text for computer science, computer engineering, and interface design courses.

Scientific Visualization of Physical Phenomena
  • Language: en
  • Pages: 669

Scientific Visualization of Physical Phenomena

Scientific Visualization of Physical Phenomena reflects the special emphasis of the Computer Graphics Society's Ninth International Conference, held at the MIT in Cambridge, Massachusetts, USA in June, 1991. This volume contains the proceedings of the conference, which, since its foundation in 1983, continues to attract high quality research articles in all aspects of Computer Graphics and its applications. Visualization in science and engineering is rapidly developing into a vital area because of its potential for significantly contributing to the understanding of physical processes and the design automation of man-made systems. With the increasing emphasis in handling complicated physical and artificial processes and systems and with continuing advances in specialized graphics hardware and processing software and algorithms, visualization is expected to play an increasingly dominant role in the foreseeable future.

Confluence of Computer Vision and Computer Graphics
  • Language: en
  • Pages: 382

Confluence of Computer Vision and Computer Graphics

A collection of original contributions by researchers who work at the forefront of a new field, lying at the intersection of computer vision and computer graphics. Several original approaches are presented to the integration of computer vision and graphics techniques to aid in the realistic modelling of objects and scenes, interactive computer graphics, augmented reality, and virtual studios. Numerous applications are also discussed, including urban and archaeological site modelling, modelling dressed humans, medical visualisation, figure and facial animation, real-time 3D teleimmersion telecollaboration, augmented reality as a new user interface concept, and augmented reality in the understanding of underwater scenes.

Embodied Computing
  • Language: en
  • Pages: 288

Embodied Computing

  • Type: Book
  • -
  • Published: 2020-03-24
  • -
  • Publisher: MIT Press

Practitioners and scholars explore ethical, social, and conceptual issues arising in relation to such devices as fitness monitors, neural implants, and a toe-controlled computer mouse. Body-centered computing now goes beyond the “wearable” to encompass implants, bionic technology, and ingestible sensors—technologies that point to hybrid bodies and blurred boundaries between human, computer, and artificial intelligence platforms. Such technologies promise to reconfigure the relationship between bodies and their environment, enabling new kinds of physiological interfacing, embodiment, and productivity. Using the term embodied computing to describe these devices, this book offers essays b...

State of the Art in Computer Graphics
  • Language: en
  • Pages: 248

State of the Art in Computer Graphics

State of the Art in Computer Graphics Aspects of Visualization This is the fourth volume derived from a State of . . . the Art in Computer Graphics Summer Institute. It represents a snapshot of a number of topics in computer graphics, topics which include visualization of scientific data; modeling; some aspects of visualization in virtual reality; and hardware architectures for visu alization. Many papers first present a background introduction to the topic, followed by discussion of current work in the topic. The volume is thus equally suitable for nonspecialists in a particular area, and for the more experienced researcher in the field. It also enables general readers to obtain an acquaint...

Advances in Artificial Reality and Tele-Existence
  • Language: en
  • Pages: 1367

Advances in Artificial Reality and Tele-Existence

This book constitutes the refereed proceedings of the 16th International Conference on Artificial Reality and Telexistence, ICAT 2006, held in Hangzhou, China in November/December 2006. The 138 revised papers cover anthropomorphic intelligent robotics, artificial life, augmented reality, distributed and collaborative VR system, motion tracking, real time computer simulation virtual reality, as well as VR interaction and navigation techniques.

Artificial Intelligence in Structural Engineering
  • Language: en
  • Pages: 518

Artificial Intelligence in Structural Engineering

This book presents the state of the art of artificial intelligence techniques applied to structural engineering. The 28 revised full papers by leading scientists were solicited for presentation at a meeting held in Ascona, Switzerland, in July 1998. The recent advances in information technology, in particular decreasing hardware cost, Internet communication, faster computation, increased bandwidth, etc., allow for the application of new AI techniques to structural engineering. The papers presented deal with new aspects of information technology support for the design, analysis, monitoring, control and diagnosis of various structural engineering systems.

Virtual Reality and Mixed Reality
  • Language: en
  • Pages: 223

Virtual Reality and Mixed Reality

This book constitutes the refereed proceedings of the 20th International Conference on Virtual Reality and Mixed Reality, EuroXR 2023, held in Rotterdam, the Netherlands, during November 29-December 1, 2023. The 14 full papers presented together with 2 short papers were carefully reviewed and selected from 42 submissions. The papers are grouped into the following topics: Interaction in Virtual Reality; Designing XR Experiences; and Human Factors in VR: Performance, Acceptance, and Design.