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Embodied Computing
  • Language: en
  • Pages: 288

Embodied Computing

  • Type: Book
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  • Published: 2020-03-24
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  • Publisher: MIT Press

Practitioners and scholars explore ethical, social, and conceptual issues arising in relation to such devices as fitness monitors, neural implants, and a toe-controlled computer mouse. Body-centered computing now goes beyond the “wearable” to encompass implants, bionic technology, and ingestible sensors—technologies that point to hybrid bodies and blurred boundaries between human, computer, and artificial intelligence platforms. Such technologies promise to reconfigure the relationship between bodies and their environment, enabling new kinds of physiological interfacing, embodiment, and productivity. Using the term embodied computing to describe these devices, this book offers essays b...

Embodied Computing
  • Language: en

Embodied Computing

  • Type: Book
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  • Published: 2020
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  • Publisher: Unknown

"Embodied technologies such as wearable tracking bracelets, ingestible sensors, embeddable prosthetics, and implantable microchips all stand to redefine the human experience and what it means to speak of technology and the body. No longer the speculative stuff of science fiction, embodied technologies have arrived and are being developed by a variety of industries at an alarming rate. Embodied technologies augment the body's phenomenological interaction with the world and depend on an agent's body to transmit energy and information. Varieties of wearable, ingestible, embeddable, and implantable technologies have become constitutive of new hybrid bodies, blurring the line separating the human from the technological. Yet, bodies constantly negotiate demands made by technology-both humanizing and dehumanizing. Embodied Technology: Wearables, Implantables, Embeddables, Ingestibles is a collection by key practitioners and theorists in the field and analyzes a variety of sociotechnical themes and devices as agents in dialogue with the human body and subjectivity"--

Conceptualizing and Innovating Education and Work with Networked Learning
  • Language: en
  • Pages: 274

Conceptualizing and Innovating Education and Work with Networked Learning

The chapters in this book build upon selected research papers from the 12th International Networked Learning Conference 2020, hosted by University of Southern Denmark, Kolding. The selected chapters were chosen as cutting-edge research on networked learning which reflected focal discussion points during the conference such as: new demands on teachers in online and hybrid learning environments; organization of professional learning to meet and reflect on these demands; support of educators and students’ digital literacy; the interaction of human and technological agents in networked learning; and the development of new of networked learning designs to critically and creatively make use of t...

Family Literacy Experiences
  • Language: en
  • Pages: 154

Family Literacy Experiences

Just what teachers need to incorporate the rich diversity of home and out-of-school experiences in classroom instruction! This book explores innovative ways to motivate students using all forms of communication -- books, magazines, blogs, movies, zines, the internet, television, music, comics, texting, newspapers, rap, video games, collector cards, and more. Based on the belief that literacy takes place everywhere, the book promotes learning strategies that incorporate what we see, read, hear, and do every day. The stories of students, teachers, education leaders, and parents bring immediacy to this powerful book.

Suasive Iterations
  • Language: en
  • Pages: 163

Suasive Iterations

The PC era is giving way to a new form of popular computing in which smart, globally-connected objects and environments are the new computational ground. This new ground is the exigence for a new approach to digital rhetoric and writing. In Suasive Iterations, Rieder calls for an approach that is grounded in a new canon of digital style. He explains that the growing range of microcomponents and –processes can be botanized for the new canon. Drawing on Claude Levi-Strauss’ theory of bricolage, he describes his stylistic approach as a transductive science of the concrete, the goal of which is to engage audiences suasively by allegorizing aspects of the physical world to which the new era of microcomponents give us access. Suasive Iterations will appeal to scholars and practitioners—faculty and graduate students—in digital rhetoric, writing, digital humanities, and the digital arts. One of its innovative features is the inclusion of original, open-source programming projects for each of the four main chapters. The projects are written in/for Arduino, Processing, and the Kinect sensor. They are designed to highlight issues in the scholarly tradition.

Augmented Reality
  • Language: en
  • Pages: 368

Augmented Reality

Augmented Reality: Innovative Perspectives Across Art, Industry, and Academia includes a mix of critical/theoretical essays from humanities scholars, augmented reality (AR) artwork (with accompanying reflections) by leading digital artists, and interviews with AR software developers and other industry insiders. Augmented Reality is used in the design of the printed book, effectively linking appropriate pages to relevant digital materials on the Web or physical spaces. Contributors bring critical reflection and artistic ingenuity into conversation with current design thinking and project development across the AR industry.

Bodies for Profit and Power
  • Language: en
  • Pages: 270

Bodies for Profit and Power

  • Type: Book
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  • Published: 2023-10-05
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  • Publisher: McFarland

Early dystopian science fiction like George Orwell's 1984 or Thea von Harbou's Metropolis show us bleak worlds where capitalism has no boundaries and has corrupted sovereign powers, exploiting the lower classes and benefiting only a few at the top. Political laws and policies related to human life--or the biopolitical--devalue that life, making humanity little more than expendable "machines" producing for capitalism, and capitalism's focus on progress has made it a central concern in much of science fiction. Covering science fiction from the early 1900s to present, this book examines the portrayal of dystopian capitalism and the biopolitical in works like Brave New World and R.U.R., among many others.

Mics, Cameras, Symbolic Action
  • Language: en
  • Pages: 252

Mics, Cameras, Symbolic Action

Mics, Cameras, Symbolic Action: Audio-Visual Rhetoric for Writing Teachers begins by placing audio-visual writing within established theoretical frames in rhetoric and composition and moves through a variety of applied pedagogical concerns with the aim of helping writing teachers use audio-visual writing assignments to realize a wide variety of learning goals in their writing classes.

The Digital Future of Hospitality
  • Language: en
  • Pages: 143

The Digital Future of Hospitality

This book asks how an unconditional welcome to strangers is both challenged and made possible by new digital technologies, machine learning, and human-computer interaction (HCI). It argues that the digital – the advancement of data, the proliferation of machines (embodied or not) in our homes and on our screens, and the millions of lines of code that organize and predict our lives – is not the absence of hospitality but rather the beginning, though not without its challenges. While such an ethic remains more important than ever, The Digital Future of Hospitality updates this enduring philosophical imperative for digital times. Through the lens of cultural studies, intersectional feminism, and posthumanism, this book reanimates hospitality in relation to a series of digital texts that are relevant to the twenty-first century and beyond – android figures on television, virtual domestic assistants, home- and ride-sharing apps, wearable devices, and a renewed cultural obsession with viruses and immunity.

Critical Perspectives on Hollywood Science Fiction
  • Language: en
  • Pages: 183

Critical Perspectives on Hollywood Science Fiction

The 2003 invasion of Iraq and the global recession of 2008 have contributed heavily to popular criticism of neoliberalism. This book investigates James Cameron’s Avatar (2009), Neill Blomkamp’s District 9 (2009) and Elysium (2013), Len Wiseman’s Total Recall (2012) and the Wachowskis’ and Tom Tykwer’s independent epic Cloud Atlas (2012) to examine how far this model is critically interrogated in science fiction cinema. The subject is a critical one upon reflection of the role that a heavily ingrained allegiance to neoliberal and colonial discourse in mainstream politics and media has played in the rise of populist right-wing politics, growing worldwide income inequality, and, in particular, cultivating racist attitudes towards the Other.